103,942 research outputs found

    Agent mediation and management of virtual communities: a redefinition of the traditional community concept

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    The paper explores the evolution of the concept of community in the light of computer mediated immersive virtual environments. The traditional concept of community has become strained in its attempts to capture the evolving virtual community. We believe the concept of the virtual community is of paramount importance and examine the extent to which this is being redefined to cater for it. We examine the management and mediation of such an environment and specifically the social process associated with the cohabited users. We advocate the use of multi-agent systems in delivering this functionalit

    Debranding in Fantasy Realms: Perceived Marketing Opportunities within the Virtual World

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    This paper discusses the application of the concept of debranding within immersive virtual environments. In particular the issue of the media richness and vividness of experience is considered in these experience realms that may not be conducive to traditional branding invasive strategies. Brand equity is generally seen to be the desired outcome of branding strategies and the authors suggest that unless the virtual domains are considered as sacred spaces then brand equity may be compromised. The application of the above concepts is applied to the differing social spaces that operate within the different experience realms. The ideas of resonance, presence and interactivity are considered here. They lead to the development of a constructed positioning by the participants. Through the process of debranding, marketers may be able to enter these sacred spaces without negative impact to the brand. Perception of these virtual spaces was found to be partially congruent with this approach to branding. It thus presents a number of challenges for the owners of such virtual spaces and also virtual worlds in increasing the commercial utilization of investment in these environments

    Relationship Quality in the Context of Computer-Mediated Communication - A social constructionist approach

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    This paper contributes to possible answers to the question: What are the effects of computermediated communication on relationship qualities in organizations? To answer this question without oversimplifying the phenomena an adequate research methodology has to be found. First, the interrelationship between computer-mediated communication (CMC) and relationship quality is reviewed. CMC-theory will be described from three main perspectives and the risks and chances for relationship quality will be shown. The review indicates that most studies in the field are founded on a positivistic basis. Relationships are treated as static dyads neglecting contextual factors. Thus, the insight into relational processes in computerized environments remains limited. As an alternative a research methodology based on the epistemological stance of social constructionism is proposed. It will be explained, how the researchers’ view can be broadened by applying the method of the ‘narrative interview’ in practice based studies in computer-mediated contexts. In the concluding part, the contribution of this approach to research and practice will be discussed.Computer-mediated communication, relationship quality, social constructionism

    Bakelite and other Shibboleths: eBay listings and the 'policing' of 'amateur' collecting knowledges within the space of an online old radio forum

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    eBay, the online auction site, is composed of thousands of item descriptions constructed by sellers themselves. Sellers may be collectors or antiques experts, but often they are amateurs selling off unwanted items. As such, eBay becomes an unprecedented public space for the performance of amateur collecting and consumption knowledges where experts are being disintermediated by non-expert knowledges. These knowledges have become a major source of discussion on an online old radio discussion forum and the case study presented here contends that amateur knowledges are strongly contested, often in separate online spaces, and as part of identity performance. While a ‘cult of the amateur’ may be occurring online, it is not happening without a fight over knowledge and its performance. eBay is shown as a relational space to the forum, allowing radio experts to perform their own group identity and related practices - distinguished from those seen on eBay. This paper examines these distinctions in detail - the identifying traits or 'Shibboleths' of eBay amateurs - such as the incorrect spelling of 'Bakelite'.

    E-Learning as a Cultural Artifact. An empirical study of Iranian Virtual Institutions

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    Choice, design and use of technology in education settings can be dependent on culturally embedded norms, i.e., assumptions about the nature of knowledge, ways of communications, kinds of teaching and learning strategies\ud and methods, etc. By discussing the culturally inscribed norms in this article, it is argued that on the design and use of e-learning in the perspective of globalization it is critically important to recognize, understand and thus take into account the cultural situatedness. Drawing on the literature, we present a model of culturalpedagogical paradigms in higher education in general and e-learning in particular. We use this model to explore cultural-pedagogical orientations in Iranian Virtual Institutions as an instance of a developing country. This is done in a comparative perspective, looking for similarities of the teacher’s and learner’s points of view
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