3,968 research outputs found

    A control theoretic approach to achieve proportional fairness in 802.11e EDCA WLANs

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    This paper considers proportional fairness amongst ACs in an EDCA WLAN for provision of distinct QoS requirements and priority parameters. A detailed theoretical analysis is provided to derive the optimal station attempt probability which leads to a proportional fair allocation of station throughputs. The desirable fairness can be achieved using a centralised adaptive control approach. This approach is based on multivariable statespace control theory and uses the Linear Quadratic Integral (LQI) controller to periodically update CWmin till the optimal fair point of operation. Performance evaluation demonstrates that the control approach has high accuracy performance and fast convergence speed for general network scenarios. To our knowledge this might be the first time that a closed-loop control system is designed for EDCA WLANs to achieve proportional fairness

    A Dynamic Multimedia User-Weight Classification Scheme for IEEE_802.11 WLANs

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    In this paper we expose a dynamic traffic-classification scheme to support multimedia applications such as voice and broadband video transmissions over IEEE 802.11 Wireless Local Area Networks (WLANs). Obviously, over a Wi-Fi link and to better serve these applications - which normally have strict bounded transmission delay or minimum link rate requirement - a service differentiation technique can be applied to the media traffic transmitted by the same mobile node using the well-known 802.11e Enhanced Distributed Channel Access (EDCA) protocol. However, the given EDCA mode does not offer user differentiation, which can be viewed as a deficiency in multi-access wireless networks. Accordingly, we propose a new inter-node priority access scheme for IEEE 802.11e networks which is compatible with the EDCA scheme. The proposed scheme joins a dynamic user-weight to each mobile station depending on its outgoing data, and therefore deploys inter-node priority for the channel access to complement the existing EDCA inter-frame priority. This provides efficient quality of service control across multiple users within the same coverage area of an access point. We provide performance evaluations to compare the proposed access model with the basic EDCA 802.11 MAC protocol mode to elucidate the quality improvement achieved for multimedia communication over 802.11 WLANs.Comment: 15 pages, 8 figures, 3 tables, International Journal of Computer Networks & Communications (IJCNC

    Adaptive medium access control for VoIP services in IEEE 802.11 WLANs

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    Abstract- Voice over Internet Protocol (VoIP) is an important service with strict Quality-of-Service (QoS) requirements in Wireless Local Area Networks (WLANs). The popular Distributed Coordination Function (DCF) of IEEE 802.11 Medium Access Control (MAC) protocol adopts a Binary Exponential Back-off (BEB) procedure to reduce the packet collision probability in WLANs. In DCF, the size of contention window is doubled upon a collision regardless of the network loads. This paper presents an adaptive MAC scheme to improve the QoS of VoIP in WLANs. This scheme applies a threshold of the collision rate to switch between two different functions for increasing the size of contention window based on the status of network loads. The performance of this scheme is investigated and compared to the original DCF using the network simulator NS-2. The performance results reveal that the adaptive scheme is able to achieve the higher throughput and medium utilization as well as lower access delay and packet loss probability than the original DCF

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Reducing false wake-up in contention-based wake-up control of wireless LANs

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    This paper studies the potential problem and performance when tightly integrating a low power wake-up radio (WuR) and a power-hungry wireless LAN (WLAN) module for energy efficient channel access. In this model, a WuR monitors the channel, performs carrier sense, and activates its co-located WLAN module when the channel becomes ready for transmission. Different from previous methods, the node that will be activated is not decided in advance, but decided by distributed contention. Because of the wake-up latency of WLAN modules, multiple nodes may be falsely activated, except the node that will actually transmit. This is called a false wake-up problem and it is solved from three aspects in this work: (i) resetting backoff counter of each node in a way as if it is frozen in a wake-up period, (ii) reducing false wake-up time by immediately putting a WLAN module into sleep once a false wake-up is inferred, and (iii) reducing false wake-up probability by adjusting contention window. Analysis shows that false wake-ups, instead of collisions, become the dominant energy overhead. Extensive simulations confirm that the proposed method (WuR-ESOC) effectively reduces energy overhead, by up to 60% compared with state-of-the-arts, achieving a better tradeoff between throughput and energy consumption
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