660 research outputs found

    Multi-view image coding with wavelet lifting and in-band disparity compensation

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    In-Band Disparity Compensation for Multiview Image Compression and View Synthesis

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    Efficient compression of motion compensated residuals

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    EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    A zerotree wavelet video coder

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    State-of-the-Art and Trends in Scalable Video Compression with Wavelet Based Approaches

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    3noScalable Video Coding (SVC) differs form traditional single point approaches mainly because it allows to encode in a unique bit stream several working points corresponding to different quality, picture size and frame rate. This work describes the current state-of-the-art in SVC, focusing on wavelet based motion-compensated approaches (WSVC). It reviews individual components that have been designed to address the problem over the years and how such components are typically combined to achieve meaningful WSVC architectures. Coding schemes which mainly differ from the space-time order in which the wavelet transforms operate are here compared, discussing strengths and weaknesses of the resulting implementations. An evaluation of the achievable coding performances is provided considering the reference architectures studied and developed by ISO/MPEG in its exploration on WSVC. The paper also attempts to draw a list of major differences between wavelet based solutions and the SVC standard jointly targeted by ITU and ISO/MPEG. A major emphasis is devoted to a promising WSVC solution, named STP-tool, which presents architectural similarities with respect to the SVC standard. The paper ends drawing some evolution trends for WSVC systems and giving insights on video coding applications which could benefit by a wavelet based approach.partially_openpartially_openADAMI N; SIGNORONI. A; R. LEONARDIAdami, Nicola; Signoroni, Alberto; Leonardi, Riccard

    A Fully Scalable Video Coder with Inter-Scale Wavelet Prediction and Morphological Coding

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    In this paper a new fully scalable - wavelet based - video coding architecture is proposed, where motion compensated temporal filtered subbands of spatially scaled versions of a video sequence can be used as base layer for inter-scale predictions. These predictions take place between data at the same resolution level without the need of interpolation. The prediction residuals are further transformed by spatial wavelet decompositions. The resulting multi-scale spatiotemporal wavelet subbands are coded thanks to an embedded morphological dilation technique and context based arithmetic coding. Dyadic spatio-temporal scalability and progressive SNR scalability are achieved. Multiple adaptation decoding can be easily implemented without the need of knowing a predefined set of operating points. The proposed coding system allows to compensate some of the typical drawbacks of current wavelet based scalable video coding architectures and shows interesting visual results even when compared with the single operating point video coding standard AVC/H.264

    Efficient Scalable Video Coding Based on Matching Pursuits

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    Low Bit-rate Color Video Compression using Multiwavelets in Three Dimensions

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    In recent years, wavelet-based video compressions have become a major focus of research because of the advantages that it provides. More recently, a growing thrust of studies explored the use of multiple scaling functions and multiple wavelets with desirable properties in various fields, from image de-noising to compression. In term of data compression, multiple scaling functions and wavelets offer a greater flexibility in coefficient quantization at high compression ratio than a comparable single wavelet. The purpose of this research is to investigate the possible improvement of scalable wavelet-based color video compression at low bit-rates by using three-dimensional multiwavelets. The first part of this work included the development of the spatio-temporal decomposition process for multiwavelets and the implementation of an efficient 3-D SPIHT encoder/decoder as a common platform for performance evaluation of two well-known multiwavelet systems against a comparable single wavelet in low bitrate color video compression. The second part involved the development of a motion-compensated 3-D compression codec and a modified SPIHT algorithm designed specifically for this codec by incorporating an advantage in the design of 2D SPIHT into the 3D SPIHT coder. In an experiment that compared their performances, the 3D motion-compensated codec with unmodified 3D SPIHT had gains of 0.3dB to 4.88dB over regular 2D wavelet-based motion-compensated codec using 2D SPIHT in the coding of 19 endoscopy sequences at 1/40 compression ratio. The effectiveness of the modified SPIHT algorithm was verified by the results of a second experiment in which it was used to re-encode 4 of the 19 sequences with lowest performance gains and improved them by 0.5dB to 1.0dB. The last part of the investigation examined the effect of multiwavelet packet on 3-D video compression as well as the effects of coding multiwavelet packets based on the frequency order and energy content of individual subbands

    Multiplicative Multiresolution Decomposition for Lossless Volumetric Medical Images Compression

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    With the emergence of medical imaging, the compression of volumetric medical images is essential. For this purpose, we propose a novel Multiplicative Multiresolution Decomposition (MMD) wavelet coding scheme for lossless compression of volumetric medical images. The MMD is used in speckle reduction technique but offers some proprieties which can be exploited in compression. Thus, as the wavelet transform the MMD provides a hierarchical representation and offers a possibility to realize lossless compression. We integrate in proposed scheme an inter slice filter based on wavelet transform and motion compensation to reduce data energy efficiently. We compare lossless results of classical wavelet coders such as 3D SPIHT and JP3D to the proposed scheme. This scheme incorporates MMD in lossless compression technique by applying MMD/wavelet or MMD transform to each slice, after inter slice filter is employed and the resulting sub-bands are coded by the 3D zero-tree algorithm SPIHT. Lossless experimental results show that the proposed scheme with the MMD can achieve lowest bit rates compared to 3D SPIHT and JP3D
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