42,291 research outputs found

    Reconfigurable Mobile Multimedia Systems

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    This paper discusses reconfigurability issues in lowpower hand-held multimedia systems, with particular emphasis on energy conservation. We claim that a radical new approach has to be taken in order to fulfill the requirements - in terms of processing power and energy consumption - of future mobile applications. A reconfigurable systems-architecture in combination with a QoS driven operating system is introduced that can deal with the inherent dynamics of a mobile system. We present the preliminary results of studies we have done on reconfiguration in hand-held mobile computers: by having reconfigurable media streams, by using reconfigurable processing modules and by migrating functions

    The Design of a System Architecture for Mobile Multimedia Computers

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    This chapter discusses the system architecture of a portable computer, called Mobile Digital Companion, which provides support for handling multimedia applications energy efficiently. Because battery life is limited and battery weight is an important factor for the size and the weight of the Mobile Digital Companion, energy management plays a crucial role in the architecture. As the Companion must remain usable in a variety of environments, it has to be flexible and adaptable to various operating conditions. The Mobile Digital Companion has an unconventional architecture that saves energy by using system decomposition at different levels of the architecture and exploits locality of reference with dedicated, optimised modules. The approach is based on dedicated functionality and the extensive use of energy reduction techniques at all levels of system design. The system has an architecture with a general-purpose processor accompanied by a set of heterogeneous autonomous programmable modules, each providing an energy efficient implementation of dedicated tasks. A reconfigurable internal communication network switch exploits locality of reference and eliminates wasteful data copies

    Design techniques for low-power systems

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    Portable products are being used increasingly. Because these systems are battery powered, reducing power consumption is vital. In this report we give the properties of low-power design and techniques to exploit them on the architecture of the system. We focus on: minimizing capacitance, avoiding unnecessary and wasteful activity, and reducing voltage and frequency. We review energy reduction techniques in the architecture and design of a hand-held computer and the wireless communication system including error control, system decomposition, communication and MAC protocols, and low-power short range networks

    Computational and Energy Costs of Cryptographic Algorithms on Handheld Devices

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    Networks are evolving toward a ubiquitous model in which heterogeneous devices are interconnected. Cryptographic algorithms are required for developing security solutions that protect network activity. However, the computational and energy limitations of network devices jeopardize the actual implementation of such mechanisms. In this paper, we perform a wide analysis on the expenses of launching symmetric and asymmetric cryptographic algorithms, hash chain functions, elliptic curves cryptography and pairing based cryptography on personal agendas, and compare them with the costs of basic operating system functions. Results show that although cryptographic power costs are high and such operations shall be restricted in time, they are not the main limiting factor of the autonomy of a device

    Count three for wear able computers

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    This paper is a postprint of a paper submitted to and accepted for publication in the Proceedings of the IEE Eurowearable 2003 Conference, and is subject to Institution of Engineering and Technology Copyright. The copy of record is available at the IET Digital Library. A revised version of this paper was also published in Electronics Systems and Software, also subject to Institution of Engineering and Technology Copyright. The copy of record is also available at the IET Digital Library.A description of 'ubiquitous computer' is presented. Ubiquitous computers imply portable computers embedded into everyday objects, which would replace personal computers. Ubiquitous computers can be mapped into a three-tier scheme, differentiated by processor performance and flexibility of function. The power consumption of mobile devices is one of the most important design considerations. The size of a wearable system is often a design limitation

    A survey of energy saving techniques for mobile computers

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    Portable products such as pagers, cordless and digital cellular telephones, personal audio equipment, and laptop computers are increasingly being used. Because these applications are battery powered, reducing power consumption is vital. In this report we first give a survey of techniques for accomplishing energy reduction on the hardware level such as: low voltage components, use of sleep or idle modes, dynamic control of the processor clock frequency, clocking regions, and disabling unused peripherals. System- design techniques include minimizing external accesses, minimizing logic state transitions, and system partitioning using application-specific coprocessors. Then we review energy reduction techniques in the design of operating systems, including communication protocols, caching, scheduling and QoS management. Finally, we give an overview of policies to optimize the code of the application for energy consumption and make it aware of power management functions. Applications play a critical role in the user's experience of a power-managed system. Therefore, the application and the operating system must allow a user to control the power management. Remarkably, it appears that some energy preserving techniques not only lead to a reduced energy consumption, but also to more performance

    Open-TEE - An Open Virtual Trusted Execution Environment

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    Hardware-based Trusted Execution Environments (TEEs) are widely deployed in mobile devices. Yet their use has been limited primarily to applications developed by the device vendors. Recent standardization of TEE interfaces by GlobalPlatform (GP) promises to partially address this problem by enabling GP-compliant trusted applications to run on TEEs from different vendors. Nevertheless ordinary developers wishing to develop trusted applications face significant challenges. Access to hardware TEE interfaces are difficult to obtain without support from vendors. Tools and software needed to develop and debug trusted applications may be expensive or non-existent. In this paper, we describe Open-TEE, a virtual, hardware-independent TEE implemented in software. Open-TEE conforms to GP specifications. It allows developers to develop and debug trusted applications with the same tools they use for developing software in general. Once a trusted application is fully debugged, it can be compiled for any actual hardware TEE. Through performance measurements and a user study we demonstrate that Open-TEE is efficient and easy to use. We have made Open- TEE freely available as open source.Comment: Author's version of article to appear in 14th IEEE International Conference on Trust, Security and Privacy in Computing and Communications, TrustCom 2015, Helsinki, Finland, August 20-22, 201
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