247,018 research outputs found

    Network Coding Over SATCOM: Lessons Learned

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    Satellite networks provide unique challenges that can restrict users' quality of service. For example, high packet erasure rates and large latencies can cause significant disruptions to applications such as video streaming or voice-over-IP. Network coding is one promising technique that has been shown to help improve performance, especially in these environments. However, implementing any form of network code can be challenging. This paper will use an example of a generation-based network code and a sliding-window network code to help highlight the benefits and drawbacks of using one over the other. In-order packet delivery delay, as well as network efficiency, will be used as metrics to help differentiate between the two approaches. Furthermore, lessoned learned during the course of our research will be provided in an attempt to help the reader understand when and where network coding provides its benefits.Comment: Accepted to WiSATS 201

    Generating realistic scaled complex networks

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    Research on generative models is a central project in the emerging field of network science, and it studies how statistical patterns found in real networks could be generated by formal rules. Output from these generative models is then the basis for designing and evaluating computational methods on networks, and for verification and simulation studies. During the last two decades, a variety of models has been proposed with an ultimate goal of achieving comprehensive realism for the generated networks. In this study, we (a) introduce a new generator, termed ReCoN; (b) explore how ReCoN and some existing models can be fitted to an original network to produce a structurally similar replica, (c) use ReCoN to produce networks much larger than the original exemplar, and finally (d) discuss open problems and promising research directions. In a comparative experimental study, we find that ReCoN is often superior to many other state-of-the-art network generation methods. We argue that ReCoN is a scalable and effective tool for modeling a given network while preserving important properties at both micro- and macroscopic scales, and for scaling the exemplar data by orders of magnitude in size.Comment: 26 pages, 13 figures, extended version, a preliminary version of the paper was presented at the 5th International Workshop on Complex Networks and their Application

    Uniform random sampling of planar graphs in linear time

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    This article introduces new algorithms for the uniform random generation of labelled planar graphs. Its principles rely on Boltzmann samplers, as recently developed by Duchon, Flajolet, Louchard, and Schaeffer. It combines the Boltzmann framework, a suitable use of rejection, a new combinatorial bijection found by Fusy, Poulalhon and Schaeffer, as well as a precise analytic description of the generating functions counting planar graphs, which was recently obtained by Gim\'enez and Noy. This gives rise to an extremely efficient algorithm for the random generation of planar graphs. There is a preprocessing step of some fixed small cost. Then, the expected time complexity of generation is quadratic for exact-size uniform sampling and linear for approximate-size sampling. This greatly improves on the best previously known time complexity for exact-size uniform sampling of planar graphs with nn vertices, which was a little over O(n7)O(n^7).Comment: 55 page

    Efficiently Generating Geometric Inhomogeneous and Hyperbolic Random Graphs

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    Hyperbolic random graphs (HRG) and geometric inhomogeneous random graphs (GIRG) are two similar generative network models that were designed to resemble complex real world networks. In particular, they have a power-law degree distribution with controllable exponent beta, and high clustering that can be controlled via the temperature T. We present the first implementation of an efficient GIRG generator running in expected linear time. Besides varying temperatures, it also supports underlying geometries of higher dimensions. It is capable of generating graphs with ten million edges in under a second on commodity hardware. The algorithm can be adapted to HRGs. Our resulting implementation is the fastest sequential HRG generator, despite the fact that we support non-zero temperatures. Though non-zero temperatures are crucial for many applications, most existing generators are restricted to T = 0. We also support parallelization, although this is not the focus of this paper. Moreover, we note that our generators draw from the correct probability distribution, i.e., they involve no approximation. Besides the generators themselves, we also provide an efficient algorithm to determine the non-trivial dependency between the average degree of the resulting graph and the input parameters of the GIRG model. This makes it possible to specify the desired expected average degree as input. Moreover, we investigate the differences between HRGs and GIRGs, shedding new light on the nature of the relation between the two models. Although HRGs represent, in a certain sense, a special case of the GIRG model, we find that a straight-forward inclusion does not hold in practice. However, the difference is negligible for most use cases
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