15 research outputs found
TEACHING VOCABULARY USING EMERGENCY VOCABULARY GAME: A CASE STUDY IN GAMA ENGLISH COURSE WONOGIRI
ABSTRAK: Kosakata adalah elemen penting dalam belajar bahasa Inggris. Kosakata memiliki peran untuk membangun sebuah komunikasi. Belajar kosakata terkadang membuat siswa merasa bosan. Namun pengajaran kosakata menggunakan permainan dapat menjadi solusi untuk memperkaya kosakata siswa. Salah satu permainan untuk pengajaran kosakata yaitu emergency vocabulary game yang diterapkan di Gama English Course Wonogiri. Tujuan dari penelitian ini antara lain untuk:(1) mendeskripsikan pendapat siswa ketika emergency vocabulary game diterapkan,(2) mendeskripsikan pendapat guru ketika mengajar kosakata menggunakan emergency vocabulary game,(3) mendeskripsikan prosedur pelaksanaan emergency vocabulary game di dalam kelas. Penelitian ini merupakan penelitian kualitatif yang dilaksanakan pada Desember 2017 hingga Januari 2018. Sampel dari penelitian tersebut yaitu 11 siswa remaja level 7 sampai 9 di Gama English Course Wonogiri. Data dalam penelitian ini diperoleh melalui interview dengan 11 siswa remaja dan 2 guru bahasa Inggris. Penelitian tersebut juga menggunakan observasi sebagai cara untuk mengetahui prosedur pengajaran emergency vocabulary game. Data menunjukkan bahwa sebagian besar siswa memberikan pendapat yang positif, seperti: âseruâ, âasikâ, âbagusâ, âlebih akrab dengan temanâ, âmembantu mengingat kataâ, âmenambah kosakataâ dan âmenambah percaya diriâ. Hanya sedikit dari mereka yang mengatakan bahwa emergency vocabulary game memiliki kekurangan seperti: âwaktu menjawab yang terbatasâ, âhukumannya kurang seruâ, âpermainannya terlalu mudahâ. Selain itu para guru juga mengungkapkan beberapa kelebihan dan kekurangan dari permainan tersebut. Kelebihannya antara lain âefektifâ, âunikâ dan âbagusâ. Sementara kekurangannya seperti: âsiswa yang pemalu sulit untuk berkembangâ, âmembutuhkan banyak waktuâ dan âmembuat siswa lupa belajar materiâ. Semua guru menggunakan emergency vocabulary game pada akhir proses belajar mengajar setelah siswa diberi materi. Menerapkan permainan pada akhir pembelajaran dapat mengurangi stres siswa.
Kata kunci: kosakata, pengajaran kosakata, permainan, emergency vocabulary game, remaja.
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ABSTRACT: Vocabulary is crucial element in learning English. It has important role to build communication. Learning vocabulary somestimes makes the students feel bored. However, teaching vocabulary using game can be the solution to enrich studentsâ vocabulary. One of the game is emergency vocabulary game applied in Gama English Course Wonogiri. The objectives of this study were: (1) to describe the studentsâ views when emergency game is applied in the classroom, (2) to describe teachersâ views when teaching vocabulary using emergency vocabulary game, (3) to describe the procedure of teaching vocabulary using emergency vocabulary game in the classroom. This study was a qualitative research conducted from December 2017 until January 2018. The participants of this study were 11 adolescence students of Gama English Course in level 7 to 9. The data were collected by interviewing 11 students and 2 English teachers. This study also used observation to know the teaching procedures of emergency vocabulary game. The data showed that majority of the studentsâ views were positive, like: âexcitingâ, âfunâ, âgood, âbe more familiar with friendsâ, âhelps to memorize wordsâ, âenrich vocabularyâ and âbuild self confidenceâ. Few of them said some weaknesses of this game were: âlimited time to answerâ, âthe punishment is less challengingâ and âthe game is too easyâ. In addition, teachers also revealed some advantages and disadvantages. The advantages of the game were âeffectiveâ, âuniqueâ and âgoodâ. Meanwhile, the disadvantages were as follows: âshy students were difficult to interactâ, âtakes a lot of timeâ and âmaking students forget to learnâ. Both teacher used emergency vocabulary game at the end of teaching learning process after the students were given the materials. Using game at the end of learning can make the students have less stress.
