33,218 research outputs found

    Markov Decision Processes with Applications in Wireless Sensor Networks: A Survey

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    Wireless sensor networks (WSNs) consist of autonomous and resource-limited devices. The devices cooperate to monitor one or more physical phenomena within an area of interest. WSNs operate as stochastic systems because of randomness in the monitored environments. For long service time and low maintenance cost, WSNs require adaptive and robust methods to address data exchange, topology formulation, resource and power optimization, sensing coverage and object detection, and security challenges. In these problems, sensor nodes are to make optimized decisions from a set of accessible strategies to achieve design goals. This survey reviews numerous applications of the Markov decision process (MDP) framework, a powerful decision-making tool to develop adaptive algorithms and protocols for WSNs. Furthermore, various solution methods are discussed and compared to serve as a guide for using MDPs in WSNs

    Towards a science of security games

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    Abstract. Security is a critical concern around the world. In many domains from counter-terrorism to sustainability, limited security resources prevent complete security coverage at all times. Instead, these limited resources must be scheduled (or allocated or deployed), while simultaneously taking into account the impor-tance of different targets, the responses of the adversaries to the security posture, and the potential uncertainties in adversary payoffs and observations, etc. Com-putational game theory can help generate such security schedules. Indeed, casting the problem as a Stackelberg game, we have developed new algorithms that are now deployed over multiple years in multiple applications for scheduling of secu-rity resources. These applications are leading to real-world use-inspired research in the emerging research area of “security games”. The research challenges posed by these applications include scaling up security games to real-world sized prob-lems, handling multiple types of uncertainty, and dealing with bounded rationality of human adversaries.

    Multi-agent quality of experience control

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    In the framework of the Future Internet, the aim of the Quality of Experience (QoE) Control functionalities is to track the personalized desired QoE level of the applications. The paper proposes to perform such a task by dynamically selecting the most appropriate Classes of Service (among the ones supported by the network), this selection being driven by a novel heuristic Multi-Agent Reinforcement Learning (MARL) algorithm. The paper shows that such an approach offers the opportunity to cope with some practical implementation problems: in particular, it allows to face the so-called “curse of dimensionality” of MARL algorithms, thus achieving satisfactory performance results even in the presence of several hundreds of Agents
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