12,780 research outputs found

    Improving latency tolerance of multithreading through decoupling

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    The increasing hardware complexity of dynamically scheduled superscalar processors may compromise the scalability of this organization to make an efficient use of future increases in transistor budget. SMT processors, designed over a superscalar core, are therefore directly concerned by this problem. The article presents and evaluates a novel processor microarchitecture which combines two paradigms: simultaneous multithreading and access/execute decoupling. Since its decoupled units issue instructions in order, this architecture is significantly less complex, in terms of critical path delays, than a centralized out-of-order design, and it is more effective for future growth in issue-width and clock speed. We investigate how both techniques complement each other. Since decoupling features an excellent memory latency hiding efficiency, the large amount of parallelism exploited by multithreading may be used to hide the latency of functional units and keep them fully utilized. The study shows that, by adding decoupling to a multithreaded architecture, fewer threads are needed to achieve maximum throughput. Therefore, in addition to the obvious hardware complexity reduction, it places lower demands on the memory system. The study also reveals that multithreading by itself exhibits little memory latency tolerance. Results suggest that most of the latency hiding effectiveness of SMT architectures comes from the dynamic scheduling. On the other hand, decoupling is very effective at hiding memory latency. An increase in the cache miss penalty from 1 to 32 cycles reduces the performance of a 4-context multithreaded decoupled processor by less than 2 percent. For the nondecoupled multithreaded processor, the loss of performance is about 23 percent.Peer ReviewedPostprint (published version

    A Decoupled 3D Facial Shape Model by Adversarial Training

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    Data-driven generative 3D face models are used to compactly encode facial shape data into meaningful parametric representations. A desirable property of these models is their ability to effectively decouple natural sources of variation, in particular identity and expression. While factorized representations have been proposed for that purpose, they are still limited in the variability they can capture and may present modeling artifacts when applied to tasks such as expression transfer. In this work, we explore a new direction with Generative Adversarial Networks and show that they contribute to better face modeling performances, especially in decoupling natural factors, while also achieving more diverse samples. To train the model we introduce a novel architecture that combines a 3D generator with a 2D discriminator that leverages conventional CNNs, where the two components are bridged by a geometry mapping layer. We further present a training scheme, based on auxiliary classifiers, to explicitly disentangle identity and expression attributes. Through quantitative and qualitative results on standard face datasets, we illustrate the benefits of our model and demonstrate that it outperforms competing state of the art methods in terms of decoupling and diversity.Comment: camera-ready version for ICCV'1

    Instruction fetch architectures and code layout optimizations

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    The design of higher performance processors has been following two major trends: increasing the pipeline depth to allow faster clock rates, and widening the pipeline to allow parallel execution of more instructions. Designing a higher performance processor implies balancing all the pipeline stages to ensure that overall performance is not dominated by any of them. This means that a faster execution engine also requires a faster fetch engine, to ensure that it is possible to read and decode enough instructions to keep the pipeline full and the functional units busy. This paper explores the challenges faced by the instruction fetch stage for a variety of processor designs, from early pipelined processors, to the more aggressive wide issue superscalars. We describe the different fetch engines proposed in the literature, the performance issues involved, and some of the proposed improvements. We also show how compiler techniques that optimize the layout of the code in memory can be used to improve the fetch performance of the different engines described Overall, we show how instruction fetch has evolved from fetching one instruction every few cycles, to fetching one instruction per cycle, to fetching a full basic block per cycle, to several basic blocks per cycle: the evolution of the mechanism surrounding the instruction cache, and the different compiler optimizations used to better employ these mechanisms.Peer ReviewedPostprint (published version

    The synergy of multithreading and access/execute decoupling

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    This work presents and evaluates a novel processor microarchitecture which combines two paradigms: access/execute decoupling and simultaneous multithreading. We investigate how both techniques complement each other: while decoupling features an excellent memory latency hiding efficiency, multithreading supplies the in-order issue stage with enough ILP to hide the functional unit latencies. Its partitioned layout, together with its in-order issue policy makes it potentially less complex, in terms of critical path delays, than a centralized out-of-order design, to support future growths in issue-width and clock speed. The simulations show that by adding decoupling to a multithreaded architecture, its miss latency tolerance is sharply increased and in addition, it needs fewer threads to achieve maximum throughput, especially for a large miss latency. Fewer threads result in a hardware complexity reduction and lower demands on the memory system, which becomes a critical resource for large miss latencies, since bandwidth may become a bottleneck.Peer ReviewedPostprint (published version

    A case for merging the ILP and DLP paradigms

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    The goal of this paper is to show that instruction level parallelism (ILP) and data-level parallelism (DLP) can be merged in a single architecture to execute vectorizable code at a performance level that can not be achieved using either paradigm on its own. We will show that the combination of the two techniques yields very high performance at a low cost and a low complexity. We will show that this architecture can reach a performance equivalent to a superscalar processor that sustained 10 instructions per cycle. We will see that the machine exploiting both types of parallelism improves upon the ILP-only machine by factors of 1.5-1.8. We also present a study on the scalability of both paradigms and show that, when we increase resources to reach a 16-issue machine, the advantage of the ILP+DLP machine over the ILP-only machine increases up to 2.0-3.45. While the peak achieved IPC for the ILP machine is 4, the ILP+DLP machine exceeds 10 instructions per cycle.Peer ReviewedPostprint (published version
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