Keywords: vocabulary, teaching vocabulary, game, emergency vocabulary game, adolescence
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Mobile Situated Language Learning
This deliverable D7.5.2 describes the work carried out in the scope of Task 7.5 âMobile Situated Language Learningâ of Work Package 7 âPERSUASIVE LEARNING SERVICESâ. In deliverable D7.5.1, criteria were devised for the language learning material that would be produced for MASELTOV. These mobile-based resources have now been implemented (by replacement project partner, Pearson Publishing Ltd (PP)) and the way that they meet the criteria for the project is described here in detail.
The lessons are based on topics that are common and relevant to immigrants and are structured in a way that fits into the âIncidental Learning Frameworkâ developed as part of Task 7.1. This service is also linked to other service in a way that allows indication of feedback and progress (integration with the MASELTOV User Profile), personalisation (integration with the Recommendation Service) and social interaction (integration with the MASELTOV discussion forum).
The language lessonsâ are linked to a userâs activity on MASELTOV via the Recommendation Service making learning contextually sensitive â that is, that it takes place in the same context in which it is applied. In conjunction with TextLens and social learning which takes place through predominantly the MASELTOV discussion forum, the learning tools provided in MASELTOV are both multi-sensory and contextually aware.
As a replacement partner joining at the start of the final project year, PP has had to adapt and repond to the ideas on social/informal learning also outlined in deliverable D7.5.1. The way these criteria have been met is described here and also in the related deliverable D8.3.3.
The sample language learning materials that were trialled in the project field trialled held in June 2014 were favourably received by participants
Mobile Incidental Learning to Support the Inclusion of Recent Immigrants
Social inclusion of recent immigrants is a challenge in many countries for both immigrants and the host communities. To harness the potential of social, situated and opportunistic mobile interactions for the social inclusion of immigrants in a host country, we have developed an Incidental Learning Framework. This supports the design and evaluation of MApp, a suite of smartphone tools and services for recent immigrants. Developed within the European Union's MASELTOV project (http://www.maseltov.eu), the MApp delivers language learning activities, image-to-text translation, context-aware and interest-based recommendations, local information, game-based cultural learning and social support to immigrants in cities. Preliminary field trials in Vienna, Madrid and London have highlighted issues of mobile literacy, affordability, ethics and privacy challenges, as well as insights into motivations and possible measures of success. Incidental learning implemented on a smartphone app has implications for the relationship between formal and informal learning; new systems of learner support by other immigrants, mentors and volunteers; the design of learning materials that combine immediate assistance with longer term learner development; and potential conflicts between technological affordances, e.g. context awareness and learner tracking, and user preferences among vulnerable groups such as recent immigrants
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MASELTOV Deliverable Report 7.1.2: Incidental Learning Framework
This document describes progress in the development of an âIncidental Learning Frameworkâ, building on the work reported in Deliverable D7.1.1, submitted July 2012.
The goal of the Incidental Learning Framework (ILF) is to facilitate the creation of technology rich learning opportunities for immigrants within cities. The framework is a descriptive mechanism that permits analysis, and a generative tool to support software system design, and it facilitates the communication of learning design ideas both visually and textually. The framework focuses on incidental learning i.e. learning that is spontaneous and unplanned, in the knowledge domains of interest to the MASELTOV project including health care, culture, and language and information access. Its use should encourage links and triggers to structured and reflective learning to back up and deepen learning that happens incidentally.
This document describes the Incidental Learning Framework developed for the MASELTOV project, presents a examples of its use, and describes some conclusions and recommendations for future work
- Introduction
- Purpose of the framework
- Challenges with ILF from its initial conception
- Work carried out developing ILF for use in the project
--Literature
--Alternative visualisations
--Focus workshops in OU
--Partner testing
--Template for testing
--Examples of the partnersâ testing their tools against the template
-Reporting on incidental learning reflections with language learning and serious games
- Conclusions and recommendations
It should be noted that this document is a high level review, identifying significant literature and the on-going development of the framework through dialogue with educational experts and MASELTOV partners. This document offers recommendations therefore in general terms. Decisions about the specific implementation of the learnerâs journey as framed by an incidental learning approach will be made in coordination with technical partners as the dialogue progresses
Addressing Linguistic Isolation through Community Based ESL and Emergency Preparedness
Linguistic isolation acts as a barrier to the well-being and social integration of Limited English Proficient (LEP) adults. Community-based English as a Second Language (ESL) classes, designed with learner-centric curricula, may help LEPs gain access to social and navigational capital in the form of English proficiency, confidence and social integration. Community-based ESL programs provide adult English Language Learners (ELLs) with a path to English proficiency and social integration, but curricula should be geared toward ELLsâ needs. There is a need for ESL curricula focused on emergency and disaster preparedness, curricula which may contribute positively to adult ELLsâ speaking skills and pragmatic competence when navigating crisis situations. The purpose of this field project is to develop emergency preparedness ESL lessons for adult learners who attend community-based ESL classes.
