18,499 research outputs found
WordSup: Exploiting Word Annotations for Character based Text Detection
Imagery texts are usually organized as a hierarchy of several visual
elements, i.e. characters, words, text lines and text blocks. Among these
elements, character is the most basic one for various languages such as
Western, Chinese, Japanese, mathematical expression and etc. It is natural and
convenient to construct a common text detection engine based on character
detectors. However, training character detectors requires a vast of location
annotated characters, which are expensive to obtain. Actually, the existing
real text datasets are mostly annotated in word or line level. To remedy this
dilemma, we propose a weakly supervised framework that can utilize word
annotations, either in tight quadrangles or the more loose bounding boxes, for
character detector training. When applied in scene text detection, we are thus
able to train a robust character detector by exploiting word annotations in the
rich large-scale real scene text datasets, e.g. ICDAR15 and COCO-text. The
character detector acts as a key role in the pipeline of our text detection
engine. It achieves the state-of-the-art performance on several challenging
scene text detection benchmarks. We also demonstrate the flexibility of our
pipeline by various scenarios, including deformed text detection and math
expression recognition.Comment: 2017 International Conference on Computer Visio
An information adaptive system study report and development plan
The purpose of the information adaptive system (IAS) study was to determine how some selected Earth resource applications may be processed onboard a spacecraft and to provide a detailed preliminary IAS design for these applications. Detailed investigations of a number of applications were conducted with regard to IAS and three were selected for further analysis. Areas of future research and development include algorithmic specifications, system design specifications, and IAS recommended time lines
Structure Preserving Large Imagery Reconstruction
With the explosive growth of web-based cameras and mobile devices, billions
of photographs are uploaded to the internet. We can trivially collect a huge
number of photo streams for various goals, such as image clustering, 3D scene
reconstruction, and other big data applications. However, such tasks are not
easy due to the fact the retrieved photos can have large variations in their
view perspectives, resolutions, lighting, noises, and distortions.
Fur-thermore, with the occlusion of unexpected objects like people, vehicles,
it is even more challenging to find feature correspondences and reconstruct
re-alistic scenes. In this paper, we propose a structure-based image completion
algorithm for object removal that produces visually plausible content with
consistent structure and scene texture. We use an edge matching technique to
infer the potential structure of the unknown region. Driven by the estimated
structure, texture synthesis is performed automatically along the estimated
curves. We evaluate the proposed method on different types of images: from
highly structured indoor environment to natural scenes. Our experimental
results demonstrate satisfactory performance that can be potentially used for
subsequent big data processing, such as image localization, object retrieval,
and scene reconstruction. Our experiments show that this approach achieves
favorable results that outperform existing state-of-the-art techniques
Natural Visualizations
This paper demonstrates the prevalence of a shared characteristic between visualizations and images of nature. We have analyzed visualization competitions and user studies of visualizations and found that the more preferred, better performing visualizations exhibit more natural characteristics. Due to our brain being wired to perceive natural images [SO01], testing a visualization for properties similar to those of natural images can help show how well our brain is capable of absorbing the data. In turn, a metric that finds a visualization’s similarity to a natural image may help determine the effectiveness of that visualization. We have found that the results of comparing the sizes and distribution of the objects in a visualization with those of natural standards strongly correlate to one’s preference of that visualization
Modeling the environment with egocentric vision systems
Cada vez más sistemas autónomos, ya sean robots o sistemas de asistencia, están presentes en nuestro día a día. Este tipo de sistemas interactúan y se relacionan con su entorno y para ello necesitan un modelo de dicho entorno. En función de las tareas que deben realizar, la información o el detalle necesario del modelo varía. Desde detallados modelos 3D para sistemas de navegación autónomos, a modelos semánticos que incluyen información importante para el usuario como el tipo de área o qué objetos están presentes. La creación de estos modelos se realiza a través de las lecturas de los distintos sensores disponibles en el sistema. Actualmente, gracias a su pequeño tamaño, bajo precio y la gran información que son capaces de capturar, las cámaras son sensores incluidos en todos los sistemas autónomos. El objetivo de esta tesis es el desarrollar y estudiar nuevos métodos para la creación de modelos del entorno a distintos niveles semánticos y con distintos niveles de precisión. Dos puntos importantes caracterizan el trabajo desarrollado en esta tesis: - El uso de cámaras con punto de vista egocéntrico o en primera persona ya sea en un robot o en un sistema portado por el usuario (wearable). En este tipo de sistemas, las cámaras son solidarias al sistema móvil sobre el que van montadas. En los últimos años han aparecido muchos sistemas de visión wearables, utilizados para multitud de aplicaciones, desde ocio hasta asistencia de personas. - El uso de sistemas de visión omnidireccional, que se distinguen por su gran campo de visión, incluyendo mucha más información en cada imagen que las cámara convencionales. Sin embargo plantean nuevas dificultades debido a distorsiones y modelos de proyección más complejos. Esta tesis estudia distintos tipos de modelos del entorno: - Modelos métricos: el objetivo de estos modelos es crear representaciones detalladas del entorno en las que localizar con precisión el sistema autónomo. Ésta tesis se centra en la adaptación de estos modelos al uso de visión omnidireccional, lo que permite capturar más información en cada imagen y mejorar los resultados en la localización. - Modelos topológicos: estos modelos estructuran el entorno en nodos conectados por arcos. Esta representación tiene menos precisión que la métrica, sin embargo, presenta un nivel de abstracción mayor y puede modelar el entorno con más riqueza. %, por ejemplo incluyendo el tipo de área de cada nodo, la localización de objetos importantes o el tipo de conexión entre los distintos nodos. Esta tesis se centra en la creación de modelos topológicos con información adicional sobre el tipo de área de cada nodo y conexión (pasillo, habitación, puertas, escaleras...). - Modelos semánticos: este trabajo también contribuye en la creación de nuevos modelos semánticos, más enfocados a la creación de modelos para aplicaciones en las que el sistema interactúa o asiste a una persona. Este tipo de modelos representan el entorno a través de conceptos cercanos a los usados por las personas. En particular, esta tesis desarrolla técnicas para obtener y propagar información semántica del entorno en secuencias de imágen
Dense Piecewise Planar RGB-D SLAM for Indoor Environments
The paper exploits weak Manhattan constraints to parse the structure of
indoor environments from RGB-D video sequences in an online setting. We extend
the previous approach for single view parsing of indoor scenes to video
sequences and formulate the problem of recovering the floor plan of the
environment as an optimal labeling problem solved using dynamic programming.
The temporal continuity is enforced in a recursive setting, where labeling from
previous frames is used as a prior term in the objective function. In addition
to recovery of piecewise planar weak Manhattan structure of the extended
environment, the orthogonality constraints are also exploited by visual
odometry and pose graph optimization. This yields reliable estimates in the
presence of large motions and absence of distinctive features to track. We
evaluate our method on several challenging indoors sequences demonstrating
accurate SLAM and dense mapping of low texture environments. On existing TUM
benchmark we achieve competitive results with the alternative approaches which
fail in our environments.Comment: International Conference on Intelligent Robots and Systems (IROS)
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