262 research outputs found

    Direction of Arrival with One Microphone, a few LEGOs, and Non-Negative Matrix Factorization

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    Conventional approaches to sound source localization require at least two microphones. It is known, however, that people with unilateral hearing loss can also localize sounds. Monaural localization is possible thanks to the scattering by the head, though it hinges on learning the spectra of the various sources. We take inspiration from this human ability to propose algorithms for accurate sound source localization using a single microphone embedded in an arbitrary scattering structure. The structure modifies the frequency response of the microphone in a direction-dependent way giving each direction a signature. While knowing those signatures is sufficient to localize sources of white noise, localizing speech is much more challenging: it is an ill-posed inverse problem which we regularize by prior knowledge in the form of learned non-negative dictionaries. We demonstrate a monaural speech localization algorithm based on non-negative matrix factorization that does not depend on sophisticated, designed scatterers. In fact, we show experimental results with ad hoc scatterers made of LEGO bricks. Even with these rudimentary structures we can accurately localize arbitrary speakers; that is, we do not need to learn the dictionary for the particular speaker to be localized. Finally, we discuss multi-source localization and the related limitations of our approach.Comment: This article has been accepted for publication in IEEE/ACM Transactions on Audio, Speech, and Language processing (TASLP

    Effective Discriminative Feature Selection with Non-trivial Solutions

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    Feature selection and feature transformation, the two main ways to reduce dimensionality, are often presented separately. In this paper, a feature selection method is proposed by combining the popular transformation based dimensionality reduction method Linear Discriminant Analysis (LDA) and sparsity regularization. We impose row sparsity on the transformation matrix of LDA through 2,1{\ell}_{2,1}-norm regularization to achieve feature selection, and the resultant formulation optimizes for selecting the most discriminative features and removing the redundant ones simultaneously. The formulation is extended to the 2,p{\ell}_{2,p}-norm regularized case: which is more likely to offer better sparsity when 0<p<10<p<1. Thus the formulation is a better approximation to the feature selection problem. An efficient algorithm is developed to solve the 2,p{\ell}_{2,p}-norm based optimization problem and it is proved that the algorithm converges when 0<p20<p\le 2. Systematical experiments are conducted to understand the work of the proposed method. Promising experimental results on various types of real-world data sets demonstrate the effectiveness of our algorithm

    Penalized wavelet monotone regression

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    In this paper we focus on nonparametric estimation of a constrained regression function using penalized wavelet regression techniques. This results into a convex op- timization problem under linear constraints. Necessary and sufficient conditions for existence of a unique solution are discussed. The estimator is easily obtained via the dual formulation of the optimization problem. In particular we investigate a penalized wavelet monotone regression estimator. We establish the rate of convergence of this estimator, and illustrate its finite sample performance via a simulation study. We also compare its performance with that of a recently proposed constrained estimator. An illustration to some real data is given

    A New Sparse Representation Algorithm for 3D Human Pose Estimation

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    This paper addresses the problem of recovering 3D human pose from single 2D images using Sparse Representation. While recent Sparse Representation (SR) based 3D human pose estimation methods have attained promising results estimating human poses from single images, their performance depends on the availability of large labeled datasets. However, in many real world applications, accessing to sufficient labeled data may be expensive and/or time consuming, but it is relatively easy to acquire a large amount of unlabeled data. Moreover, all SR based 3D pose estimation methods only consider the information of the input feature space and they cannot utilize the information of the pose space. In this paper, we propose a new framework based on sparse representation for 3D human pose estimation which uses both the labeled and unlabeled data. Furthermore, the proposed method can exploit the information of the pose space to improve the pose estimation accuracy. Experimental results show that the performance of the proposed method is significantly better than the state of the art 3D human pose estimation methods
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