Document analysis of current textbooks was conducted in order to determine where there were gaps in instruction for adult learners attending ESL classes. This field project is informed by the theoretical frameworks of Malcolm Knowlesâs theory of andragogy and Tara Yossoâs theory of community cultural wealth as these apply to adult English language learners.
The form of the project is a student workbook, the themes of which are emergency and disaster preparedness. The workbook contains exercises in speaking, reading, listening and writing. This workbook is a potential resource for teachers who want to supplement ESL lessons with emergency preparedness exercises
A citizen-centred approach to education in the smart city: incidental language learning for supporting the inclusion of recent migrants
Smart cities are often developed in a top-down approach and designers may see citizens as bits within data flows. A more human-centred perspective would be to consider what the smart city might afford its citizens. A high speed, pervasive network infrastructure offers the opportunity for ubiquitous mobile learning to become a reality. The MASELTOV project sees the smart city as enabling technology enhanced incidental learning: unplanned or unintentional learning that takes place in everyday life, in any place, at any time, with the city itself the context and the prompt for learning episodes. Migrants in particular will benefit: limited in their opportunity to attend formal education yet with a pressing need for language learning to support their integration.
Incidental learning services, like smart city planning, need interdisciplinary communication for successful development. We describe the MASELTOV Incidental Learning Framework which will act as a boundary object to facilitate this process.
Disruption analytics in urban metro systems with large-scale automated data
Urban metro systems are frequently affected by disruptions such as infrastructure malfunctions, rolling stock breakdowns and accidents. Such disruptions give rise to delays, congestion and inconvenience for public transport users, which in turn, lead to a wider range of negative impacts on the social economy and wellbeing. This PhD thesis aims to improve our understanding of disruption impacts and improve the ability of metro operators to detect and manage disruptions by using large-scale automated data.
The crucial precondition of any disruption analytics is to have accurate information about the location, occurrence time, duration and propagation of disruptions. In pursuit of this goal, the thesis develops statistical models to detect disruptions via deviations in trainsâ headways relative to their regular services. Our method is a unique contribution in the sense that it is based on automated vehicle location data (data-driven) and the probabilistic framework is effective to detect any type of service interruptions, including minor delays that last just a few minutes. As an important research outcome, the thesis delivers novel analyses of the propagation progress of disruptions along metro lines, thus enabling us to distinguish primary and secondary disruptions as well as recovery interventions performed by operators.
The other part of the thesis provides new insights for quantifying disruption impacts and measuring metro vulnerability. One of our key messages is that in metro systems there are factors influencing both the occurrence of disruptions and their outcomes. With such confounding factors, we show that causal inference is a powerful tool to estimate unbiased impacts on passenger demand and journey time, which is also capable of quantifying the spatial-temporal propagation of disruption impacts within metro networks. The causal inference approaches are applied to empirical studies based on the Hong Kong Mass Transit Railway (MTR). Our conclusions can assist researchers and practitioners in two applications: (i) the evaluation of metro performance such as service reliability, system vulnerability and resilience, and (ii) the management of future disruptions.Open Acces
Detecting metro service disruptions via large-scale vehicle location data
Urban metro systems are often affected by disruptions such as infrastructure malfunctions, rolling stock breakdowns and accidents. The crucial prerequisite of any disruption analytics is to have accurate information about the location, occurrence time, duration and propagation of disruptions. To pursue this goal, we detect the abnormal deviations in trainsâ headway relative to their regular services by using Gaussian mixture models. Our method is a unique contribution in the sense that it proposes a novel, probabilistic, unsupervised clustering framework and it can effectively detect any type of service interruptions, including minor delays of just a few minutes. In contrast to traditional manual inspections and other detection methods based on social media data or smart card data, which suffer from human errors, limited monitoring coverage, and potential bias, our approach uses information on train trajectories derived from automated vehicle location (train movement) data. As an important research output, this paper delivers innovative analyses of the propagation progress of disruptions along metro lines, which enables us to distinguish primary and secondary disruptions as well as effective recovery interventions performed by operators