8,887 research outputs found

    Question Answering over Curated and Open Web Sources

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    The last few years have seen an explosion of research on the topic of automated question answering (QA), spanning the communities of information retrieval, natural language processing, and artificial intelligence. This tutorial would cover the highlights of this really active period of growth for QA to give the audience a grasp over the families of algorithms that are currently being used. We partition research contributions by the underlying source from where answers are retrieved: curated knowledge graphs, unstructured text, or hybrid corpora. We choose this dimension of partitioning as it is the most discriminative when it comes to algorithm design. Other key dimensions are covered within each sub-topic: like the complexity of questions addressed, and degrees of explainability and interactivity introduced in the systems. We would conclude the tutorial with the most promising emerging trends in the expanse of QA, that would help new entrants into this field make the best decisions to take the community forward. Much has changed in the community since the last tutorial on QA in SIGIR 2016, and we believe that this timely overview will indeed benefit a large number of conference participants

    Artificial Intelligence-Enabled Intelligent Assistant for Personalized and Adaptive Learning in Higher Education

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    This paper presents a novel framework, Artificial Intelligence-Enabled Intelligent Assistant (AIIA), for personalized and adaptive learning in higher education. The AIIA system leverages advanced AI and Natural Language Processing (NLP) techniques to create an interactive and engaging learning platform. This platform is engineered to reduce cognitive load on learners by providing easy access to information, facilitating knowledge assessment, and delivering personalized learning support tailored to individual needs and learning styles. The AIIA's capabilities include understanding and responding to student inquiries, generating quizzes and flashcards, and offering personalized learning pathways. The research findings have the potential to significantly impact the design, implementation, and evaluation of AI-enabled Virtual Teaching Assistants (VTAs) in higher education, informing the development of innovative educational tools that can enhance student learning outcomes, engagement, and satisfaction. The paper presents the methodology, system architecture, intelligent services, and integration with Learning Management Systems (LMSs) while discussing the challenges, limitations, and future directions for the development of AI-enabled intelligent assistants in education.Comment: 29 pages, 10 figures, 9659 word

    Analysis of web information-seeking behavior of users with different levels of health literacy

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    Literacia em Saúde é definida como "o nível pelo qual os indivíduos podem obter, processar, compreender e comunicar informação relacionada com saúde necessária para tomar decisões de saúde informadas". Os utilizadores com um baixo nível de literacia em saúde têm menos conhecimentos das suas condições médicas, maior dificuldade em seguir as instruções e compreender a informação dada pelos médicos. Cada vez mais, as pessoas recorrem à web para pesquisar sobre informação de saúde. As dificuldades que os utilizadores de baixa literacia têm no mundo real provavelmente persistem no mundo virtual. O principal objetivo deste estudo é analisar os comportamentos de pesquisa de utilizadores com diferentes níveis de literacia em saúde. Pretende-se identificar diferenças entre pessoas com baixa e alta literacia de saúde que depois possam ser utilizadas para a melhoria dos sistemas de recuperação e contribuir, entre outros, para facilitar o acesso à informação e educação das pessoas com baixa literacia. Este estudo surge na sequência de um trabalho prévio que incluiu a anotação dos registos de vídeo de uma experiência com utilizadores realizada anteriormente. Com base na versão preliminar de análise do trabalho anterior, foi proposto um esquema de classificação de eventos que engloba tipos de interação relativos ao navegador, motor de pesquisa e páginas web. Cada tipo de interação é composto por eventos que, por sua vez estão associados a variáveis de análise. Dentro deste esquema, foram construídos módulos para analisar as interrogações de pesquisa submetidas. Com base neste esquema, foi revista a anotação dos vídeos e foi realizada a análise de dados de forma descritiva e inferencial. Os principais resultados demonstram que o grupo de baixa literacia em saúde utilizou sobretudo a caixa do motor de pesquisa e a funcionalidade de voltar atrás; interagiu mais tempo com página de resultados do motor de pesquisa, clicando mais com o botão esquerdo do rato e fazendo scrolling. Por outro lado, o grupo de alta literacia em saúde utilizou mais a barra de endereço e a funcionalidade de selecionar o texto do URL. Na página de resultados do motor de pesquisa este grupo fez mais cliques com o botão direito. A nível de reformulação de interrogações, que ocorrem no contexto da mesma necessidade de informação, os utilizadores com baixa literacia em saúde usaram mais as reformulações "totalmente novas", ou seja, sem termos em comum com a interrogação anterior. Por sua vez, o grupo de alta literacia em saúde fez mais reformulações.Health Literacy is "the level by which individuals can obtain, process, understand and communicate health-related information necessary to make informed health decisions". Users with a low level of health literacy are less aware of their medical conditions, more difficult to follow instructions and understand doctors' information. Increasingly, people turn to the web to search for health information. Low literacy users' difficulties in the real world are likely to continue to exist in the virtual world. The main objective of this study is to analyze the search behavior of users with different levels of health literacy. It intends to identify differences between people with low and high health literacy that can then be used to improve retrieval systems and contribute, among others, to facilitate access to information and education by people with low literacy. This study follows a previous work that included annotating video records of experience with users previously carried out. Based on the preliminary analysis version of the previous work, an event classification scheme was proposed that includes types of interactions related to the browser, search engine, and web pages. Each type of interaction is composed of events that, in turn, are associated with analysis variables. Within this scheme, modules were built to analyze the formulation of search queries. Based on this scheme, the annotation of the videos was revised, and the data analysis was performed in a descriptive and inferential manner. The main results demonstrate that the low health literacy group used mainly the search engine box and the backward feature. On the search engine results page, they clicked more with the left mouse button. On the results page, they spent more time on the interaction, mainly scrolling. On the other hand, the high health literacy group made more use of the address bar and the functionality of selecting the URL text. On the search engine results page, this group made more right-clicks. At the level of reformulations, which occur in the context of the same need for information, users with low health literacy used more "totally new" reformulations, that is, without terms in common with the previous question. In turn, the high health literacy group did more reformulations

