26,164 research outputs found
A general guide to applying machine learning to computer architecture
The resurgence of machine learning since the late 1990s has been enabled by significant advances in computing performance and the growth of big data. The ability of these algorithms to detect complex patterns in data which are extremely difficult to achieve manually, helps to produce effective predictive models. Whilst computer architects have been accelerating the performance of machine learning algorithms with GPUs and custom hardware, there have been few implementations leveraging these algorithms to improve the computer system performance. The work that has been conducted, however, has produced considerably promising results.
The purpose of this paper is to serve as a foundational base and guide to future computer
architecture research seeking to make use of machine learning models for improving system efficiency.
We describe a method that highlights when, why, and how to utilize machine learning
models for improving system performance and provide a relevant example showcasing the effectiveness of applying machine learning in computer architecture. We describe a process of data
generation every execution quantum and parameter engineering. This is followed by a survey of a
set of popular machine learning models. We discuss their strengths and weaknesses and provide
an evaluation of implementations for the purpose of creating a workload performance predictor
for different core types in an x86 processor. The predictions can then be exploited by a scheduler
for heterogeneous processors to improve the system throughput. The algorithms of focus are
stochastic gradient descent based linear regression, decision trees, random forests, artificial neural
networks, and k-nearest neighbors.This work has been supported by the European Research Council (ERC) Advanced Grant RoMoL (Grant Agreemnt 321253) and by the Spanish Ministry of Science and Innovation (contract TIN 2015-65316P).Peer ReviewedPostprint (published version
When Social Influence Meets Item Inference
Research issues and data mining techniques for product recommendation and
viral marketing have been widely studied. Existing works on seed selection in
social networks do not take into account the effect of product recommendations
in e-commerce stores. In this paper, we investigate the seed selection problem
for viral marketing that considers both effects of social influence and item
inference (for product recommendation). We develop a new model, Social Item
Graph (SIG), that captures both effects in form of hyperedges. Accordingly, we
formulate a seed selection problem, called Social Item Maximization Problem
(SIMP), and prove the hardness of SIMP. We design an efficient algorithm with
performance guarantee, called Hyperedge-Aware Greedy (HAG), for SIMP and
develop a new index structure, called SIG-index, to accelerate the computation
of diffusion process in HAG. Moreover, to construct realistic SIG models for
SIMP, we develop a statistical inference based framework to learn the weights
of hyperedges from data. Finally, we perform a comprehensive evaluation on our
proposals with various baselines. Experimental result validates our ideas and
demonstrates the effectiveness and efficiency of the proposed model and
algorithms over baselines.Comment: 12 page
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Explanation-based learning for diagnosis
Diagnostic expert systems constructed using traditional knowledge-engineering techniques identify malfunctioning components using rules that associate symptoms with diagnoses. Model-based diagnosis (MBD) systems use models of devices to find faults given observations of abnormal behavior. These approaches to diagnosis are complementary. We consider hybrid diagnosis systems that include both associational and model-based diagnostic components. We present results on explanation-based learning (EBL) methods aimed at improving the performance of hybrid diagnostic problem solvers. We describe two architectures called EBL_IA and EBL(p). EBL_IA is a form fo "learning in advance" that pre-compiles models into associations. At run-time the diagnostic system is purely associational. In EBL(p), the run-time diagnosis system contains associational, MBD, and EBL components. Learned associational rules are preferred but when they are incomplete they may produce too many incorrect diagnoses. When errors cause performance to dip below a give threshold p, EBL(p) activates MBD and explanation-based "learning while doing". We present results of empirical studies comparing MBD without learning versus EBL_IA and EBL(p). The main conclusions are as follows. EBL_IA is superior when it is feasible but it is not feasible for large devices. EBL(p) can speed-up MBD and scale-up to larger devices in situations where perfect accuracy is not required
Marvin: A Heuristic Search Planner with Online Macro-Action Learning
This paper describes Marvin, a planner that competed in the Fourth
International Planning Competition (IPC 4). Marvin uses
action-sequence-memoisation techniques to generate macro-actions, which are
then used during search for a solution plan. We provide an overview of its
architecture and search behaviour, detailing the algorithms used. We also
empirically demonstrate the effectiveness of its features in various planning
domains; in particular, the effects on performance due to the use of
macro-actions, the novel features of its search behaviour, and the native
support of ADL and Derived Predicates
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