6,587 research outputs found

    The emergence of specialization in heterogeneous artificial agent populations

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    In this dissertation, I present the Weight-Allocated Social Pressure System (WASPS). WASPS is a computational framework that when applied, can allow for the increase in agent specialization within a multi-agent population. Research has shown that specialization can lead to an overall increase in the productivity levels within a population [55]. WASPS aims to provide a mix of features from existing frameworks such as the genetic threshold and social inhibition models. It also subsumes these models, and allows hybrids of them to be created. It provides individual level behaviour as found in the genetic threshold model. As in some variations of the genetic threshold model [49], WASPS also allows for individual level learning. As found in the social inhibition models, WASPS allows for social influence, or population level learning. Unlike some models, WASPS allows agents to self-organize based on available tasks. In addition, it makes allowances for agents to allocate a resource among multiple tasks during a work period, wherein most models allow the selection of only one task. WASPS allows the assumption that agents are heterogeneous in their task performance aptitudes. It thus aims to create skill-based agent specialization within the population. This will allow more skilled agents to allocate more resources to tasks for which they have comparative advantages over their competition. Because WASPS is self-organizing, it can handle the addition and removal of agents from social networks, as well as changes in the connections between agents. WASPS does not limit the definition of many or its parameters, which allows it to deal with changing definitions for those parameters. For example, WASPS can easily adjust to deal with changing definitions of agent skill and influence. In fact, the individual level learning can be implemented in such a way that an agent can self-optimize even when it has no competitors to influence it

    Emergence of Diversity in a Group of Identical Bio-Robots

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    Learning capabilities, often guided by competition/cooperation, play a fundamental and ubiquitous role in living beings. Moreover, several behaviours, such as feeding and courtship, involve environmental exploration and exploitation, including local competition, and lead to a global benefit for the colony. This can be considered as a form of global cooperation, even if the individual agent is not aware of the overall effect. This paper aims to demonstrate that identical biorobots, endowed with simple neural controllers, can evolve diversified behaviours and roles when competing for the same resources in the same arena. These behaviours also produce a benefit in terms of time and energy spent by the whole group. The robots are tasked with a classical foraging task structured through the cyclic activation of resources. The result is that each individual robot, while competing to reach the maximum number of available targets, tends to prefer a specific sequence of subtasks. This indirectly leads to the global result of task partitioning, whereby the cumulative energy spent, in terms of the overall travelled distance and the time needed to complete the task, tends to be minimized. A series of simulation experiments is conducted using different numbers of robots and scenarios: the common emergent result obtained is the role specialization of each robot. The description of the neural controller and the specialization mechanisms are reported in detail and discussed

    Simulating emergent urban form: desakota in China

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    We propose that the emergent phenomenon know as ?desakota?, the rapidurbanization of densely populated rural populations in the newlydeveloped world, particularly China, can be simulated using agent-basedmodels which combine both local and global features. We argue thatdeskota represents a surprising and unusual form of urbanization wellmatchedto processes of land development that are driven from the bottomup but moderated by the higher-level macro economy. We develop asimple logic which links local household reform to global urban reform,translating these ideas into a model structure which reflects these twoscales. Our model first determines the rate of growth of different spatialaggregates using linear statistical analysis. It then allocates this growth tothe local level using developer agents who determine the transformation ormutation of rural households to urban pursuits based on local land costs,accessibilities, and growth management practices. The model is applied todesakota development in the Suzhou region between 1990 and 2000. Weshow how the global rates of change predicted at the township level in theWuxian City region surrounding Suzhou are tempered by localtransformations of rural to urban land uses which we predict using cellularautomata rules. The model, which is implemented in the RePast 3software, is validated using a blend of data taken from remote sensing andgovernment statistical sources. It represents an example of generativesocial science that fuses plausible behavior with formalized logics matchedagainst empirical evidence, essential in showing how novel patterns ofurbanization such as desakota emerge

    Emergent Behavior Development and Control in Multi-Agent Systems

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    Emergence in natural systems is the development of complex behaviors that result from the aggregation of simple agent-to-agent and agent-to-environment interactions. Emergence research intersects with many disciplines such as physics, biology, and ecology and provides a theoretical framework for investigating how order appears to spontaneously arise in complex adaptive systems. In biological systems, emergent behaviors allow simple agents to collectively accomplish multiple tasks in highly dynamic environments; ensuring system survival. These systems all display similar properties: self-organized hierarchies, robustness, adaptability, and decentralized task execution. However, current algorithmic approaches merely present theoretical models without showing how these models actually create hierarchical, emergent systems. To fill this research gap, this dissertation presents an algorithm based on entropy and speciation - defined as morphological or physiological differences in a population - that results in hierarchical emergent phenomena in multi-agent systems. Results show that speciation creates system hierarchies composed of goal-aligned entities, i.e. niches. As niche actions aggregate into more complex behaviors, more levels emerge within the system hierarchy, eventually resulting in a system that can meet multiple tasks and is robust to environmental changes. Speciation provides a powerful tool for creating goal-aligned, decentralized systems that are inherently robust and adaptable, meeting the scalability demands of current, multi-agent system design. Results in base defense, k-n assignment, division of labor and resource competition experiments, show that speciated populations create hierarchical self-organized systems, meet multiple tasks and are more robust to environmental change than non-speciated populations

    Evolving team compositions by agent swapping

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    Optimizing collective behavior in multiagent systems requires algorithms to find not only appropriate individual behaviors but also a suitable composition of agents within a team. Over the last two decades, evolutionary methods have emerged as a promising approach for the design of agents and their compositions into teams. The choice of a crossover operator that facilitates the evolution of optimal team composition is recognized to be crucial, but so far, it has never been thoroughly quantified. Here, we highlight the limitations of two different crossover operators that exchange entire agents between teams: restricted agent swapping (RAS) that exchanges only corresponding agents between teams and free agent swapping (FAS) that allows an arbitrary exchange of agents. Our results show that RAS suffers from premature convergence, whereas FAS entails insufficient convergence. Consequently, in both cases, the exploration and exploitation aspects of the evolutionary algorithm are not well balanced resulting in the evolution of suboptimal team compositions. To overcome this problem, we propose combining the two methods. Our approach first applies FAS to explore the search space and then RAS to exploit it. This mixed approach is a much more efficient strategy for the evolution of team compositions compared to either strategy on its own. Our results suggest that such a mixed agent-swapping algorithm should always be preferred whenever the optimal composition of individuals in a multiagent system is unknown

    Exploring the Benefits of Teams in Multiagent Learning

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    For problems requiring cooperation, many multiagent systems implement solutions among either individual agents or across an entire population towards a common goal. Multiagent teams are primarily studied when in conflict; however, organizational psychology (OP) highlights the benefits of teams among human populations for learning how to coordinate and cooperate. In this paper, we propose a new model of multiagent teams for reinforcement learning (RL) agents inspired by OP and early work on teams in artificial intelligence. We validate our model using complex social dilemmas that are popular in recent multiagent RL and find that agents divided into teams develop cooperative pro-social policies despite incentives to not cooperate. Furthermore, agents are better able to coordinate and learn emergent roles within their teams and achieve higher rewards compared to when the interests of all agents are aligned.Comment: 10 pages, 6 figures, Published at IJCAI 2022. arXiv admin note: text overlap with arXiv:2204.0747
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