5,849 research outputs found
In-Network View Synthesis for Interactive Multiview Video Systems
To enable Interactive multiview video systems with a minimum view-switching
delay, multiple camera views are sent to the users, which are used as reference
images to synthesize additional virtual views via depth-image-based rendering.
In practice, bandwidth constraints may however restrict the number of reference
views sent to clients per time unit, which may in turn limit the quality of the
synthesized viewpoints. We argue that the reference view selection should
ideally be performed close to the users, and we study the problem of in-network
reference view synthesis such that the navigation quality is maximized at the
clients. We consider a distributed cloud network architecture where data stored
in a main cloud is delivered to end users with the help of cloudlets, i.e.,
resource-rich proxies close to the users. In order to satisfy last-hop
bandwidth constraints from the cloudlet to the users, a cloudlet re-samples
viewpoints of the 3D scene into a discrete set of views (combination of
received camera views and virtual views synthesized) to be used as reference
for the synthesis of additional virtual views at the client. This in-network
synthesis leads to better viewpoint sampling given a bandwidth constraint
compared to simple selection of camera views, but it may however carry a
distortion penalty in the cloudlet-synthesized reference views. We therefore
cast a new reference view selection problem where the best subset of views is
defined as the one minimizing the distortion over a view navigation window
defined by the user under some transmission bandwidth constraints. We show that
the view selection problem is NP-hard, and propose an effective polynomial time
algorithm using dynamic programming to solve the optimization problem.
Simulation results finally confirm the performance gain offered by virtual view
synthesis in the network
vSkyConf: Cloud-assisted Multi-party Mobile Video Conferencing
As an important application in the busy world today, mobile video
conferencing facilitates virtual face-to-face communication with friends,
families and colleagues, via their mobile devices on the move. However, how to
provision high-quality, multi-party video conferencing experiences over mobile
devices is still an open challenge. The fundamental reason behind is the lack
of computation and communication capacities on the mobile devices, to scale to
large conferencing sessions. In this paper, we present vSkyConf, a
cloud-assisted mobile video conferencing system to fundamentally improve the
quality and scale of multi-party mobile video conferencing. By novelly
employing a surrogate virtual machine in the cloud for each mobile user, we
allow fully scalable communication among the conference participants via their
surrogates, rather than directly. The surrogates exchange conferencing streams
among each other, transcode the streams to the most appropriate bit rates, and
buffer the streams for the most efficient delivery to the mobile recipients. A
fully decentralized, optimal algorithm is designed to decide the best paths of
streams and the most suitable surrogates for video transcoding along the paths,
such that the limited bandwidth is fully utilized to deliver streams of the
highest possible quality to the mobile recipients. We also carefully tailor a
buffering mechanism on each surrogate to cooperate with optimal stream
distribution. We have implemented vSkyConf based on Amazon EC2 and verified the
excellent performance of our design, as compared to the widely adopted unicast
solutions.Comment: 10 page
Cross-Layer Optimization of Fast Video Delivery in Cache-Enabled Relaying Networks
This paper investigates the cross-layer optimization of fast video delivery
and caching for minimization of the overall video delivery time in a two-hop
relaying network. The half-duplex relay nodes are equipped with both a cache
and a buffer which facilitate joint scheduling of fetching and delivery to
exploit the channel diversity for improving the overall delivery performance.
The fast delivery control is formulated as a two-stage functional non-convex
optimization problem. By exploiting the underlying convex and quasi-convex
structures, the problem can be solved exactly and efficiently by the developed
algorithm. Simulation results show that significant caching and buffering gains
can be achieved with the proposed framework, which translates into a reduction
of the overall video delivery time. Besides, a trade-off between caching and
buffering gains is unveiled.Comment: 7 pages, 4 figures; accepted for presentation at IEEE Globecom, San
Diego, CA, Dec. 201
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