38,567 research outputs found
Lights, Camera, Action! Exploring Effects of Visual Distractions on Completion of Security Tasks
Human errors in performing security-critical tasks are typically blamed on
the complexity of those tasks. However, such errors can also occur because of
(possibly unexpected) sensory distractions. A sensory distraction that produces
negative effects can be abused by the adversary that controls the environment.
Meanwhile, a distraction with positive effects can be artificially introduced
to improve user performance.
The goal of this work is to explore the effects of visual stimuli on the
performance of security-critical tasks. To this end, we experimented with a
large number of subjects who were exposed to a range of unexpected visual
stimuli while attempting to perform Bluetooth Pairing. Our results clearly
demonstrate substantially increased task completion times and markedly lower
task success rates. These negative effects are noteworthy, especially, when
contrasted with prior results on audio distractions which had positive effects
on performance of similar tasks. Experiments were conducted in a novel (fully
automated and completely unattended) experimental environment. This yielded
more uniform experiments, better scalability and significantly lower financial
and logistical burdens. We discuss this experience, including benefits and
limitations of the unattended automated experiment paradigm
An information assistant system for the prevention of tunnel vision in crisis management
In the crisis management environment, tunnel vision is a set of bias in decision makers’ cognitive process which often leads to incorrect understanding of the real crisis situation, biased perception of information, and improper decisions. The tunnel vision phenomenon is a consequence of both the challenges in the task and the natural limitation in a human being’s cognitive process. An information assistant system is proposed with the purpose of preventing tunnel vision. The system serves as a platform for monitoring the on-going crisis event. All information goes through the system before arrives at the user. The system enhances the data quality, reduces the data quantity and presents the crisis information in a manner that prevents or repairs the user’s cognitive overload. While working with such a system, the users (crisis managers) are expected to be more likely to stay aware of the actual situation, stay open minded to possibilities, and make proper decisions
Multisensory integration in dynamical behaviors: maximum likelihood estimation across bimanual skill learning
Optimal integration of different sensory modalities weights each modality as a function of its degree of certainty (maximum likelihood). Humans rely on near-optimal integration in decision-making tasks (involving e.g., auditory, visual, and/or tactile afferents), and some support for these processes has also been provided for discrete sensorimotor tasks. Here, we tested optimal integration during the continuous execution of a motor task, using a cyclical bimanual coordination pattern in which feedback was provided by means of proprioception and augmented visual feedback (AVF, the position of both wrists being displayed as the orthogonal coordinates of a single cursor). Assuming maximum likelihood integration, the following predictions were addressed: (1) the coordination variability with both AVF and proprioception available is smaller than with only one of the two modalities, and should reach an optimal level; (2) if the AVF is artificially corrupted by noise, variability should increase but saturate toward the level without AVF; (3) if the AVF is imperceptibly phase shifted, the stabilized pattern should be partly adapted to compensate for this phase shift, whereby the amount of compensation reflects the weight assigned to AVF in the computation of the integrated signal. Whereas performance variability gradually decreased over 5 d of practice, we showed that these model-based predictions were already observed on the first day. This suggests not only that the performer integrated proprioceptive feedback and AVF online during task execution by tending to optimize the signal statistics, but also that this occurred before reaching an asymptotic performance level
Telepresence for space: The state of the concept
The purpose here is to examine the concept of telepresence critically. To accomplish this goal, first, the assumptions that underlie telepresence and its applications are examined, and second, the issues raised by that examination are discussed. Also, these assumptions and issues are used as a means of shifting the focus in telepresence from development to user-based research. The most basic assumption of telepresence is that the information being provided to the human must be displayed in a natural fashion, i.e., the information should be displayed to the same human sensory modalities, and in the same fashion, as if the person where actually at the remote site. A further fundamental assumption for the functional use of telepresence is that a sense of being present in the work environment will produce superior performance. In other words, that sense of being there would allow the human operator of a distant machine to take greater advantage of his or her considerable perceptual, cognitive, and motor capabilities in the performance of a task than would more limited task-related feedback. Finally, a third fundamental assumption of functional telepresence is that the distant machine under the operator's control must substantially resemble a human in dexterity
Improving Exploratory Search Interfaces: Adding Value or Information Overload?
One method for supporting more exploratory forms of search has been to include a compound of new interface features, such as facets, previews, collection points, synchronous communication, and note-taking spaces, within a single search interface. One side effect, however, is that some compounds can be confusing, rather than supportive during search. Faceted browsing, for example, conveys domain terminology and supports rich interaction, but can potentially present an abundance of information. In this paper we focus on the faceted example and conclude with our position that Cognitive Load Theory can be used to estimate and thus manage the potential complexities of adding new features to search interfaces
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