8 research outputs found
A Static Optimality Transformation with Applications to Planar Point Location
Over the last decade, there have been several data structures that, given a
planar subdivision and a probability distribution over the plane, provide a way
for answering point location queries that is fine-tuned for the distribution.
All these methods suffer from the requirement that the query distribution must
be known in advance.
We present a new data structure for point location queries in planar
triangulations. Our structure is asymptotically as fast as the optimal
structures, but it requires no prior information about the queries. This is a
2D analogue of the jump from Knuth's optimum binary search trees (discovered in
1971) to the splay trees of Sleator and Tarjan in 1985. While the former need
to know the query distribution, the latter are statically optimal. This means
that we can adapt to the query sequence and achieve the same asymptotic
performance as an optimum static structure, without needing any additional
information.Comment: 13 pages, 1 figure, a preliminary version appeared at SoCG 201
Entropy, Triangulation, and Point Location in Planar Subdivisions
A data structure is presented for point location in connected planar
subdivisions when the distribution of queries is known in advance. The data
structure has an expected query time that is within a constant factor of
optimal. More specifically, an algorithm is presented that preprocesses a
connected planar subdivision G of size n and a query distribution D to produce
a point location data structure for G. The expected number of point-line
comparisons performed by this data structure, when the queries are distributed
according to D, is H + O(H^{2/3}+1) where H=H(G,D) is a lower bound on the
expected number of point-line comparisons performed by any linear decision tree
for point location in G under the query distribution D. The preprocessing
algorithm runs in O(n log n) time and produces a data structure of size O(n).
These results are obtained by creating a Steiner triangulation of G that has
near-minimum entropy.Comment: 19 pages, 4 figures, lots of formula
A static optimality transformation with applications to planar point location
Proceedings of the 27th {ACM} Symposium on Computational Geometry, Paris, France, June 13-15, 2011info:eu-repo/semantics/publishe
Entropy-Preserving Cuttings and Space-Efficient Planar Point Location
Point location is the problem of preprocessing a planar polygonal subdivision S into a data structure in order to determine efficiently the cell of the subdivision that contains a given query point. Given the probabilities pz that the query point lies within each cell z S, a natural question is how to design such a structure so as to minimize the expected-case query time. The entropy H of the probability distribution is the dominant term in the lower bound on the expected-case search time. Clearly the number of edges n of the subdivision is a lower bound on the space required. There is no known approach that simultaneously achieves the goals of H + o(H) query time and O(n) space. In this paper we introduce entropy-preserving cuttings and show how to use them to achieve query time H+o(H), using only O(n log # n) space
Computational geometry through the information lens
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2007.Includes bibliographical references (p. 111-117).This thesis revisits classic problems in computational geometry from the modern algorithmic perspective of exploiting the bounded precision of the input. In one dimension, this viewpoint has taken over as the standard model of computation, and has led to a powerful suite of techniques that constitute a mature field of research. In two or more dimensions, we have seen great success in understanding orthogonal problems, which decompose naturally into one dimensional problems. However, problems of a nonorthogonal nature, the core of computational geometry, have remained uncracked for many years despite extensive effort. For example, Willard asked in SODA'92 for a o(nlg n) algorithm for Voronoi diagrams. Despite growing interest in the problem, it was not successfully solved until this thesis. Formally, let w be the number of bits in a computer word, and consider n points with O(w)-bit rational coordinates. This thesis describes: * a data structure for 2-d point location with O(n) space, and 0( ... )query time. * randomized algorithms with running time 9 ... ) for 3-d convex hull, 2-d Voronoi diagram, 2-d line segment intersection, and a variety of related problems. * a data structure for 2-d dynamic convex hull, with O ( ... )query time, and O ( ... ) update time. More generally, this thesis develops a suite of techniques for exploiting bounded precision in geometric problems, hopefully laying the foundations for a rejuvenated research direction.by Mihai PÇŽtraÅŸcu.S.M