4 research outputs found

    Designing mobile experiences for collocated interaction

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    Many of our everyday social interactions involve mobile devices. Yet, these tend to only provide good support for distributed social interactions. Although much HCI and CSCW research has explored how we might support collocated, face-to-face situations using mobile devices, much of this work exists as isolated exemplars of technical systems and / or interaction designs. This paper draws on a range of such exemplars to develop a practical design framework intended for guiding the design of new mobile experiences for collocated interaction as well as analysing existing ones. Our framework provides four relational perspectives for designing the complex interplay between: the social situation in which it takes place; the technology used and the mechanics inscribed; the physical environment; and the temporal elements of design. Moreover, each perspective is features some core properties, which are highly relevant when designing these systems. As part of presenting the framework we also explain the process of its construction along with practical advice on how to read and apply it

    Designing Mobile Experiences for Collocated Interaction

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    Many of our everyday social interactions involve mobile devices. Yet, these tend to only provide good support for distributed social interactions. Although much HCI and CSCW research has explored how we might support collocated, face-to-face situations using mobile devices, much of this work exists as isolated exemplars of technical systems or interaction designs. This paper draws on a range of such exemplars to develop a practical design framework intended for guiding the design of new mobile experiences for collocated interaction as well as analysing existing ones. Our framework provides four relational perspectives for designing the complex interplay between: the social situation in which it takes place; the technology used and the mechanics inscribed; the physical environment; and the temporal elements of design. Moreover, each perspective features some core properties, which are highly relevant when designing these systems. As part of presenting the framework we also explain the process of its construction along with practical advice on how to read and apply it

    Ethnomethodology and the visual : practices of looking, visualization, and embodied action

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    The chapter considers the relevance of ethnomethodology for visual studies through an examination of selected studies. Ethnomethodology’s distinctive contribution to visual studies arises from its unremitting concern to analyse the specific details of social practices as they are enacted in situ. The essential observability of the details of these practices is the point of departure for ethnomethodology’s interest in how ordinary practices are produced and recognized by members of society. The chapter examines how ethnomethodological research studies address the visual dimension. Its orientation is broadly historical and methodological. We stress the role of technical developments that have facilitated the recording of the visual specifics of social practices. The impact of Goodwin’s enormously productive notion of ‘professional vision’ is traced. Our chapter shows the continuing relevance of ethnomethodological studies of the visual in light of current empirical and theoretical preoccupations with materiality and embodiment

    ECSCW 2013 Adjunct Proceedings The 13th European Conference on Computer Supported Cooperative Work 21 - 25. September 2013, Paphos, Cyprus

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    This volume presents the adjunct proceedings of ECSCW 2013.While the proceedings published by Springer Verlag contains the core of the technical program, namely the full papers, the adjunct proceedings includes contributions on work in progress, workshops and master classes, demos and videos, the doctoral colloquium, and keynotes, thus indicating what our field may become in the future
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