39,116 research outputs found

    Three-dimensional memory vectorization for high bandwidth media memory systems

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    Vector processors have good performance, cost and adaptability when targeting multimedia applications. However, for a significant number of media programs, conventional memory configurations fail to deliver enough memory references per cycle to feed the SIMD functional units. This paper addresses the problem of the memory bandwidth. We propose a novel mechanism suitable for 2-dimensional vector architectures and targeted at providing high effective bandwidth for SIMD memory instructions. The basis of this mechanism is the extension of the scope of vectorization at the memory level, so that 3-dimensional memory patterns can be fetched into a second-level register file. By fetching long blocks of data and by reusing 2-dimensional memory streams at this second-level register file, we obtain a significant increase in the effective memory bandwidth. As side benefits, the new 3-dimensional load instructions provide a high robustness to memory latency and a significant reduction of the cache activity, thus reducing power and energy requirements. At the investment of a 50% more area than a regular SIMD register file, we have measured and average speed-up of 13% and the potential for power savings in the L2 cache of a 30%.Peer ReviewedPostprint (published version

    Inherently workload-balanced clustered microarchitecture

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    The performance of clustered microarchitectures relies on steering schemes that try to find the best trade-off between workload balance and inter-cluster communication penalties. In previously proposed clustered processors, reducing communication penalties and balancing the workload are opposite targets, since improving one usually implies a detriment in the other. In this paper we propose a new clustered microarchitecture that can minimize communication penalties without compromising workload balance. The key idea is to arrange the clusters in a ring topology in such a way that results of one cluster can be forwarded to the neighbor cluster with a very short latency. In this way, minimizing communication penalties is favored when the producer of a value and its consumer are placed in adjacent clusters, which also favors workload balance. The proposed microarchitecture is shown to outperform a state-of-the-art clustered processor. For instance, for an 8-cluster configuration and just one fully pipelined unidirectional bus, 15% speedup is achieved on average for FP programs.Peer ReviewedPostprint (published version

    Exploiting a new level of DLP in multimedia applications

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    This paper proposes and evaluates MOM: a novel ISA paradigm targeted at multimedia applications. By fusing conventional vector ISA approaches together with more recent SIMD-like (Single Instruction Multiple Data) ISAs (such as MMX), we have developed a new matrix oriented ISA which efficiently deals with the small matrix structures typically found in multimedia applications. MOM exploits a level of DLP not reachable by neither conventional vector ISAs nor SIMD-like media ISA extensions. Our results show that MOM provides a factor of 1.3x to 4x performance improvement when compared with two different multimedia extensions (MMX and MDMX) on several kernels, which translates into up to a 50% of performance gain when measuring full applications (20% in average). Furthermore, the streaming nature of MOM provides additional advantages for executing multimedia applications, such as a very low fetch pressure or a high tolerance to memory latency, making MOM an ideal candidate for the embedded domain.Peer ReviewedPostprint (published version

    The status of US Teraflops-scale projects

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    The current status of United States projects pursuing Teraflops-scale computing resources for lattice field theory is discussed. Two projects are in existence at this time: the Multidisciplinary Teraflops Project, incorporating the physicists of the QCD Teraflops Collaboration, and a smaller project, centered at Columbia, involving the design and construction of a 0.8 Teraflops computer primarily for QCD.Comment: Contribution to Lattice 94. 7 pages. Latex source followed by compressed, uuenocded postscript file of the complete paper. Individual figures available from [email protected]

    N-body simulation for self-gravitating collisional systems with a new SIMD instruction set extension to the x86 architecture, Advanced Vector eXtensions

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    We present a high-performance N-body code for self-gravitating collisional systems accelerated with the aid of a new SIMD instruction set extension of the x86 architecture: Advanced Vector eXtensions (AVX), an enhanced version of the Streaming SIMD Extensions (SSE). With one processor core of Intel Core i7-2600 processor (8 MB cache and 3.40 GHz) based on Sandy Bridge micro-architecture, we implemented a fourth-order Hermite scheme with individual timestep scheme (Makino and Aarseth, 1992), and achieved the performance of 20 giga floating point number operations per second (GFLOPS) for double-precision accuracy, which is two times and five times higher than that of the previously developed code implemented with the SSE instructions (Nitadori et al., 2006b), and that of a code implemented without any explicit use of SIMD instructions with the same processor core, respectively. We have parallelized the code by using so-called NINJA scheme (Nitadori et al., 2006a), and achieved 90 GFLOPS for a system containing more than N = 8192 particles with 8 MPI processes on four cores. We expect to achieve about 10 tera FLOPS (TFLOPS) for a self-gravitating collisional system with N 105 on massively parallel systems with at most 800 cores with Sandy Bridge micro-architecture. This performance will be comparable to that of Graphic Processing Unit (GPU) cluster systems, such as the one with about 200 Tesla C1070 GPUs (Spurzem et al., 2010). This paper offers an alternative to collisional N-body simulations with GRAPEs and GPUs.Comment: 14 pages, 9 figures, 3 tables, accepted for publication in New Astronomy. The code is publicly available at http://code.google.com/p/phantom-grape
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