4,853 research outputs found

    Towards a non-hierarchical campaign? Testing for interactivity as a tool of election campaigning in France, the US, Germany and the UK.

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    Interest in the Internet and its role within political communication and election campaigning has now an established body of theoretical and empirical history, with mixed predictions and findings. The bulk of the empirical research has been in single countries, and where there has been comparative research it has tended to use a range of methodologies conducted by different authors. Largely, empirical studies have agreed with the politics as usual thesis, that political communication online is of a similar if not identical style to offline: top-down, information heavy and designed to persuade rather than consult with voters. The mass take-up of web 2.0 tools and platforms challenges this approach, however. Internet users now have opportunities to interact with a range of individuals and organisations, and it is argued that such tools reduce societal hierarchies and allow for symmetrical relationships to build. Theoretically democratic politics is a fertile environment for exploring the opportunities potentiated by web 2.0, in particular the notion of interactivity between the campaign (candidate, party and staff) and their audiences (activists, members, supporters and potential voters). Conceptually, web 2.0 encourages co-production of content. This research focuses on the extent to which interactivity is encouraged through the use of web 2.0 tools and platforms across a four year period focusing on four discrete national elections; determining take up and the link to national context as well as assessing lesson learning between nations. Using the Gibson and Ward coding scheme, though adapted to include web 2.0, we operationalise the models of interactivity proposed by McMillan (2002) and Ferber, Foltz and Pugiliese (2007). This methodology allows us to assess whether election campaigns are showing evidence of adopting co-created campaigns based around conversations with visitors to their websites or online presences, or whether websites remain packaged to persuade offering interactivity with site features (hyperlinks, web feeds, search engines) only. Indications are that the French election was largely politics as usual, however the Obama campaign took a clear step towards a more co-produced and interactive model. There may well be a clear Obama effect within the German and UK contests, or parties may adopt the look if not the practice of the US election. This paper will assess the extent to which an interactive model of campaigning is emerging as well as detailing a methodology which can capture and rate the levels and types of interactivity used across the Internet. Whilst specific political cultural and systematic factors will shape the use of Web technologies in each election, we suggest that an era of web 2.0 is gradually replacing that of Web 1.0. Within this era there is some evidence that campaigners learn from previous elections on how best to utilise the technology

    Interactivity and Branding, public political communication as a marketing tool

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    Effective communication is essential for brands to gain awareness, interest and loyalty from their consumers; the same is as true for politics as for any manufacturer or service provider. The challenge for political parties and candidates seeking support or election is finding the means to transmit their messages to an increasingly hard to reach audience. The consumer within a political context may avoid hard news or broadcast political debate, discard any direct mail received and, when receiving glimpses of political communication, simple reject any political messages as spin and propaganda. In order that brand values are accepted and understood and accepted effective, unmediated communication is crucial and increasingly political communication strategists are turning to the Internet which can not only enable the reaching of a wider audience but can also complement and augment the brand character. As new technologies are adopted, new modes of communication are also introduced. While a website can act as a shop front from which parties or candidates can advertise their policies and personnel, the style of the site (design, language and features) can act as metaphors for the professionalism and style of representation offered. To appear modern parties are increasingly adopting Web 2.0 tools, platforms and features. These all permit, to differing degrees, users to interact with parties and candidates and have conversations across online platforms. This interactivity can, if used strategically, be used as a tool for branding a party or candidate given that the uses of such tools can be metaphors for openness, accessibility and the representational character that may be provided post election. We explore this issue drawing on original empirical data gathered through analyses of online activities during the French and US presidential contests of 2007 and 2008 and of UK parties and MPs during 2008 and 2009. Through a process of creating narratives for each of the brands analysed, based upon a content and discourse analysis of the websites and other online presences, we identify what characteristics the online shop front is designed to project. These narratives, cumulatively, suggest that the online environment is becoming a key communicational tool for those who seek election, and potentially a key source of information for the voter; thus an important location to place strategic branded information. However it appears that interactivity is better suited to the activities of candidates, nationally or locally, due to the individualistic nature of conversational interactivity. Interactivity can thus have a significant role to play within a presidential contest where the individual is seeking office, but when representatives attempt to construct their individual brand it can also challenge traditional hierarchies within party based parliamentary systems such as the UK

    Towards a non-hierarchical campaign? Testing for interactivity as a tool of election campaigning in France, the US, Germany and the UK.

