13,121 research outputs found

    Safe abstractions of data encodings in formal security protocol models

    Get PDF
    When using formal methods, security protocols are usually modeled at a high level of abstraction. In particular, data encoding and decoding transformations are often abstracted away. However, if no assumptions at all are made on the behavior of such transformations, they could trivially lead to security faults, for example leaking secrets or breaking freshness by collapsing nonces into constants. In order to address this issue, this paper formally states sufficient conditions, checkable on sequential code, such that if an abstract protocol model is secure under a Dolev-Yao adversary, then a refined model, which takes into account a wide class of possible implementations of the encoding/decoding operations, is implied to be secure too under the same adversary model. The paper also indicates possible exploitations of this result in the context of methods based on formal model extraction from implementation code and of methods based on automated code generation from formally verified model

    Distributed video coding for wireless video sensor networks: a review of the state-of-the-art architectures

    Get PDF
    Distributed video coding (DVC) is a relatively new video coding architecture originated from two fundamental theorems namely, Slepian–Wolf and Wyner–Ziv. Recent research developments have made DVC attractive for applications in the emerging domain of wireless video sensor networks (WVSNs). This paper reviews the state-of-the-art DVC architectures with a focus on understanding their opportunities and gaps in addressing the operational requirements and application needs of WVSNs

    Scalable wavelet-based coding of irregular meshes with interactive region-of-interest support

    Get PDF
    This paper proposes a novel functionality in wavelet-based irregular mesh coding, which is interactive region-of-interest (ROI) support. The proposed approach enables the user to define the arbitrary ROIs at the decoder side and to prioritize and decode these regions at arbitrarily high-granularity levels. In this context, a novel adaptive wavelet transform for irregular meshes is proposed, which enables: 1) varying the resolution across the surface at arbitrarily fine-granularity levels and 2) dynamic tiling, which adapts the tile sizes to the local sampling densities at each resolution level. The proposed tiling approach enables a rate-distortion-optimal distribution of rate across spatial regions. When limiting the highest resolution ROI to the visible regions, the fine granularity of the proposed adaptive wavelet transform reduces the required amount of graphics memory by up to 50%. Furthermore, the required graphics memory for an arbitrary small ROI becomes negligible compared to rendering without ROI support, independent of any tiling decisions. Random access is provided by a novel dynamic tiling approach, which proves to be particularly beneficial for large models of over 10(6) similar to 10(7) vertices. The experiments show that the dynamic tiling introduces a limited lossless rate penalty compared to an equivalent codec without ROI support. Additionally, rate savings up to 85% are observed while decoding ROIs of tens of thousands of vertices

    Successive Refinement with Decoder Cooperation and its Channel Coding Duals

    Full text link
    We study cooperation in multi terminal source coding models involving successive refinement. Specifically, we study the case of a single encoder and two decoders, where the encoder provides a common description to both the decoders and a private description to only one of the decoders. The decoders cooperate via cribbing, i.e., the decoder with access only to the common description is allowed to observe, in addition, a deterministic function of the reconstruction symbols produced by the other. We characterize the fundamental performance limits in the respective settings of non-causal, strictly-causal and causal cribbing. We use a new coding scheme, referred to as Forward Encoding and Block Markov Decoding, which is a variant of one recently used by Cuff and Zhao for coordination via implicit communication. Finally, we use the insight gained to introduce and solve some dual channel coding scenarios involving Multiple Access Channels with cribbing.Comment: 55 pages, 15 figures, 8 tables, submitted to IEEE Transactions on Information Theory. A shorter version submitted to ISIT 201

    Multi-Resolution Texture Coding for Multi-Resolution 3D Meshes

    Full text link
    We present an innovative system to encode and transmit textured multi-resolution 3D meshes in a progressive way, with no need to send several texture images, one for each mesh LOD (Level Of Detail). All texture LODs are created from the finest one (associated to the finest mesh), but can be re- constructed progressively from the coarsest thanks to refinement images calculated in the encoding process, and transmitted only if needed. This allows us to adjust the LOD/quality of both 3D mesh and texture according to the rendering power of the device that will display them, and to the network capacity. Additionally, we achieve big savings in data transmission by avoiding altogether texture coordinates, which are generated automatically thanks to an unwrapping system agreed upon by both encoder and decoder

    Distributed Successive Approximation Coding using Broadcast Advantage: The Two-Encoder Case

    Get PDF
    Traditional distributed source coding rarely considers the possible link between separate encoders. However, the broadcast nature of wireless communication in sensor networks provides a free gossip mechanism which can be used to simplify encoding/decoding and reduce transmission power. Using this broadcast advantage, we present a new two-encoder scheme which imitates the ping-pong game and has a successive approximation structure. For the quadratic Gaussian case, we prove that this scheme is successively refinable on the {sum-rate, distortion pair} surface, which is characterized by the rate-distortion region of the distributed two-encoder source coding. A potential energy saving over conventional distributed coding is also illustrated. This ping-pong distributed coding idea can be extended to the multiple encoder case and provides the theoretical foundation for a new class of distributed image coding method in wireless scenarios.Comment: In Proceedings of the 48th Annual Allerton Conference on Communication, Control and Computing, University of Illinois, Monticello, IL, September 29 - October 1, 201
    • …
    corecore