7,421 research outputs found

    Dynamic Programming Approximations for Partially Observable Stochastic Games

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    Partially observable stochastic games (POSGs) provide a rich mathematical framework for planning under uncertainty by a group of agents. However, this modeling advantage comes with a price, namely a high computational cost. Solving POSGs optimally quickly becomes intractable after a few decision cycles. Our main contribution is to provide bounded approximation techniques, which enable us to scale POSG algorithms by several orders of magnitude. We study both the POSG model and its cooperative counterpart, DEC-POMDP. Experiments on a number of problems confirm the scalability of our approach while still providing useful policies

    Zero-Sum Stochastic Games with Partial Information and Average Payoff

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    We consider discrete time partially observable zero-sum stochastic game with average payoff criterion. We study the game using an equivalent completely observable game. We show that the game has a value and also we come up with a pair of optimal strategies for both the players.Comment: Journal of Optimization Theory and Applications, 201

    Markov Decision Processes with Applications in Wireless Sensor Networks: A Survey

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    Wireless sensor networks (WSNs) consist of autonomous and resource-limited devices. The devices cooperate to monitor one or more physical phenomena within an area of interest. WSNs operate as stochastic systems because of randomness in the monitored environments. For long service time and low maintenance cost, WSNs require adaptive and robust methods to address data exchange, topology formulation, resource and power optimization, sensing coverage and object detection, and security challenges. In these problems, sensor nodes are to make optimized decisions from a set of accessible strategies to achieve design goals. This survey reviews numerous applications of the Markov decision process (MDP) framework, a powerful decision-making tool to develop adaptive algorithms and protocols for WSNs. Furthermore, various solution methods are discussed and compared to serve as a guide for using MDPs in WSNs

    Partially Observed Non-linear Risk-sensitive Optimal Stopping Control for Non-linear Discrete-time Systems

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    In this paper we introduce and solve the partially observed optimal stopping non-linear risk-sensitive stochastic control problem for discrete-time non-linear systems. The presented results are closely related to previous results for finite horizon partially observed risk-sensitive stochastic control problem. An information state approach is used and a new (three-way) separation principle established that leads to a forward dynamic programming equation and a backward dynamic programming inequality equation (both infinite dimensional). A verification theorem is given that establishes the optimal control and optimal stopping time. The risk-neutral optimal stopping stochastic control problem is also discussed

    microPhantom: Playing microRTS under uncertainty and chaos

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    This competition paper presents microPhantom, a bot playing microRTS and participating in the 2020 microRTS AI competition. microPhantom is based on our previous bot POAdaptive which won the partially observable track of the 2018 and 2019 microRTS AI competitions. In this paper, we focus on decision-making under uncertainty, by tackling the Unit Production Problem with a method based on a combination of Constraint Programming and decision theory. We show that using our method to decide which units to train improves significantly the win rate against the second-best microRTS bot from the partially observable track. We also show that our method is resilient in chaotic environments, with a very small loss of efficiency only. To allow replicability and to facilitate further research, the source code of microPhantom is available, as well as the Constraint Programming toolkit it uses

    Structure in the Value Function of Two-Player Zero-Sum Games of Incomplete Information

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    Zero-sum stochastic games provide a rich model for competitive decision making. However, under general forms of state uncertainty as considered in the Partially Observable Stochastic Game (POSG), such decision making problems are still not very well understood. This paper makes a contribution to the theory of zero-sum POSGs by characterizing structure in their value function. In particular, we introduce a new formulation of the value function for zs-POSGs as a function of the "plan-time sufficient statistics" (roughly speaking the information distribution in the POSG), which has the potential to enable generalization over such information distributions. We further delineate this generalization capability by proving a structural result on the shape of value function: it exhibits concavity and convexity with respect to appropriately chosen marginals of the statistic space. This result is a key pre-cursor for developing solution methods that may be able to exploit such structure. Finally, we show how these results allow us to reduce a zs-POSG to a "centralized" model with shared observations, thereby transferring results for the latter, narrower class, to games with individual (private) observations
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