5,536 research outputs found

    Design and loading of dragline buckets

    Get PDF
    Draglines are an expensive and essential part of open cut coal mining. Small improvements in performance can produce substantial savings. The design of the bucket and the way in which it fills with overburden are very important to the overall dragline performance. Here we use a numerical model to simulate this filling process and to differentiate between the flow patterns of two different buckets. Extensions to the model are explored

    Shear-induced self-diffusion of inertial particles in a viscous fluid

    Get PDF
    We propose a theoretical prediction of the self-diffusion tensor of inertial particles embedded in a viscous fluid. The derivation of the model is based on the kinetic theory for granular media including the effects of finite particle inertia and drag. The self-diffusion coefficients are expressed in terms of the components of the kinetic stress tensor in a general formulation. The model is valid from dilute to dense suspensions and its accuracy is verified in a pure shear flow. The theoretical prediction is compared to simulations of discrete particle trajectories assuming Stokes drag and binary collisions. We show that the prediction of the self-diffusion tensor is accurate provided that the kinetic stress components are correctly predicted

    Combined 3D thinning and greedy algorithm to approximate realistic particles with corrected mechanical properties

    Full text link
    The shape of irregular particles has significant influence on micro- and macro-scopic behavior of granular systems. This paper presents a combined 3D thinning and greedy set-covering algorithm to approximate realistic particles with a clump of overlapping spheres for discrete element method (DEM) simulations. First, the particle medial surface (or surface skeleton), from which all candidate (maximal inscribed) spheres can be generated, is computed by the topological 3D thinning. Then, the clump generation procedure is converted into a greedy set-covering (SCP) problem. To correct the mass distribution due to highly overlapped spheres inside the clump, linear programming (LP) is used to adjust the density of each component sphere, such that the aggregate properties mass, center of mass and inertia tensor are identical or close enough to the prototypical particle. In order to find the optimal approximation accuracy (volume coverage: ratio of clump's volume to the original particle's volume), particle flow of 3 different shapes in a rotating drum are conducted. It was observed that the dynamic angle of repose starts to converge for all particle shapes at 85% volume coverage (spheres per clump < 30), which implies the possible optimal resolution to capture the mechanical behavior of the system.Comment: 34 pages, 13 figure

    An adaptive hierarchical domain decomposition method for parallel contact dynamics simulations of granular materials

    Full text link
    A fully parallel version of the contact dynamics (CD) method is presented in this paper. For large enough systems, 100% efficiency has been demonstrated for up to 256 processors using a hierarchical domain decomposition with dynamic load balancing. The iterative scheme to calculate the contact forces is left domain-wise sequential, with data exchange after each iteration step, which ensures its stability. The number of additional iterations required for convergence by the partially parallel updates at the domain boundaries becomes negligible with increasing number of particles, which allows for an effective parallelization. Compared to the sequential implementation, we found no influence of the parallelization on simulation results.Comment: 19 pages, 15 figures, published in Journal of Computational Physics (2011

    Coupled DEM-LBM method for the free-surface simulation of heterogeneous suspensions

    Full text link
    The complexity of the interactions between the constituent granular and liquid phases of a suspension requires an adequate treatment of the constituents themselves. A promising way for numerical simulations of such systems is given by hybrid computational frameworks. This is naturally done, when the Lagrangian description of particle dynamics of the granular phase finds a correspondence in the fluid description. In this work we employ extensions of the Lattice-Boltzmann Method for non-Newtonian rheology, free surfaces, and moving boundaries. The models allows for a full coupling of the phases, but in a simplified way. An experimental validation is given by an example of gravity driven flow of a particle suspension

    The Double Hierarchy Method: a parallel 3D contact method for the interaction of spherical particles with rigid FE boundaries using the DEM

    Get PDF
    The final publication is available at Springer via http://dx.doi.org/10.1007/s40571-016-0109-4In this work, we present a new methodology for the treatment of the contact interaction between rigid boundaries and spherical discrete elements (DE). Rigid body parts are present in most of large-scale simulations. The surfaces of the rigid parts are commonly meshed with a finite element-like (FE) discretization. The contact detection and calculation between those DE and the discretized boundaries is not straightforward and has been addressed by different approaches. The algorithm presented in this paper considers the contact of the DEs with the geometric primitives of a FE mesh, i.e. facet, edge or vertex. To do so, the original hierarchical method presented by Horner et al. (J Eng Mech 127(10):1027–1032, 2001) is extended with a new insight leading to a robust, fast and accurate 3D contact algorithm which is fully parallelizable. The implementation of the method has been developed in order to deal ideally with triangles and quadrilaterals. If the boundaries are discretized with another type of geometries, the method can be easily extended to higher order planar convex polyhedra. A detailed description of the procedure followed to treat a wide range of cases is presented. The description of the developed algorithm and its validation is verified with several practical examples. The parallelization capabilities and the obtained performance are presented with the study of an industrial application example.Peer ReviewedPostprint (author's final draft

    CHRONO: a parallel multi-physics library for rigid-body, flexible-body, and fluid dynamics

    Get PDF
    Abstract. The last decade witnessed a manifest shift in the microprocessor industry towards chip designs that promote parallel computing. Until recently the privilege of a select group of large research centers, Teraflop computing is becoming a commodity owing to inexpensive GPU cards and multi to many-core x86 processors. This paradigm shift towards large scale parallel computing has been leveraged in CHRONO, a freely available C++ multi-physics simulation package. CHRONO is made up of a collection of loosely coupled components that facilitate different aspects of multi-physics modeling, simulation, and visualization. This contribution provides an overview of CHRONO::Engine, CHRONO::Flex, CHRONO::Fluid, and CHRONO::Render, which are modules that can capitalize on the processing power of hundreds of parallel processors. Problems that can be tackled in CHRONO include but are not limited to granular material dynamics, tangled large flexible structures with self contact, particulate flows, and tracked vehicle mobility. The paper presents an overview of each of these modules and illustrates through several examples the potential of this multi-physics library
    • …
    corecore