72 research outputs found

    Ear-to-ear Capture of Facial Intrinsics

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    We present a practical approach to capturing ear-to-ear face models comprising both 3D meshes and intrinsic textures (i.e. diffuse and specular albedo). Our approach is a hybrid of geometric and photometric methods and requires no geometric calibration. Photometric measurements made in a lightstage are used to estimate view dependent high resolution normal maps. We overcome the problem of having a single photometric viewpoint by capturing in multiple poses. We use uncalibrated multiview stereo to estimate a coarse base mesh to which the photometric views are registered. We propose a novel approach to robustly stitching surface normal and intrinsic texture data into a seamless, complete and highly detailed face model. The resulting relightable models provide photorealistic renderings in any view

    SfSNet: Learning Shape, Reflectance and Illuminance of Faces in the Wild

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    We present SfSNet, an end-to-end learning framework for producing an accurate decomposition of an unconstrained human face image into shape, reflectance and illuminance. SfSNet is designed to reflect a physical lambertian rendering model. SfSNet learns from a mixture of labeled synthetic and unlabeled real world images. This allows the network to capture low frequency variations from synthetic and high frequency details from real images through the photometric reconstruction loss. SfSNet consists of a new decomposition architecture with residual blocks that learns a complete separation of albedo and normal. This is used along with the original image to predict lighting. SfSNet produces significantly better quantitative and qualitative results than state-of-the-art methods for inverse rendering and independent normal and illumination estimation.Comment: Accepted to CVPR 2018 (Spotlight

    A Morphable Face Albedo Model

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    In this paper, we bring together two divergent strands of research: photometric face capture and statistical 3D face appearance modelling. We propose a novel lightstage capture and processing pipeline for acquiring ear-to-ear, truly intrinsic diffuse and specular albedo maps that fully factor out the effects of illumination, camera and geometry. Using this pipeline, we capture a dataset of 50 scans and combine them with the only existing publicly available albedo dataset (3DRFE) of 23 scans. This allows us to build the first morphable face albedo model. We believe this is the first statistical analysis of the variability of facial specular albedo maps. This model can be used as a plug in replacement for the texture model of the Basel Face Model (BFM) or FLAME and we make the model publicly available. We ensure careful spectral calibration such that our model is built in a linear sRGB space, suitable for inverse rendering of images taken by typical cameras. We demonstrate our model in a state of the art analysis-by-synthesis 3DMM fitting pipeline, are the first to integrate specular map estimation and outperform the BFM in albedo reconstruction.Comment: CVPR 202

    A Morphable Face Albedo Model

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    Coping with Data Scarcity in Deep Learning and Applications for Social Good

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    The recent years are experiencing an extremely fast evolution of the Computer Vision and Machine Learning fields: several application domains benefit from the newly developed technologies and industries are investing a growing amount of money in Artificial Intelligence. Convolutional Neural Networks and Deep Learning substantially contributed to the rise and the diffusion of AI-based solutions, creating the potential for many disruptive new businesses. The effectiveness of Deep Learning models is grounded by the availability of a huge amount of training data. Unfortunately, data collection and labeling is an extremely expensive task in terms of both time and costs; moreover, it frequently requires the collaboration of domain experts. In the first part of the thesis, I will investigate some methods for reducing the cost of data acquisition for Deep Learning applications in the relatively constrained industrial scenarios related to visual inspection. I will primarily assess the effectiveness of Deep Neural Networks in comparison with several classical Machine Learning algorithms requiring a smaller amount of data to be trained. Hereafter, I will introduce a hardware-based data augmentation approach, which leads to a considerable performance boost taking advantage of a novel illumination setup designed for this purpose. Finally, I will investigate the situation in which acquiring a sufficient number of training samples is not possible, in particular the most extreme situation: zero-shot learning (ZSL), which is the problem of multi-class classification when no training data is available for some of the classes. Visual features designed for image classification and trained offline have been shown to be useful for ZSL to generalize towards classes not seen during training. Nevertheless, I will show that recognition performances on unseen classes can be sharply improved by learning ad hoc semantic embedding (the pre-defined list of present and absent attributes that represent a class) and visual features, to increase the correlation between the two geometrical spaces and ease the metric learning process for ZSL. In the second part of the thesis, I will present some successful applications of state-of-the- art Computer Vision, Data Analysis and Artificial Intelligence methods. I will illustrate some solutions developed during the 2020 Coronavirus Pandemic for controlling the disease vii evolution and for reducing virus spreading. I will describe the first publicly available dataset for the analysis of face-touching behavior that we annotated and distributed, and I will illustrate an extensive evaluation of several computer vision methods applied to the produced dataset. Moreover, I will describe the privacy-preserving solution we developed for estimating the \u201cSocial Distance\u201d and its violations, given a single uncalibrated image in unconstrained scenarios. I will conclude the thesis with a Computer Vision solution developed in collaboration with the Egyptian Museum of Turin for digitally unwrapping mummies analyzing their CT scan, to support the archaeologists during mummy analysis and avoiding the devastating and irreversible process of physically unwrapping the bandages for removing amulets and jewels from the body
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