4 research outputs found

    The Impact of Emotional Signals on Credibility Assessment

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    [EN] Fake news is considered one of the main threats of our society. The aim of fake news is usually to confuse readers and trigger intense emotions to them in an attempt to be spread through social networks. Even though recent studies have explored the effectiveness of different linguistic patterns for fake news detection, the role of emotional signals has not yet been explored. In this paper, we focus on extracting emotional signals from claims and evaluating their effectiveness on credibility assessment. First, we explore different methodologies for extracting the emotional signals that can be triggered to the users when they read a claim. Then, we present emoCred, a model that is based on a long-short term memory model that incorporates emotional signals extracted from the text of the claims to differentiate between credible and non-credible ones. In addition, we perform an analysis to understand which emotional signals and which terms are the most useful for the different credibility classes. We conduct extensive experiments and a thorough analysis on real-world datasets. Our results indicate the importance of incorporating emotional signals in the credibility assessment problem.Generalitat Valenciana, Grant/Award Number: DeepPattern (PROMETEO/2019/121); Ministerio de Ciencia e Innovacion, Grant/Award Number: PGC2018-096212-B-C31; Schweizerischer Nationalfonds zur Forderung der Wissenschaftlichen Forschung, Grant/Award Number: P2TIP2_181441Anastasia Giachanou; Rosso, P.; Crestani, F. (2021). The Impact of Emotional Signals on Credibility Assessment. Journal of the Association for Information Science and Technology (Online). 72(9):1117-1132. https://doi.org/10.1002/asi.244801117113272

    Annual Report 2016-2017

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    The College of Computing and Digital Media has always prided itself on curriculum, creative work, and research that stays current with changes in our various fields of instruction. As we looked back on our 2016-17 academic year, the need to chronicle the breadth and excellence of this work became clear. We are pleased to share with you this annual report, our first, highlighting our accomplishments. Last year, we began offering three new graduate programs and two new certificate programs. We also planned six degree programs and three new certificate programs for implementation in the current academic year. CDM faculty were published more than 100 times, had their films screened more than 200 times, and participated in over two dozen exhibitions. Our students were recognized for their scholarly and creative work, and our alumni accomplished amazing things, from winning a Student Academy Award to receiving a Pulitzer. We are proud of all the work we have done together. One notable priority for us in 2016-17 was creating and strengthening relationships with industry—including expanding our footprint at Cinespace and developing the iD Lab—as well as with the community, through partnerships with the Chicago Housing Authority, Wabash Lights, and other nonprofit organizations. We look forward to continuing to provide innovative programs and spaces this academic year. Two areas in particular we’ve been watching closely are makerspaces and the “internet of things.” We’ve already made significant commitments to these areas through the creation of our 4,500 square foot makerspace, the Idea Realization Lab, and our new cyber-physical systems bachelor’s program and lab. We are excited to continue providing the opportunities, curriculum, and facilities to support our remarkable students. David MillerDean, College of Computing and Digital Mediahttps://via.library.depaul.edu/cdmannual/1000/thumbnail.jp

    Serendipitous News Discovery Increases News Consumption in News Recommender Systems

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    News recommender system users obtain news via incidental exposure to news and experience serendipity in the incidental news consumption. Serendipitous news discovery, the same as serendipity, refers to discovering unexpected and useful information unintentionally. Researchers suggest building serendipitous news recommender systems and increasing serendipitous news discovery to increase the diversity of the news consumption. However, the impacts of serendipitous news discovery on news consumption are uninvestigated, and rare research provides theoretical guidance to the serendipitous news recommender systems. The thesis investigated the impacts of serendipitous news discovery on news consumption with a serendipityrelated emotion, surprise, as a mediator and need for activation as a moderator. 463 participants recruited from Amazon MTurk completed the online survey-experiment. The findings suggest that surprise mediates the correlations between serendipitous news discovery and news consumption. Users who experience higher serendipitous news discovery indicate more positive attitudes on news consumption in the news recommender systems. The results also indicate the possibility that the lack of constant serendipitous news discovery may lead to the consumption of the news similar to the news that trigger serendipity. The research suggests that serendipitous news discovery increases news consumption, including news selection and reading

    Context aware advertising

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    IP Television (IPTV) has created a new arena for digital advertising that has not been explored to its full potential yet. IPTV allows users to retrieve on demand content and recommended content; however, very limited research has been applied in the domain of advertising in IPTV systems. The diversity of the field led to a lot of mature efforts in the fields of content recommendation and mobile advertising. The introduction of IPTV and smart devices led to the ability to gather more context information that was not subject of study before. This research attempts at studying the different contextual parameters, how to enrich the advertising context to tailor better ads for users, devising a recommendation engine that utilizes the new context, building a prototype to prove the viability of the system and evaluating it on different quality of service and quality of experience measures. To tackle this problem, a review of the state of the art in the field of context-aware advertising as well as the related field of context-aware multimedia have been studied. The intent was to come up with the most relevant contextual parameters that can possibly yield a higher percentage precision for recommending advertisements to users. Subsequently, a prototype application was also developed to validate the feasibility and viability of the approach. The prototype gathers contextual information related to the number of viewers, their age, genders, viewing angles as well as their emotions. The gathered context is then dispatched to a web service which generates advertisement recommendations and sends them back to the user. A scheduler was also implemented to identify the most suitable time to push advertisements to users based on their attention span. To achieve our contributions, a corpus of 421 ads was gathered and processed for streaming. The advertisements were displayed in reality during the holy month of Ramadan, 2016. A data gathering application was developed where sample users were presented with 10 random ads and asked to rate and evaluate the advertisements according to a predetermined criteria. The gathered data was used for training the recommendation engine and computing the latent context-item preferences. This also served to identify the performance of a system that randomly sends advertisements to users. The resulting performance is used as a benchmark to compare our results against. When it comes to the recommendation engine itself, several implementation options were considered that pertain to the methodology to create a vector representation of an advertisement as well as the metric to use to measure the similarity between two advertisement vectors. The goal is to find a representation of advertisements that circumvents the cold start problem and the best similarity measure to use with the different vectorization techniques. A set of experiments have been designed and executed to identify the right vectorization methodology and similarity measure to apply in this problem domain. To evaluate the overall performance of the system, several experiments were designed and executed that cover different quality aspects of the system such as quality of service, quality of experience and quality of context. All three aspects have been measured and our results show that our recommendation engine exhibits a significant improvement over other mechanisms of pushing ads to users that are employed in currently existing systems. The other mechanisms placed in comparison are the random ad generation and targeted ad generation. Targeted ads mechanism relies on demographic information of the viewer with disregard to his/her historical consumption. Our system showed a precision percentage of 69.70% which means that roughly 7 out of 10 recommended ads are actually liked and viewed to the end by the viewer. The practice of randomly generating ads yields a result of 41.11% precision which means that only 4 out of 10 recommended ads are actually liked by viewers. The targeted ads system resulted in 51.39% precision. Our results show that a significant improvement can be introduced when employing context within a recommendation engine. When introducing emotion context, our results show a significant improvement in case the user’s emotion is happiness; however, it showed a degradation of performance when the user’s emotion is sadness. When considering all emotions, the overall results did not show a significant improvement. It is worth noting though that ads recommended based on detected emotions using our systems proved to always be relevant to the user\u27s current mood
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