8 research outputs found

    Epsilon-net method for optimizations over separable states

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    We give algorithms for the optimization problem: \max_\rho \ip{Q}{\rho}, where QQ is a Hermitian matrix, and the variable ρ\rho is a bipartite {\em separable} quantum state. This problem lies at the heart of several problems in quantum computation and information, such as the complexity of QMA(2). While the problem is NP-hard, our algorithms are better than brute force for several instances of interest. In particular, they give PSPACE upper bounds on promise problems admitting a QMA(2) protocol in which the verifier performs only logarithmic number of elementary gate on both proofs, as well as the promise problem of deciding if a bipartite local Hamiltonian has large or small ground energy. For Q0Q\ge0, our algorithm runs in time exponential in QF\|Q\|_F. While the existence of such an algorithm was first proved recently by Brand{\~a}o, Christandl and Yard [{\em Proceedings of the 43rd annual ACM Symposium on Theory of Computation}, 343--352, 2011], our algorithm is conceptually simpler.Comment: 21 pages. Comments are welcom

    stateQIP = statePSPACE

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    Complexity theory traditionally studies the hardness of solving classical computational problems. In the quantum setting, it is also natural to consider a different notion of complexity, namely the complexity of physically preparing a certain quantum state. We study the relation between two such state complexity classes: statePSPACE, which contains states that can be generated by space-uniform polynomial-space quantum circuits, and stateQIP, which contains states that a polynomial-time quantum verifier can generate by interacting with an all-powerful untrusted quantum prover. The latter class was recently introduced by Rosenthal and Yuen (ITCS 2022), who proved that statePSPACE \subseteq stateQIP. Our main result is the reverse inclusion, stateQIP \subseteq statePSPACE, thereby establishing equality of the two classes and providing a natural state-complexity analogue to the celebrated QIP = PSPACE theorem of Jain, et al. (J. ACM 2011). To prove this, we develop a polynomial-space quantum algorithm for solving a large class of exponentially large "PSPACE-computable" semidefinite programs (SDPs), which also prepares an optimiser encoded in a quantum state. Our SDP solver relies on recent block-encoding techniques from quantum algorithms, demonstrating that these techniques are also useful for complexity theory. Using similar techniques, we also show that optimal prover strategies for general quantum interactive protocols can be implemented in quantum polynomial space. We prove this by studying an algorithmic version of Uhlmann's theorem and establishing an upper bound on the complexity of implementing Uhlmann transformations.Comment: 61 page

    Quantum Proofs

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    Quantum information and computation provide a fascinating twist on the notion of proofs in computational complexity theory. For instance, one may consider a quantum computational analogue of the complexity class \class{NP}, known as QMA, in which a quantum state plays the role of a proof (also called a certificate or witness), and is checked by a polynomial-time quantum computation. For some problems, the fact that a quantum proof state could be a superposition over exponentially many classical states appears to offer computational advantages over classical proof strings. In the interactive proof system setting, one may consider a verifier and one or more provers that exchange and process quantum information rather than classical information during an interaction for a given input string, giving rise to quantum complexity classes such as QIP, QSZK, and QMIP* that represent natural quantum analogues of IP, SZK, and MIP. While quantum interactive proof systems inherit some properties from their classical counterparts, they also possess distinct and uniquely quantum features that lead to an interesting landscape of complexity classes based on variants of this model. In this survey we provide an overview of many of the known results concerning quantum proofs, computational models based on this concept, and properties of the complexity classes they define. In particular, we discuss non-interactive proofs and the complexity class QMA, single-prover quantum interactive proof systems and the complexity class QIP, statistical zero-knowledge quantum interactive proof systems and the complexity class \class{QSZK}, and multiprover interactive proof systems and the complexity classes QMIP, QMIP*, and MIP*.Comment: Survey published by NOW publisher

