2,503 research outputs found

    Explorations in engagement for humans and robots

    Get PDF
    This paper explores the concept of engagement, the process by which individuals in an interaction start, maintain and end their perceived connection to one another. The paper reports on one aspect of engagement among human interactors--the effect of tracking faces during an interaction. It also describes the architecture of a robot that can participate in conversational, collaborative interactions with engagement gestures. Finally, the paper reports on findings of experiments with human participants who interacted with a robot when it either performed or did not perform engagement gestures. Results of the human-robot studies indicate that people become engaged with robots: they direct their attention to the robot more often in interactions where engagement gestures are present, and they find interactions more appropriate when engagement gestures are present than when they are not.Comment: 31 pages, 5 figures, 3 table

    Confirmation Report: Modelling Interlocutor Confusion in Situated Human Robot Interaction

    Get PDF
    Human-Robot Interaction (HRI) is an important but challenging field focused on improving the interaction between humans and robots such to make the interaction more intelligent and effective. However, building a natural conversational HRI is an interdisciplinary challenge for scholars, engineers, and designers. It is generally assumed that the pinnacle of human- robot interaction will be having fluid naturalistic conversational interaction that in important ways mimics that of how humans interact with each other. This of course is challenging at a number of levels, and in particular there are considerable difficulties when it comes to naturally monitoring and responding to the user’s mental state. On the topic of mental states, one field that has received little attention to date is moni- toring the user for possible confusion states. Confusion is a non-trivial mental state which can be seen as having at least two substates. There two confusion states can be thought of as being associated with either negative or positive emotions. In the former, when people are productively confused, they have a passion to solve any current difficulties. Meanwhile, people who are in unproductive confusion may lose their engagement and motivation to overcome those difficulties, which in turn may even lead them to drop the current conversation. While there has been some research on confusion monitoring and detection, it has been limited with the most focused on evaluating confusion states in online learning tasks. The central hypothesis of this research is that the monitoring and detection of confusion states in users is essential to fluid task-centric HRI and that it should be possible to detect such confusion and adjust policies to mitigate the confusion in users. In this report, I expand on this hypothesis and set out several research questions. I also provide a comprehensive literature review before outlining work done to date towards my research hypothesis, I also set out plans for future experimental work

    Detecting Interlocutor Confusion in Situated Human-Avatar Dialogue: A Pilot Study

    Get PDF
    In order to enhance levels of engagement with conversational systems, our long term research goal seeks to monitor the confusion state of a user and adapt dialogue policies in response to such user confusion states. To this end, in this paper, we present our initial research centred on a user-avatar dialogue scenario that we have developed to study the manifestation of confusion and in the long term its mitigation. We present a new definition of confusion that is particularly tailored to the requirements of intelligent conversational system development for task-oriented dialogue. We also present the details of our Wizard-of-Oz based data collection scenario wherein users interacted with a conversational avatar and were presented with stimuli that were in some cases designed to invoke a confused state in the user. Post study analysis of this data is also presented. Here, three pre-trained deep learning models were deployed to estimate base emotion, head pose and eye gaze. Despite a small pilot study group, our analysis demonstrates a significant relationship between these indicators and confusion states. We see this as a useful step forward in the automated analysis of the pragmatics of dialogue

    A Review of Verbal and Non-Verbal Human-Robot Interactive Communication

    Get PDF
    In this paper, an overview of human-robot interactive communication is presented, covering verbal as well as non-verbal aspects of human-robot interaction. Following a historical introduction, and motivation towards fluid human-robot communication, ten desiderata are proposed, which provide an organizational axis both of recent as well as of future research on human-robot communication. Then, the ten desiderata are examined in detail, culminating to a unifying discussion, and a forward-looking conclusion

    Look me in the eyes: A survey of eye and gaze animation for virtual agents and artificial systems

    Get PDF
    International audienceA person's emotions and state of mind are apparent in their face and eyes. As a Latin proverb states: "The face is the portrait of the mind; the eyes, its informers.". This presents a huge challenge for computer graphics researchers in the generation of artificial entities that aim to replicate the movement and appearance of the human eye, which is so important in human-human interactions. This State of the Art Report provides an overview of the efforts made on tackling this challenging task. As with many topics in Computer Graphics, a cross-disciplinary approach is required to fully understand the workings of the eye in the transmission of information to the user. We discuss the movement of the eyeballs, eyelids, and the head from a physiological perspective and how these movements can be modelled, rendered and animated in computer graphics applications. Further, we present recent research from psychology and sociology that seeks to understand higher level behaviours, such as attention and eye-gaze, during the expression of emotion or during conversation, and how they are synthesised in Computer Graphics and Robotics

    When to generate hedges in peer-tutoring interactions

    Full text link
    This paper explores the application of machine learning techniques to predict where hedging occurs in peer-tutoring interactions. The study uses a naturalistic face-to-face dataset annotated for natural language turns, conversational strategies, tutoring strategies, and nonverbal behaviours. These elements are processed into a vector representation of the previous turns, which serves as input to several machine learning models. Results show that embedding layers, that capture the semantic information of the previous turns, significantly improves the model's performance. Additionally, the study provides insights into the importance of various features, such as interpersonal rapport and nonverbal behaviours, in predicting hedges by using Shapley values for feature explanation. We discover that the eye gaze of both the tutor and the tutee has a significant impact on hedge prediction. We further validate this observation through a follow-up ablation study.Comment: In Proceedings of the 16th Annual Conference ub Discourse and Dialogue (SIGDIAL). Sept 11-15, Prague Czechi

    FACE READERS: The Frontier of Computer Vision and Math Learning

    Get PDF
    The future of AI-assisted individualized learning includes computer vision to inform intelligent tutors and teachers about student affect, motivation and performance. Facial expression recognition is essential in recognizing subtle differences when students ask for hints or fail to solve problems. Facial features and classification labels enable intelligent tutors to predict students’ performance and recommend activities. Videos can capture students’ faces and model their effort and progress; machine learning classifiers can support intelligent tutors to provide interventions. One goal of this research is to support deep dives by teachers to identify students’ individual needs through facial expression and to provide immediate feedback. Another goal is to develop data-directed education to gauge students’ pre-existing knowledge and analyze real-time data that will engage both teachers and students in more individualized and precision teaching and learning. This paper identifies three phases in the process of recognizing and predicting student progress based on analyzing facial features: Phase I: Collecting datasets and identifying salient labels for facial features and student attention/engagement; Phase II: Building and training deep learning models of facial features; and Phase III: Predicting student problem-solving outcome. © 2023 Copyright for this paper by its authors
    • …
    corecore