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The Future of Retail Operations
Retailing consists of all the activities associated with the selling of goods to the final consumer. In this article, we review the research on retail operations published in Manufacturing & Service Operations Research (M&SOM) since 1999. We then discuss the current retail landscape and the new research directions it offers, in which M&SOM can play a prominent role
Computational Mechanism Design: A Call to Arms
Game theory has developed powerful tools for analyzing decision making in systems with multiple autonomous actors. These tools, when tailored to computational settings, provide a foundation for building multiagent software systems. This tailoring gives rise to the field of computational mechanism design, which applies economic principles to computer systems design
Show Me the Money: Dynamic Recommendations for Revenue Maximization
Recommender Systems (RS) play a vital role in applications such as e-commerce
and on-demand content streaming. Research on RS has mainly focused on the
customer perspective, i.e., accurate prediction of user preferences and
maximization of user utilities. As a result, most existing techniques are not
explicitly built for revenue maximization, the primary business goal of
enterprises. In this work, we explore and exploit a novel connection between RS
and the profitability of a business. As recommendations can be seen as an
information channel between a business and its customers, it is interesting and
important to investigate how to make strategic dynamic recommendations leading
to maximum possible revenue. To this end, we propose a novel \model that takes
into account a variety of factors including prices, valuations, saturation
effects, and competition amongst products. Under this model, we study the
problem of finding revenue-maximizing recommendation strategies over a finite
time horizon. We show that this problem is NP-hard, but approximation
guarantees can be obtained for a slightly relaxed version, by establishing an
elegant connection to matroid theory. Given the prohibitively high complexity
of the approximation algorithm, we also design intelligent heuristics for the
original problem. Finally, we conduct extensive experiments on two real and
synthetic datasets and demonstrate the efficiency, scalability, and
effectiveness our algorithms, and that they significantly outperform several
intuitive baselines.Comment: Conference version published in PVLDB 7(14). To be presented in the
VLDB Conference 2015, in Hawaii. This version gives a detailed submodularity
proo
Smart Pricing: Linking Pricing Decisions with Operational Insights
The past decade has seen a virtual explosion of information about customers and their preferences. This information potentially allows companies to increase their revenues, in particular since modern technology enables price changes to be effected at minimal cost. At the same time, companies have taken major strides in understanding and managing the dynamics of the supply chain, both their internal operations and their relationships with supply chain partners. These two developments are narrowly intertwined. Pricing decisions have a direct effect on operations and visa versa. Yet, the systematic integration of operational and marketing insights is in an emerging stage, both in academia and in business practice. This article reviews a number of key linkages between pricing and operations. In particular, it highlights different drivers for dynamic pricing strategies. Through the discussion of key references and related software developments we aim to provide a snapshot into a rich and evolving field.supply chain management;inventory;capacity;dynamic pricing;operations-marketing interface
Serving foreign markets by local production : strategic alternatives
Includes bibliographical references (p. 19-20)
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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