274 research outputs found

    Cache-Enabled Broadcast Packet Erasure Channels with State Feedback

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    We consider a cache-enabled K-user broadcast erasure packet channel in which a server with a library of N files wishes to deliver a requested file to each user who is equipped with a cache of a finite memory M. Assuming that the transmitter has state feedback and user caches can be filled during off-peak hours reliably by decentralized cache placement, we characterize the optimal rate region as a function of the memory size, the erasure probability. The proposed delivery scheme, based on the scheme proposed by Gatzianas et al., exploits the receiver side information established during the placement phase. Our results enable us to quantify the net benefits of decentralized coded caching in the presence of erasure. The role of state feedback is found useful especially when the erasure probability is large and/or the normalized memory size is small.Comment: 8 pages, 4 figures, to be presented at the 53rd Annual Allerton Conference on Communication, Control, and Computing, IL, US

    Content Delivery in Erasure Broadcast Channels with Cache and Feedback

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    We study a content delivery problem in a K-user erasure broadcast channel such that a content providing server wishes to deliver requested files to users, each equipped with a cache of a finite memory. Assuming that the transmitter has state feedback and user caches can be filled during off-peak hours reliably by the decentralized content placement, we characterize the achievable rate region as a function of the memory sizes and the erasure probabilities. The proposed delivery scheme, based on the broadcasting scheme by Wang and Gatzianas et al., exploits the receiver side information established during the placement phase. Our results can be extended to centralized content placement as well as multi-antenna broadcast channels with state feedback.Comment: 29 pages, 7 figures. A short version has been submitted to ISIT 201

    Fundamental Limits of Caching in Wireless D2D Networks

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    We consider a wireless Device-to-Device (D2D) network where communication is restricted to be single-hop. Users make arbitrary requests from a finite library of files and have pre-cached information on their devices, subject to a per-node storage capacity constraint. A similar problem has already been considered in an ``infrastructure'' setting, where all users receive a common multicast (coded) message from a single omniscient server (e.g., a base station having all the files in the library) through a shared bottleneck link. In this work, we consider a D2D ``infrastructure-less'' version of the problem. We propose a caching strategy based on deterministic assignment of subpackets of the library files, and a coded delivery strategy where the users send linearly coded messages to each other in order to collectively satisfy their demands. We also consider a random caching strategy, which is more suitable to a fully decentralized implementation. Under certain conditions, both approaches can achieve the information theoretic outer bound within a constant multiplicative factor. In our previous work, we showed that a caching D2D wireless network with one-hop communication, random caching, and uncoded delivery, achieves the same throughput scaling law of the infrastructure-based coded multicasting scheme, in the regime of large number of users and files in the library. This shows that the spatial reuse gain of the D2D network is order-equivalent to the coded multicasting gain of single base station transmission. It is therefore natural to ask whether these two gains are cumulative, i.e.,if a D2D network with both local communication (spatial reuse) and coded multicasting can provide an improved scaling law. Somewhat counterintuitively, we show that these gains do not cumulate (in terms of throughput scaling law).Comment: 45 pages, 5 figures, Submitted to IEEE Transactions on Information Theory, This is the extended version of the conference (ITW) paper arXiv:1304.585
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