15 research outputs found

    Welcome to EICS 2015

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    Mobile technology-enhanced asset maintenance in an SME

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    This article is ©Emerald Group Publishing and permission has been granted for this version to appear on http;//chesterrep.openrepository.com. Emerald does not grant permission for this article to be further copied/distributed or hosted elsewhere without the express permission from Emerald Group Publishing Limited.This article discusses the development of a prototype system to demonstrate the potential benefits of deploying mobile technology to enhance asset maintenance processes in a small food manufacturing plant

    Some celebratory HCI reflections on a celebratory HCI festschrift

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    An investigation into computer support for cooperative work in software engineering groups

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    The research of this thesis relates to Computer Supported Cooperative Work (CSCW) in the context of software engineering, and in particular software engineering education. Whilst research into group working has tended to be directed towards CSCW, very little research has been undertaken on group working within software engineering. Linked with CSCW is groupware, which is the class of tools that supports and augments groupwork. This thesis represents an attempt to contribute to the understanding of the groupware needs of software engineers, and to identify and trial groupware that supports software engineering activities. An infrastructure has been developed providing virtual environments, for use by both collocated and geographically distributed software engineering students, to support their groupwork. This infrastructure comprises of synchronous and asynchronous groupware, in the form of desktop video conferencing, and a shared information workspace. This shared workspace has been tailored from the groupware tool, Basic Support for Cooperative Work (BSCW).Within this thesis, hypotheses have been formulated as to the student use of these virtual environments. These hypotheses concentrate on the areas of: organisation and coordination of tasks, the level of cooperation that occurs within the phases of the software lifecycle, the usage of the functions within a shared workspace, and what importance is placed on the role of synchronous communication within software engineering student groupwork. Through a series of case studies it was possible to determine the outcome of these hypotheses using various data collection methods. These methods include questionnaires, focus group meetings, observations, and automatic monitoring of workspace activities. The outcomes of this thesis are that the hypotheses regarding organisation and coordination, and, the role of synchronous communication within software engineering, have been proved. Whilst the determination of the level of cooperation during the phases of the software lifecycle has not been proved, the use of functions within the shared workspace has been partly proved

    Coordinating joint design work: the role of communication and artefacts

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    A multi-agent approach for design consistency checking

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    The last decade has seen an explosion of interest to advanced product development methods, such as Computer Integrated Manufacture, Extended Enterprise and Concurrent Engineering. As a result of the globalization and future distribution of design and manufacturing facilities, the cooperation amongst partners is becoming more challenging due to the fact that the design process tends to be sequential and requires communication networks for planning design activities and/or a great deal of travel to/from designers' workplaces. In a virtual environment, teams of designers work together and use the Internet/Intranet for communication. The design is a multi-disciplinary task that involves several stages. These stages include input data analysis, conceptual design, basic structural design, detail design, production design, manufacturing processes analysis, and documentation. As a result, the virtual team, normally, is very changeable in term of designers' participation. Moreover, the environment itself changes over time. This leads to a potential increase in the number of design. A methodology of Intelligent Distributed Mismatch Control (IDMC) is proposed to alleviate some of the related difficulties. This thesis looks at the Intelligent Distributed Mismatch Control, in the context of the European Aerospace Industry, and suggests a methodology for a conceptual framework based on a multi-agent architecture. This multi-agent architecture is a kernel of an Intelligent Distributed Mismatch Control System (IDMCS) that aims at ensuring that the overall design is consistent and acceptable to all participating partners. A Methodology of Intelligent Distributed Mismatch Control is introduced and successfully implemented to detect design mismatches in complex design environments. A description of the research models and methods for intelligent mismatch control, a taxonomy of design mismatches, and an investigation into potential applications, such as aerospace design, are presented. The Multi-agent framework for mismatch control is developed and described. Based on the methodology used for the IDMC application, a formal framework for a multi-agent system is developed. The Methods and Principles are trialed out using an Aerospace Distributed Design application, namely the design of an A340 wing box. The ontology of knowledge for agent-based Intelligent Distributed Mismatch Control System is introduced, as well as the distributed collaborative environment for consortium based projects

    FeatureIT : a platform for collaborative software development

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    The development of enterprise software is a complex activity that requires a diverse set of stakeholders to communicate and coordinate in order to achieve a successful outcome. In this dissertation I introduce a high-level physical architecture for a platform titled FeatureIT that has the goal of supporting the collaboration between stakeholders throughout the entire Software Development Life Cycle (SDLC). FeatureIT is the result of unifying the theoretical foundations of the multi-disciplinary field of Computer Supported Cooperative Work (CSCW) with the paradigm and associated technologies of Web 2.0. The architecture was borne out a study of literature in the fields of CSCW, Web 2.0 and software engineering, which facilitated the identification of functional and non-functional requirements necessary for the platform. The design science research methodology was employed to construct this architecture iteratively to satisfy the requirements while validating its efficacy against a comprehensive set of scenarios that typically occur in the SDLC.ComputingM. Sc. (Information Systems

    Custom Visualization without Real Programming

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    Information Visualization tools have simplified visualization development. Some tools help simple users construct standard visualizations; others help programmers develop custom visualizations. This thesis contributes to the field of Information Visualization and End-User Development. The first contribution of the thesis is a taxonomy for Information Visualization development tools. Existing taxonomies for Information Visualization are helpful, but none of them can properly categorize visualization tools from a user development perspective. The categorization of 20 Information Visualization tools proves the applicability of this taxonomy, and the result showed that there are no Drag-and-Drop tools that allow end-user developers as well as programmers to create custom visualizations. The results can be used by the End-User Development and the Information Visualization community to identify future avenues of research. The second contribution is a new visualization development approach, the Drag-Drop-Set-View-Interact approach provided by the visualization too
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