40,396 research outputs found

    Web interfaces to enhance CAL materials: Case studies from law and statistics

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    One impact of the ā€˜information ageā€™ is that a variety of new learning resources have become available to both students and tutors. Using these resources effectively and with a sound pedagogical basis presents a whole array of issues for teaching professionals. In this paper the authors describe the development and implementation of a Web interface to existing computerā€based learning materials in an attempt to enhance the student learning experience. Although the innovations occurred in two very different disciplines ā€statistics and law ā€ there are common lessons to be learned about the process of learning and the use of technology

    Childrenā€™s information retrieval: beyond examining search strategies and interfaces

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    The study of childrenā€™s information retrieval is still for the greater part untouched territory. Meanwhile, children can become lost in the digital information world, because they are confronted with search interfaces, both designed by and for adults. Most current research on childrenā€™s information retrieval focuses on examining childrenā€™s search performance on existing search interfaces to determine what kind of interfaces are suitable for childrenā€™s search behaviour. However, to discover the true nature of childrenā€™s search behaviour, we state that research has to go beyond examining search strategies used with existing search interfaces by examining childrenā€™s cognitive processes during information-seeking. A paradigm of childrenā€™s information retrieval should provide an overview of all the components beyond search interfaces and search strategies that are part of childrenā€™s information retrieval process. Better understanding of the nature of childrenā€™s search behaviour can help adults design interfaces and information retrieval systems that both support childrenā€™s natural search strategies and help them find their way in the digital information world

    Emerging technologies for learning report (volume 3)

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    CGAMES'2009

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