805 research outputs found

    Extrinsic Dexterity: In-Hand Manipulation with External Forces

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    Abstract — “In-hand manipulation ” is the ability to reposition an object in the hand, for example when adjusting the grasp of a hammer before hammering a nail. The common approach to in-hand manipulation with robotic hands, known as dexterous manipulation [1], is to hold an object within the fingertips of the hand and wiggle the fingers, or walk them along the object’s surface. Dexterous manipulation, however, is just one of the many techniques available to the robot. The robot can also roll the object in the hand by using gravity, or adjust the object’s pose by pressing it against a surface, or if fast enough, it can even toss the object in the air and catch it in a different pose. All these techniques have one thing in common: they rely on resources extrinsic to the hand, either gravity, external contacts or dynamic arm motions. We refer to them as “extrinsic dexterity”. In this paper we study extrinsic dexterity in the context of regrasp operations, for example when switching from a power to a precision grasp, and we demonstrate that even simple grippers are capable of ample in-hand manipulation. We develop twelve regrasp actions, all open-loop and handscripted, and evaluate their effectiveness with over 1200 trials of regrasps and sequences of regrasps, for three different objects (see video [2]). The long-term goal of this work is to develop a general repertoire of these behaviors, and to understand how such a repertoire might eventually constitute a general-purpose in-hand manipulation capability. I

    Prehensile Pushing: In-hand Manipulation with Push-Primitives

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    This paper explores the manipulation of a grasped object by pushing it against its environment. Relying on precise arm motions and detailed models of frictional contact, prehensile pushing enables dexterous manipulation with simple manipulators, such as those currently available in industrial settings, and those likely affordable by service and field robots. This paper is concerned with the mechanics of the forceful interaction between a gripper, a grasped object, and its environment. In particular, we describe the quasi-dynamic motion of an object held by a set of point, line, or planar rigid frictional contacts and forced by an external pusher (the environment). Our model predicts the force required by the external pusher to “break” the equilibrium of the grasp and estimates the instantaneous motion of the object in the grasp. It also captures interesting behaviors such as the constraining effect of line or planar contacts and the guiding effect of the pusher’s motion on the objects’s motion. We evaluate the algorithm with three primitive prehensile pushing actions—straight sliding, pivoting, and rolling—with the potential to combine into a broader in-hand manipulation capability.National Science Foundation (U.S.). National Robotics Initiative (Award NSF-IIS-1427050)Karl Chang Innovation Fund Awar

    Tactile Mapping and Localization from High-Resolution Tactile Imprints

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    This work studies the problem of shape reconstruction and object localization using a vision-based tactile sensor, GelSlim. The main contributions are the recovery of local shapes from contact, an approach to reconstruct the tactile shape of objects from tactile imprints, and an accurate method for object localization of previously reconstructed objects. The algorithms can be applied to a large variety of 3D objects and provide accurate tactile feedback for in-hand manipulation. Results show that by exploiting the dense tactile information we can reconstruct the shape of objects with high accuracy and do on-line object identification and localization, opening the door to reactive manipulation guided by tactile sensing. We provide videos and supplemental information in the project's website http://web.mit.edu/mcube/research/tactile_localization.html.Comment: ICRA 2019, 7 pages, 7 figures. Website: http://web.mit.edu/mcube/research/tactile_localization.html Video: https://youtu.be/uMkspjmDbq

    A hierarchical sensorimotor control framework for human-in-the-loop robotic hands.

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    Human manual dexterity relies critically on touch. Robotic and prosthetic hands are much less dexterous and make little use of the many tactile sensors available. We propose a framework modeled on the hierarchical sensorimotor controllers of the nervous system to link sensing to action in human-in-the-loop, haptically enabled, artificial hands

    A dynamic tactile sensor on photoelastic effect

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    Certain photoelastic materials exhibit birefringent characteristics at a very low level of strain. This property of material may be suitable for dynamic or wave propagation studies, which can be exploited for designing tactile sensors. This paper presents the design, construction and testing of a novel dynamic sensor based on photoelastic effect, which is capable of detecting object slip as well as providing normal force information. The paper investigates the mechanics of object slip, and develops an approximate model of the sensor. This allows visualization of various parameters involved in the sensor design. The model also explains design improvements necessary to obtain continuous signal during object slip. The developed sensor has been compared with other existing sensors and experimental results from the sensor have been discussed. The sensor is calibrated for normal force which is in addition to the dynamic signal that it provides from the same contact location. The sensor has a simple design and is of a small size allowing it to be incorporated into robotic fingers, and it provides output signals which are largely unaffected by external disturbances

    A two-phase gripper to reorient and grasp

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    This paper introduces the design of novel two-phase fingers to passively reorient objects while picking them up. Two-phase refers to a change in the finger-object contact geometry, from a free spinning point contact to a firm multipoint contact, as the gripping force increases. We exploit the two phases to passively reorient prismatic objects from a horizontal resting pose to an upright secure grasp. This problem is particularly relevant to industrial assembly applications where parts often are presented lying on trays or conveyor belts and need to be assembled vertically. Each two-phase finger is composed of a small hard contact point attached to an elastic strip mounted over a V-groove cavity. When grasped between two parallel fingers with low gripping force, the object pivots about the axis between the contact points on the strips, and aligns upright with gravity. A subsequent increase in the gripping force makes the elastic strips recede into the cavities letting the part seat in the V-grooves to secure the grasp. The design is compatible with any type of parallel-jaw gripper, and can be reconfigured to specific objects by changing the geometry of the cavity. The two-phase gripper provides robots with the capability to accurately position and manipulate parts, reducing the need for dedicated part feeders or time-demanding regrasp procedures.National Science Foundation (U.S.). National Robotics Initiative (NSF-IIS-1427050
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