41,513 research outputs found
Spectrum Coordination in Energy Efficient Cognitive Radio Networks
Device coordination in open spectrum systems is a challenging problem,
particularly since users experience varying spectrum availability over time and
location. In this paper, we propose a game theoretical approach that allows
cognitive radio pairs, namely the primary user (PU) and the secondary user
(SU), to update their transmission powers and frequencies simultaneously.
Specifically, we address a Stackelberg game model in which individual users
attempt to hierarchically access to the wireless spectrum while maximizing
their energy efficiency. A thorough analysis of the existence, uniqueness and
characterization of the Stackelberg equilibrium is conducted. In particular, we
show that a spectrum coordination naturally occurs when both actors in the
system decide sequentially about their powers and their transmitting carriers.
As a result, spectrum sensing in such a situation turns out to be a simple
detection of the presence/absence of a transmission on each sub-band. We also
show that when users experience very different channel gains on their two
carriers, they may choose to transmit on the same carrier at the Stackelberg
equilibrium as this contributes enough energy efficiency to outweigh the
interference degradation caused by the mutual transmission. Then, we provide an
algorithmic analysis on how the PU and the SU can reach such a spectrum
coordination using an appropriate learning process. We validate our results
through extensive simulations and compare the proposed algorithm to some
typical scenarios including the non-cooperative case and the
throughput-based-utility systems. Typically, it is shown that the proposed
Stackelberg decision approach optimizes the energy efficiency while still
maximizing the throughput at the equilibrium.Comment: 12 pages, 10 figures, to appear in IEEE Transactions on Vehicular
Technolog
Introducing Hierarchy in Energy Games
In this work we introduce hierarchy in wireless networks that can be modeled
by a decentralized multiple access channel and for which energy-efficiency is
the main performance index. In these networks users are free to choose their
power control strategy to selfishly maximize their energy-efficiency.
Specifically, we introduce hierarchy in two different ways: 1. Assuming
single-user decoding at the receiver, we investigate a Stackelberg formulation
of the game where one user is the leader whereas the other users are assumed to
be able to react to the leader's decisions; 2. Assuming neither leader nor
followers among the users, we introduce hierarchy by assuming successive
interference cancellation at the receiver. It is shown that introducing a
certain degree of hierarchy in non-cooperative power control games not only
improves the individual energy efficiency of all the users but can also be a
way of insuring the existence of a non-saturated equilibrium and reaching a
desired trade-off between the global network performance at the equilibrium and
the requested amount of signaling. In this respect, the way of measuring the
global performance of an energy-efficient network is shown to be a critical
issue.Comment: Accepted for publication in IEEE Trans. on Wireless Communication
A Comprehensive Survey of Potential Game Approaches to Wireless Networks
Potential games form a class of non-cooperative games where unilateral
improvement dynamics are guaranteed to converge in many practical cases. The
potential game approach has been applied to a wide range of wireless network
problems, particularly to a variety of channel assignment problems. In this
paper, the properties of potential games are introduced, and games in wireless
networks that have been proven to be potential games are comprehensively
discussed.Comment: 44 pages, 6 figures, to appear in IEICE Transactions on
Communications, vol. E98-B, no. 9, Sept. 201
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
Stochastic Differential Games and Energy-Efficient Power Control
One of the contributions of this work is to formulate the problem of
energy-efficient power control in multiple access channels (namely, channels
which comprise several transmitters and one receiver) as a stochastic
differential game. The players are the transmitters who adapt their power level
to the quality of their time-varying link with the receiver, their battery
level, and the strategy updates of the others. The proposed model not only
allows one to take into account long-term strategic interactions but also
long-term energy constraints. A simple sufficient condition for the existence
of a Nash equilibrium in this game is provided and shown to be verified in a
typical scenario. As the uniqueness and determination of equilibria are
difficult issues in general, especially when the number of players goes large,
we move to two special cases: the single player case which gives us some useful
insights of practical interest and allows one to make connections with the case
of large number of players. The latter case is treated with a mean-field game
approach for which reasonable sufficient conditions for convergence and
uniqueness are provided. Remarkably, this recent approach for large system
analysis shows how scalability can be dealt with in large games and only relies
on the individual state information assumption.Comment: The final publication is available at
http://www.springerlink.com/openurl.asp?genre=article\&id=doi:10.1007/s13235-012-0068-
On the Two-user Multi-carrier Joint Channel Selection and Power Control Game
In this paper, we propose a hierarchical game approach to model the energy
efficiency maximization problem where transmitters individually choose their
channel assignment and power control. We conduct a thorough analysis of the
existence, uniqueness and characterization of the Stackelberg equilibrium.
Interestingly, we formally show that a spectrum orthogonalization naturally
occurs when users decide sequentially about their transmitting carriers and
powers, delivering a binary channel assignment. Both analytical and simulation
results are provided for assessing and improving the performances in terms of
energy efficiency and spectrum utilization between the simultaneous-move game
(with synchronous decision makers), the social welfare (in a centralized
manner) and the proposed Stackelberg (hierarchical) game. For the first time,
we provide tight closed-form bounds on the spectral efficiency of such a model,
including correlation across carriers and users. We show that the spectrum
orthogonalization capability induced by the proposed hierarchical game model
enables the wireless network to achieve the spectral efficiency improvement
while still enjoying a high energy efficiency.Comment: 31 pages, 13 figures, accepted in IEEE Transactions on Communication
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