    Quantum Information and Variants of Interactive Proof Systems

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    For nearly three decades, the model of interactive proof systems and its variants have been central to many important and exciting developments in computational complexity theory such as exact characterization of some well known complexity classes, development of probabilistically checkable proof systems and theory of hardness of approximation, and formalization of fundamental cryptographic primitives. On the other hand, the theory of quantum information, which is primarily concerned with harnessing quantum mechanical features for algorithmic, cryptographic, and information processing tasks has found many applications. In the past three decades, quantum information has been used to develop unconditionally secure quantum cryptography protocols, efficient quantum algorithms for certain problems that are believed to be intractable in classical world, and communication efficient protocols. In this thesis, we study the impact of quantum information on the models of interactive proof systems and their multi-prover variants. We study various quantum models and explore two questions. The first question we address pertains to the expressive power of such models with or without resource constraints. The second question is related to error reduction technique of such proof systems via parallel repetition. The question related to the expressive power of models of quantum interactive proof systems and their variants lead us to the following results. (1) We show that the expressive power of quantum interactive proof systems is exactly PSPACE, the class of problems that can be solved by a polynomial-space deterministic Turing machines and that also admit a classical interactive proof systems. This result shows that in terms of complexity-theoretic characterization, both the models are equivalent. The result is obtained using an algorithmic technique known as the matrix multiplicative weights update method to solve a semidefinite program that characterizes the success probability of the quantum prover. (2) We show that polynomially many logarithmic-size unentangled quantum proofs are no more powerful than a classical proof if the verifier has the ability to process quantum information. This result follows from an observation that logarithmic-size quantum states can be efficiently represented classically and such classical representation can be used to efficiently generate the quantum state. (3) We also establish that the model of multi-prover quantum Merlin Arthur proof system, where the verifier is only allowed to apply nonadaptive unentangled measurement on each proof and then a quantum circuit on the classical outcomes, is no more powerful than QMA under the restriction that there are only polynomial number of outcomes per proof. This result follows from showing that such proof systems also admit a QMA verification procedure. The question related to error reduction via parallel repetition lead us to following results on a class of two-prover one-round games with quantum provers and a class of multi-prover QMA proof systems. (1) We establish that for a certain class of two-prover one-round games known as XOR games, admit a perfect parallel repetition theorem in the following sense. When the provers play a collection of XOR games, an optimal strategy of the provers is to play each instance of the collection independently and optimally. In particular, the success probability of the quantum provers in the n-fold repetition of an XOR game G with quantum value w(G) is exactly (w(G))^n. (2) We show a parallel repetition theorem for two-prover one-round unique games. More specifically, we prove that if the quantum value of a unique game is 1-e, then the quantum value of n-fold repetition of the game is at most (1-e^2/49)^n. We also establish that for certain class of unique games, the quantum value of the n-fold repetition of the game is at most (1-e/4)^n. For the special case of XOR games, our proof technique gives an alternate proof of result mentioned above. 3. Our final result on parallel repetition is concerned with SepQMA(m) proof systems, where the verifier receives m unentangled quantum proofs and the measurement operator corresponding to outcome "accept" is a fully separable operator. We give an alternate proof of a result of Harrow and Montanaro [HM10] that states that perfect parallel repetition theorem holds for such proof systems. The first two results follow from the duality of semidefinite programs and the final result follows from cone programming duality

    Quantum Information and Variants of Interactive Proof Systems

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    For nearly three decades, the model of interactive proof systems and its variants have been central to many important and exciting developments in computational complexity theory such as exact characterization of some well known complexity classes, development of probabilistically checkable proof systems and theory of hardness of approximation, and formalization of fundamental cryptographic primitives. On the other hand, the theory of quantum information, which is primarily concerned with harnessing quantum mechanical features for algorithmic, cryptographic, and information processing tasks has found many applications. In the past three decades, quantum information has been used to develop unconditionally secure quantum cryptography protocols, efficient quantum algorithms for certain problems that are believed to be intractable in classical world, and communication efficient protocols. In this thesis, we study the impact of quantum information on the models of interactive proof systems and their multi-prover variants. We study various quantum models and explore two questions. The first question we address pertains to the expressive power of such models with or without resource constraints. The second question is related to error reduction technique of such proof systems via parallel repetition. The question related to the expressive power of models of quantum interactive proof systems and their variants lead us to the following results. (1) We show that the expressive power of quantum interactive proof systems is exactly PSPACE, the class of problems that can be solved by a polynomial-space deterministic Turing machines and that also admit a classical interactive proof systems. This result shows that in terms of complexity-theoretic characterization, both the models are equivalent. The result is obtained using an algorithmic technique known as the matrix multiplicative weights update method to solve a semidefinite program that characterizes the success probability of the quantum prover. (2) We show that polynomially many logarithmic-size unentangled quantum proofs are no more powerful than a classical proof if the verifier has the ability to process quantum information. This result follows from an observation that logarithmic-size quantum states can be efficiently represented classically and such classical representation can be used to efficiently generate the quantum state. (3) We also establish that the model of multi-prover quantum Merlin Arthur proof system, where the verifier is only allowed to apply nonadaptive unentangled measurement on each proof and then a quantum circuit on the classical outcomes, is no more powerful than QMA under the restriction that there are only polynomial number of outcomes per proof. This result follows from showing that such proof systems also admit a QMA verification procedure. The question related to error reduction via parallel repetition lead us to following results on a class of two-prover one-round games with quantum provers and a class of multi-prover QMA proof systems. (1) We establish that for a certain class of two-prover one-round games known as XOR games, admit a perfect parallel repetition theorem in the following sense. When the provers play a collection of XOR games, an optimal strategy of the provers is to play each instance of the collection independently and optimally. In particular, the success probability of the quantum provers in the n-fold repetition of an XOR game G with quantum value w(G) is exactly (w(G))^n. (2) We show a parallel repetition theorem for two-prover one-round unique games. More specifically, we prove that if the quantum value of a unique game is 1-e, then the quantum value of n-fold repetition of the game is at most (1-e^2/49)^n. We also establish that for certain class of unique games, the quantum value of the n-fold repetition of the game is at most (1-e/4)^n. For the special case of XOR games, our proof technique gives an alternate proof of result mentioned above. 3. Our final result on parallel repetition is concerned with SepQMA(m) proof systems, where the verifier receives m unentangled quantum proofs and the measurement operator corresponding to outcome "accept" is a fully separable operator. We give an alternate proof of a result of Harrow and Montanaro [HM10] that states that perfect parallel repetition theorem holds for such proof systems. The first two results follow from the duality of semidefinite programs and the final result follows from cone programming duality
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