3 research outputs found

    Regularized motion estimation techniques and their applications to video coding

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    Ankara : Department of Electrical and Electronics Engineering and the Institute of Engineering and Sciences of Bilkent University, 1996.Thesis (Master's) -- Bilkent University, 1996.Includes bibliographical references leaves 77-80.Novel regularized motion estimation techniques and their possible applications to video coding are presented. A block matching motion estimation algorithm which extracts better block motion field by forming and ininimizing a suitable energy function is introduced. Based on ciri ¿idciptive structure onto block sizes, cui cidvcinced block matching ¿ilgorithm is presented. The block sizes are adaptively ¿idjusted according to the motion. Blockwise coarse to fine segmentation based motion estimation algorithm is introduced for further reduction on the number of bits that are spent lor the coding of the block motion vectors. Motion estiiricition algorithms which can be used lor ¿iverage motion determination and artificial frame generation by fractional motion compensation are ¿ilso developed. Finallj^, an alternative motion estimation cind compensation technique which defines feciture based motion vectors on the ob ject boundciries and reconstructs the decoded frame from the interpolation of the compensated object boundaries is presented. All the algorithms developed in this thesis are simulated on recil or synthetic images cind their performance is demonstrcited.Kıranyaz, SerkanM.S

    Object-based 3-d motion and structure analysis for video coding applications

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    Ankara : Department of Electrical and Electronics Engineering and the Institute of Engineering and Sciences of Bilkent University, 1997.Thesis (Ph.D.) -- -Bilkent University, 1997.Includes bibliographical references leaves 102-115Novel 3-D motion analysis tools, which can be used in object-based video codecs, are proposed. In these tools, the movements of the objects, which are observed through 2-D video frames, are modeled in 3-D space. Segmentation of 2-D frames into objects and 2-D dense motion vectors for each object are necessary as inputs for the proposed 3-D analysis. 2-D motion-based object segmentation is obtained by Gibbs formulation; the initialization is achieved by using a fast graph-theory based region segmentation algorithm which is further improved to utilize the motion information. Moreover, the same Gibbs formulation gives the needed dense 2-D motion vector field. The formulations for the 3-D motion models are given for both rigid and non- rigid moving objects. Deformable motion is modeled by a Markov random field which permits elastic relations between neighbors, whereas, rigid 3-D motion parameters are estimated using the E-matrix method. Some improvements on the E-matrix method are proposed to make this algorithm more robust to gross errors like the consequence of incorrect segmentation of 2-D correspondences between frames. Two algorithms are proposed to obtain dense depth estimates, which are robust to input errors and suitable for encoding, respectively. While the former of these two algorithms gives simply a MAP estimate, the latter uses rate-distortion theory. Finally, 3-D motion models are further utilized for occlusion detection and motion compensated temporal interpolation, and it is observed that for both applications 3-D motion models have superiority over their 2-D counterparts. Simulation results on artificial and real data show the advantages of the 3-D motion models in object-based video coding algorithms.Alatan, A AydinPh.D

    Novel block-based motion estimation and segmentation for video coding

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