7 research outputs found

    Engineering of Augmented Reality-Based Information Systems - Design and Implementation for Intralogistics Services

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    The development of augmented reality glasses is still ongoing and faces barriers in diffusion and concerns about their impact on users, organizations and society. The study aims to find sufficient solutions for this struggling digital innovation and to provide guidance for the implementation of augmented reality glasses in design-oriented projects. During a 3-year consortium research, acceptance and privacy have been identified as major phenomena that influence the adoption of augmented reality glasses in the logistics domain. To forge ahead digital innovation research, the focus of the presented research lies on the diffusion of this technology with design knowledge for the development of augmented reality glasses-based systems. Evidence and artifacts contribute to the still limited knowledge of system design based on augmented reality glasses from a domain-specific instantiation and an implementation framework

    IoT and Wearable Devices-Enhanced Information Provision of AR Glasses: A Multi-Modal Analysis in Aviation Industry

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    While Augmented Reality (AR) glasses are now instrumental in industries for delivering work-related information, the current one-size-fits-all information provision of AR glasses fails to cater to diverse workers’ needs and environmental conditions. We propose a framework for harnessing Internet of thing (IoT) and wearable technology to improve the adaptability and customization of information provision by AR. As a preliminary exploration, this short paper develops a multi-modal data processing system for work performance classification in the aviation industry. Using machine learning algorithms for multi-modal feature extraction and classifier construction, this framework provides a more objective and consistent evaluation of work performance compared to single-modal approaches. The proposed analytics architecture can provide valuable insights for other industries struggling to implement IoT and mixed reality

    How Do We Support Technical Tasks in the Age of Augmented Reality? Some Evidence from Prototyping in Mechanical Engineering

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    Industrial sectors like mechanical engineering currently define themselves primarily through their product business. However, a change can currently be observed. Instead of continuing to engineer products for maximum reliability, solution systems are developed that leverage their performance from services such as maintenance. For these, information supply is an essential factor, since the underlying products are becoming more complex. Additionally, these products are integrating information and communication technology, which can supply technicians, e.g. with actual condition data. To be able to use this information, technicians need service support systems (SSS) that yet exist on mobile and simple wearable devices. This article reports from the development of an SSS-based on augmented reality glasses. The developed system was used to support a LEGO assembly task and evaluated with the Task-Technology Fit model. The result shows that AR glasses can be used for the information supply of technicians but still need further development to allow for adequate service support

    Getting Around to It: How Design Science Researchers Set Future Work Agendas

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    Background: There is a long tradition of writing about future work in research papers, and information systems design science research (IS DSR) is no exception. However, there is a lack of studies on (1) how IS DSR authors currently envision the next steps for their work and (2) guidelines to improve the communication of opportunities to accumulate knowledge. Method: This paper contributes to this topic, building on a systematic literature review of 123 IS DSR papers published between 2018 and 2022. Results: Design-oriented research requires the research team to decide which tasks to carry out immediately in building the future and which to postpone as research debt. The paper\u27s contribution is threefold. First, we propose a research debt lifecycle to support (1) project stakeholders, (2) IS DSR community, and (3) societies looking for better futures. Second, we discuss the anatomy of future work in recent IS DSR. Finally, we suggest guidelines to manage and report the next research steps. Conclusion: This paper presents a pioneering assessment of future work suggestions in the IS field, focusing on the design science research paradigm. Future work directions emerge from researchers\u27 choices during the IS DSR process that must be continuously managed

    Constructionist Learning Tool for Acquiring Skills in Understanding Standardised Engineering Drawings of Mechanical Assemblies in Mobile Devices

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    [EN] The purpose of Graphic Design is to transfer information about design into reality and concerns the analysis, design and representation of mechanical components and assemblies. For the correct rendering of mechanical components, this discipline requires a command of, and the ability to, manage techniques and systems for graphical representation and standardisation; 3D models in a virtual environment enable engineering students to develop graphical skills and spatial awareness. The objective of the present study is the development of an application for smart devices (mobile phones and tablets), based on the constructionist theory of learning, which will enable first year engineering degree students to acquire the technical drawing knowledge and skills necessary to render mechanical assemblies. The mobile application tested and designed in this work is called ARPAID. It is a learning tool aimed at teaching students about the representation of mechanical assemblies as part of an engineering Graphic Design course. Teaching material and a process for evaluation have been designed. A detailed description is given of a classroom activity accompanied by a tabulation and analysis of the results obtained. This mobile application, when used in a Graphic Design course, promotes a more rapid understanding of spatial relationships and problems, fosters students’ learning and motivation, and develops higher order skills. Results from before and after the use of the application will be presented and do indeed show significant improvements in student performance.SIThis work has been financially supported by University of León through the Plan de Apoyo a la Innovación Docente de la ULE, funding round 2019-20

    Engineering of Augmented Reality-Based Information Systems : Design and Implementation for Intralogistics Services

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    The development of augmented reality glasses is still ongoing and faces barriers in diffusion and concerns about their impact on users, organizations and society. The study aims to find sufficient solutions for this struggling digital innovation and to provide guidance for the implementation of augmented reality glasses in design-oriented projects. During a 3-year consortium research, acceptance and privacy have been identified as major phenomena that influence the adoption of augmented reality glasses in the logistics domain. To forge ahead digital innovation research, the focus of the presented research lies on the diffusion of this technology with design knowledge for the development of augmented reality glasses-based systems. Evidence and artifacts contribute to the still limited knowledge of system design based on augmented reality glasses from a domain-specific instantiation and an implementation framework
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