321 research outputs found

    Algorithms for Constructing Overlay Networks For Live Streaming

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    We present a polynomial time approximation algorithm for constructing an overlay multicast network for streaming live media events over the Internet. The class of overlay networks constructed by our algorithm include networks used by Akamai Technologies to deliver live media events to a global audience with high fidelity. We construct networks consisting of three stages of nodes. The nodes in the first stage are the entry points that act as sources for the live streams. Each source forwards each of its streams to one or more nodes in the second stage that are called reflectors. A reflector can split an incoming stream into multiple identical outgoing streams, which are then sent on to nodes in the third and final stage that act as sinks and are located in edge networks near end-users. As the packets in a stream travel from one stage to the next, some of them may be lost. A sink combines the packets from multiple instances of the same stream (by reordering packets and discarding duplicates) to form a single instance of the stream with minimal loss. Our primary contribution is an algorithm that constructs an overlay network that provably satisfies capacity and reliability constraints to within a constant factor of optimal, and minimizes cost to within a logarithmic factor of optimal. Further in the common case where only the transmission costs are minimized, we show that our algorithm produces a solution that has cost within a factor of 2 of optimal. We also implement our algorithm and evaluate it on realistic traces derived from Akamai's live streaming network. Our empirical results show that our algorithm can be used to efficiently construct large-scale overlay networks in practice with near-optimal cost

    mCast: An SDN-based resource-eficient live video streaming architecture with ISP-CDN collaboration

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    The rise of Software Defined Networking (SDN) presents an opportunity to overcome the limitations of rigid and static traditional Internet architecture and provide services like network layer multicast for live video streaming. In this paper we propose mCast, an SDN-based architecture for live streaming, to reduce the utilization of network and system resources for both Internet Service Providers (ISP) and Content Delivery Networks (CDN) by using multicast over the Internet. We propose a communication framework between ISPs and CDNs to enable mCast while retaining user and data privacy. mCast is transparent to the clients and maintains the control of CDNs on user sessions. We developed a testbed and performed large scale evaluation and comparison. Results showed that mCast can improve the video quality received by clients and, for CDNs and ISPs in comparison to IP unicast, mCast can decrease link utilization by more than 50% and network losses to 0%

    Design of Overlay Networks for Internet Multicast - Doctoral Dissertation, August 2002

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    Multicast is an efficient transmission scheme for supporting group communication in networks. Contrasted with unicast, where multiple point-to-point connections must be used to support communications among a group of users, multicast is more efficient because each data packet is replicated in the network – at the branching points leading to distinguished destinations, thus reducing the transmission load on the data sources and traffic load on the network links. To implement multicast, networks need to incorporate new routing and forwarding mechanisms in addition to the existing are not adequately supported in the current networks. The IP multicast are not adequately supported in the current networks. The IP multicast solution has serious scaling and deployment limitations, and cannot be easily extended to provide more enhanced data services. Furthermore, and perhaps most importantly, IP multicast has ignored the economic nature of the problem, lacking incentives for service providers to deploy the service in wide area networks. Overlay multicast holds promise for the realization of large scale Internet multicast services. An overlay network is a virtual topology constructed on top of the Internet infrastructure. The concept of overlay networks enables multicast to be deployed as a service network rather than a network primitive mechanism, allowing deployment over heterogeneous networks without the need of universal network support. This dissertation addresses the network design aspects of overlay networks to provide scalable multicast services in the Internet. The resources and the network cost in the context of overlay networks are different from that in conventional networks, presenting new challenges and new problems to solve. Our design goal are the maximization of network utility and improved service quality. As the overall network design problem is extremely complex, we divide the problem into three components: the efficient management of session traffic (multicast routing), the provisioning of overlay network resources (bandwidth dimensioning) and overlay topology optimization (service placement). The combined solution provides a comprehensive procedure for planning and managing an overlay multicast network. We also consider a complementary form of overlay multicast called application-level multicast (ALMI). ALMI allows end systems to directly create an overlay multicast session among themselves. This gives applications the flexibility to communicate without relying on service provides. The tradeoff is that users do not have direct control on the topology and data paths taken by the session flows and will typically get lower quality of service due to the best effort nature of the Internet environment. ALMI is therefore suitable for sessions of small size or sessions where all members are well connected to the network. Furthermore, the ALMI framework allows us to experiment with application specific components such as data reliability, in order to identify a useful set of communication semantic for enhanced data services

    View-Upload Decoupling: A Redesign of Multi-Channel P2P Video Systems

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    Abstract—In current multi-channel live P2P video systems, there are several fundamental performance problems including exceedingly-large channel switching delays, long playback lags, and poor performance for less popular channels. These performance problems primarily stem from two intrinsic characteristics of multi-channel P2P video systems: channel churn and channelresource imbalance. In this paper, we propose a radically different cross-channel P2P streaming framework, called View-Upload Decoupling (VUD). VUD strictly decouples peer downloading from uploading, bringing stability to multichannel systems and enabling cross-channel resource sharing. We propose a set of peer assignment and bandwidth allocation algorithms to properly provision bandwidth among channels, and introduce substream swarming to reduce the bandwidth overhead. We evaluate the performance of VUD via extensive simulations as well with a PlanetLab implementation. Our simulation and PlanetLab results show that VUD is resilient to channel churn, and achieves lower switching delay and better streaming quality. In particular, the streaming quality of small channels is greatly improved. I
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