    A Survey on Conversational Search and Applications in Biomedicine

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    This paper aims to provide a radical rundown on Conversation Search (ConvSearch), an approach to enhance the information retrieval method where users engage in a dialogue for the information-seeking tasks. In this survey, we predominantly focused on the human interactive characteristics of the ConvSearch systems, highlighting the operations of the action modules, likely the Retrieval system, Question-Answering, and Recommender system. We labeled various ConvSearch research problems in knowledge bases, natural language processing, and dialogue management systems along with the action modules. We further categorized the framework to ConvSearch and the application is directed toward biomedical and healthcare fields for the utilization of clinical social technology. Finally, we conclude by talking through the challenges and issues of ConvSearch, particularly in Bio-Medicine. Our main aim is to provide an integrated and unified vision of the ConvSearch components from different fields, which benefit the information-seeking process in healthcare systems

    QueryTogether: Enabling entity-centric exploration in multi-device collaborative search

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    Collaborative and co-located information access is becoming increasingly common. However, fairly little attention has been devoted to the design of ubiquitous computing approaches for spontaneous exploration of large information spaces enabling co-located collaboration. We investigate whether an entity-based user interface provides a solution to support co-located search on heterogeneous devices. We present the design and implementation of QueryTogether, a multi-device collaborative search tool through which entities such as people, documents, and keywords can be used to compose queries that can be shared to a public screen or specific users with easy touch enabled interaction. We conducted mixed-methods user experiments with twenty seven participants (nine groups of three people), to compare the collaborative search with QueryTogether to a baseline adopting established search and collaboration interfaces. Results show that QueryTogether led to more balanced contribution and search engagement. While the overall s-recall in search was similar, in the QueryTogether condition participants found most of the relevant results earlier in the tasks, and for more than half of the queries avoided text entry by manipulating recommended entities. The video analysis demonstrated a more consistent common ground through increased attention to the common screen, and more transitions between collaboration styles. Therefore, this provided a better fit for the spontaneity of ubiquitous scenarios. QueryTogether and the corresponding study demonstrate the importance of entity based interfaces to improve collaboration by facilitating balanced participation, flexibility of collaboration styles and social processing of search entities across conversation and devices. The findings promote a vision of collaborative search support in spontaneous and ubiquitous multi-device settings, and better linking of conversation objects to searchable entities
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