136,342 research outputs found

    A Multiscale Pyramid Transform for Graph Signals

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    Multiscale transforms designed to process analog and discrete-time signals and images cannot be directly applied to analyze high-dimensional data residing on the vertices of a weighted graph, as they do not capture the intrinsic geometric structure of the underlying graph data domain. In this paper, we adapt the Laplacian pyramid transform for signals on Euclidean domains so that it can be used to analyze high-dimensional data residing on the vertices of a weighted graph. Our approach is to study existing methods and develop new methods for the four fundamental operations of graph downsampling, graph reduction, and filtering and interpolation of signals on graphs. Equipped with appropriate notions of these operations, we leverage the basic multiscale constructs and intuitions from classical signal processing to generate a transform that yields both a multiresolution of graphs and an associated multiresolution of a graph signal on the underlying sequence of graphs.Comment: 16 pages, 13 figure

    Subgraph Pattern Matching over Uncertain Graphs with Identity Linkage Uncertainty

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    There is a growing need for methods which can capture uncertainties and answer queries over graph-structured data. Two common types of uncertainty are uncertainty over the attribute values of nodes and uncertainty over the existence of edges. In this paper, we combine those with identity uncertainty. Identity uncertainty represents uncertainty over the mapping from objects mentioned in the data, or references, to the underlying real-world entities. We propose the notion of a probabilistic entity graph (PEG), a probabilistic graph model that defines a distribution over possible graphs at the entity level. The model takes into account node attribute uncertainty, edge existence uncertainty, and identity uncertainty, and thus enables us to systematically reason about all three types of uncertainties in a uniform manner. We introduce a general framework for constructing a PEG given uncertain data at the reference level and develop highly efficient algorithms to answer subgraph pattern matching queries in this setting. Our algorithms are based on two novel ideas: context-aware path indexing and reduction by join-candidates, which drastically reduce the query search space. A comprehensive experimental evaluation shows that our approach outperforms baseline implementations by orders of magnitude

    Scalable Breadth-First Search on a GPU Cluster

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    On a GPU cluster, the ratio of high computing power to communication bandwidth makes scaling breadth-first search (BFS) on a scale-free graph extremely challenging. By separating high and low out-degree vertices, we present an implementation with scalable computation and a model for scalable communication for BFS and direction-optimized BFS. Our communication model uses global reduction for high-degree vertices, and point-to-point transmission for low-degree vertices. Leveraging the characteristics of degree separation, we reduce the graph size to one third of the conventional edge list representation. With several other optimizations, we observe linear weak scaling as we increase the number of GPUs, and achieve 259.8 GTEPS on a scale-33 Graph500 RMAT graph with 124 GPUs on the latest CORAL early access system.Comment: 12 pages, 13 figures. To appear at IPDPS 201

    Gunrock: GPU Graph Analytics

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    For large-scale graph analytics on the GPU, the irregularity of data access and control flow, and the complexity of programming GPUs, have presented two significant challenges to developing a programmable high-performance graph library. "Gunrock", our graph-processing system designed specifically for the GPU, uses a high-level, bulk-synchronous, data-centric abstraction focused on operations on a vertex or edge frontier. Gunrock achieves a balance between performance and expressiveness by coupling high performance GPU computing primitives and optimization strategies with a high-level programming model that allows programmers to quickly develop new graph primitives with small code size and minimal GPU programming knowledge. We characterize the performance of various optimization strategies and evaluate Gunrock's overall performance on different GPU architectures on a wide range of graph primitives that span from traversal-based algorithms and ranking algorithms, to triangle counting and bipartite-graph-based algorithms. The results show that on a single GPU, Gunrock has on average at least an order of magnitude speedup over Boost and PowerGraph, comparable performance to the fastest GPU hardwired primitives and CPU shared-memory graph libraries such as Ligra and Galois, and better performance than any other GPU high-level graph library.Comment: 52 pages, invited paper to ACM Transactions on Parallel Computing (TOPC), an extended version of PPoPP'16 paper "Gunrock: A High-Performance Graph Processing Library on the GPU

    Window-based Streaming Graph Partitioning Algorithm

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    In the recent years, the scale of graph datasets has increased to such a degree that a single machine is not capable of efficiently processing large graphs. Thereby, efficient graph partitioning is necessary for those large graph applications. Traditional graph partitioning generally loads the whole graph data into the memory before performing partitioning; this is not only a time consuming task but it also creates memory bottlenecks. These issues of memory limitation and enormous time complexity can be resolved using stream-based graph partitioning. A streaming graph partitioning algorithm reads vertices once and assigns that vertex to a partition accordingly. This is also called an one-pass algorithm. This paper proposes an efficient window-based streaming graph partitioning algorithm called WStream. The WStream algorithm is an edge-cut partitioning algorithm, which distributes a vertex among the partitions. Our results suggest that the WStream algorithm is able to partition large graph data efficiently while keeping the load balanced across different partitions, and communication to a minimum. Evaluation results with real workloads also prove the effectiveness of our proposed algorithm, and it achieves a significant reduction in load imbalance and edge-cut with different ranges of dataset
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