25,635 research outputs found

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Let Cognitive Radios Imitate: Imitation-based Spectrum Access for Cognitive Radio Networks

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    In this paper, we tackle the problem of opportunistic spectrum access in large-scale cognitive radio networks, where the unlicensed Secondary Users (SU) access the frequency channels partially occupied by the licensed Primary Users (PU). Each channel is characterized by an availability probability unknown to the SUs. We apply evolutionary game theory to model the spectrum access problem and develop distributed spectrum access policies based on imitation, a behavior rule widely applied in human societies consisting of imitating successful behavior. We first develop two imitation-based spectrum access policies based on the basic Proportional Imitation (PI) rule and the more advanced Double Imitation (DI) rule given that a SU can imitate any other SUs. We then adapt the proposed policies to a more practical scenario where a SU can only imitate the other SUs operating on the same channel. A systematic theoretical analysis is presented for both scenarios on the induced imitation dynamics and the convergence properties of the proposed policies to an imitation-stable equilibrium, which is also the ϵ\epsilon-optimum of the system. Simple, natural and incentive-compatible, the proposed imitation-based spectrum access policies can be implemented distributedly based on solely local interactions and thus is especially suited in decentralized adaptive learning environments as cognitive radio networks

    Cross-layer distributed power control: A repeated games formulation to improve the sum energy-efficiency

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    The main objective of this work is to improve the energy-efficiency (EE) of a multiple access channel (MAC) system, through power control, in a distributed manner. In contrast with many existing works on energy-efficient power control, which ignore the possible presence of a queue at the transmitter, we consider a new generalized cross-layer EE metric. This approach is relevant when the transmitters have a non-zero energy cost even when the radiated power is zero and takes into account the presence of a finite packet buffer and packet arrival at the transmitter. As the Nash equilibrium (NE) is an energy-inefficient solution, the present work aims at overcoming this deficit by improving the global energy-efficiency. Indeed, as the considered system has multiple agencies each with their own interest, the performance metric reflecting the individual interest of each decision maker is the global energy-efficiency defined then as the sum over individual energy-efficiencies. Repeated games (RG) are investigated through the study of two dynamic games (finite RG and discounted RG), whose equilibrium is defined when introducing a new operating point (OP), Pareto-dominating the NE and relying only on individual channel state information (CSI). Accordingly, closed-form expressions of the minimum number of stages of the game for finite RG (FRG) and the maximum discount factor of the discounted RG (DRG) were established. The cross-layer model in the RG formulation leads to achieving a shorter minimum number of stages in the FRG even for higher number of users. In addition, the social welfare (sum of utilities) in the DRG decreases slightly with the cross-layer model when the number of users increases while it is reduced considerably with the Goodman model. Finally, we show that in real systems with random packet arrivals, the cross-layer power control algorithm outperforms the Goodman algorithm.Comment: 36 pages, single column draft forma

    Co-primary inter-operator spectrum sharing over a limited spectrum pool using repeated games

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    We consider two small cell operators deployed in the same geographical area, sharing spectrum resources from a common pool. A method is investigated to coordinate the utilization of the spectrum pool without monetary transactions and without revealing operator-specific information to other parties. For this, we construct a protocol based on asking and receiving spectrum usage favors by the operators, and keeping a book of the favors. A spectrum usage favor is exchanged between the operators if one is asking for a permission to use some of the resources from the pool on an exclusive basis, and the other is willing to accept that. As a result, the proposed method does not force an operator to take action. An operator with a high load may take spectrum usage favors from an operator that has few users to serve, and it is likely to return these favors in the future to show a cooperative spirit and maintain reciprocity. We formulate the interactions between the operators as a repeated game and determine rules to decide whether to ask or grant a favor at each stage game. We illustrate that under frequent network load variations, which are expected to be prominent in small cell deployments, both operators can attain higher user rates as compared to the case of no coordination of the resource utilization.Comment: To be published in proceedings of IEEE International Conference on Communications (ICC) at London, Jun. 201
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