    Get PDF
    Interest in the Internet and its role within political communication and election campaigning has now an established body of theoretical and empirical history, with mixed predictions and findings. The bulk of the empirical research has been in single countries, and where there has been comparative research it has tended to use a range of methodologies conducted by different authors. Largely, empirical studies have agreed with the politics as usual thesis, that political communication online is of a similar if not identical style to offline: top-down, information heavy and designed to persuade rather than consult with voters. The mass take-up of Web 2.0 tools and platforms challenges this approach, however. Internet users now have opportunities to interact with a range of individuals and organisations, and it is argued that such tools reduce societal hierarchies and allow for symmetrical relationships to build. Theoretically democratic politics is a fertile environment for exploring the opportunities potentiated by Web 2.0, in particular the notion of interactivity between the campaign (candidate, party and staff) and their audiences (activists, members, supporters and potential voters). In particular, Web 2.0 conceptually encourages co-production of content. This research focuses on the extent to which interactivity is encouraged through the use of Web 2.0 tools and platforms across a four year period focusing on four discrete national elections; determining take up and the link to national context as well as assessing lesson learning between nations. Using the Gibson and Ward coding scheme, though adapted to include Web 2.0, we operationalise the models of interactivity proposed by McMillan (2002) and Ferber, Foltz and Pugiliese (2007). This methodology allows us to assess whether election campaigns are showing evidence of adopting co-created campaigns based around conversations with visitors to their websites or online presences, or whether websites remain packaged to persuade offering interactivity with site features (hyperlinks, web feeds, search engines) only. Indications are that the French election was largely politics as usual, however the Obama campaign took a clear step towards a more co-produced and interactive model. There may well be a clear Obama effect within the German and UK contests, or parties may adopt the look if not the practice of the US election. This paper will assess the extent to which an interactive model of campaigning is emerging as well as detailing a methodology which can capture and rate the levels and types of interactivity used across the Internet. Whilst specific political cultural and systematic factors will shape the use of Web technologies in each election, we suggest that an era of Web 2.0 is gradually replacing that of Web 1.0. Within this era there is some evidence that campaigners learn from previous elections on how best to utilise the technology

    Chapter 19. The Internet in Campaigns and Elections

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    Does Campaigning on Social Media Make a Difference? Evidence from candidate use of Twitter during the 2015 and 2017 UK Elections

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    Social media are now a routine part of political campaigns all over the world. However, studies of the impact of campaigning on social platform have thus far been limited to cross-sectional datasets from one election period which are vulnerable to unobserved variable bias. Hence empirical evidence on the effectiveness of political social media activity is thin. We address this deficit by analysing a novel panel dataset of political Twitter activity in the 2015 and 2017 elections in the United Kingdom. We find that Twitter based campaigning does seem to help win votes, a finding which is consistent across a variety of different model specifications including a first difference regression. The impact of Twitter use is small in absolute terms, though comparable with that of campaign spending. Our data also support the idea that effects are mediated through other communication channels, hence challenging the relevance of engaging in an interactive fashion

    Are Social Networking Sites (SNS) effective platforms for political engagement?

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    Based on a dataset by Pew Internet and American life project on the 2008 Post election results in the United States, this research aims to determine whether the frequency of SNS usage, the amount of SNS profiles, the number of SNS platforms and the use of SNS platforms for political purposes, especially through the 'friend' function, positively predict online political engagement and online political information seeking. The findings show that while the number of SNS profiles have no impact on either dependent variable, the number of SNS platforms plays a role in online political engagement while the frequency of use plays a strong role in both online political engagement and online political information seeking. The findings also indicate a strong relationship between using SNSs for political purposes, especially for finding campaign or candidate information on the site and for learning friends' political interests or affiliation, and online political engagement and online political information seeking, as well as for starting or joining a cause and becoming a 'friend' of a political candidate. --

    The Use of New Media by Political Parties in the 2008 National Election

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    The overall purpose of this research project has been to undertake an empirical, exploratory study into how political parties in New Zealand make use of ICTs in and around the 2008 national election campaign, and their implications. The following research questions have been explored: How, in what form, and to what extent did political parties in New Zealand make use of ICTs during the 2008 national election? How can the use, and non-use, of ICTs be understood and explained? What are the implications of the uptake and use of ICTs by New Zealand political parties for their external relationships with voters? What recommendations can be made regarding the use of ICTs by New Zealand political parties for election campaigning

    The Use of New Media by Political Parties in the 2008 National Election

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    The overall purpose of this research project has been to undertake an empirical, exploratory study into how political parties in New Zealand make use of ICTs in and around the 2008 national election campaign, and their implications. The following research questions have been explored: How, in what form, and to what extent did political parties in New Zealand make use of ICTs during the 2008 national election? How can the use, and non-use, of ICTs be understood and explained? What are the implications of the uptake and use of ICTs by New Zealand political parties for their external relationships with voters? What recommendations can be made regarding the use of ICTs by New Zealand political parties for election campaigning

    Politician's Strategic Impression Management on Instagram

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    With the growing trend of Instagram usage among politicians, this study investigates the effects of two self-presentation styles of personalization (i.e. presenting the private over the public life of a politician) and interactivity (i.e. presenting the active versus passive voice of a politician) on voters’ perception of politicians and their voting intention in the context of Instagram. The results of an experiment (n = 120) showed that presenting the public life of a politician had a more positive effect on perception of character, compared to the private life. Using a highly interactive style on Instagram had a more positive effect on perception of character, compared to a lack of interactivity. Finally, character perception was found to be a mediator for the effects of personalization and interactivity on voting intention. Theoretical implications with respect to impression management on social media, as well as practical implications for political engagement, are discussed

    The Digital Architectures of Social Media: Comparing Political Campaigning on Facebook, Twitter, Instagram, and Snapchat in the 2016 U.S. Election

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    The present study argues that political communication on social media is mediated by a platform's digital architecture, defined as the technical protocols that enable, constrain, and shape user behavior in a virtual space. A framework for understanding digital architectures is introduced, and four platforms (Facebook, Twitter, Instagram, and Snapchat) are compared along the typology. Using the 2016 US election as a case, interviews with three Republican digital strategists are combined with social media data to qualify the studyies theoretical claim that a platform's network structure, functionality, algorithmic filtering, and datafication model affect political campaign strategy on social media
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