332 research outputs found

    Dexterous manipulation of unknown objects using virtual contact points

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    The manipulation of unknown objects is a problem of special interest in robotics since it is not always possible to have exact models of the objects with which the robot interacts. This paper presents a simple strategy to manipulate unknown objects using a robotic hand equipped with tactile sensors. The hand configurations that allow the rotation of an unknown object are computed using only tactile and kinematic information, obtained during the manipulation process and reasoning about the desired and real positions of the fingertips during the manipulation. This is done taking into account that the desired positions of the fingertips are not physically reachable since they are located in the interior of the manipulated object and therefore they are virtual positions with associated virtual contact points. The proposed approach was satisfactorily validated using three fingers of an anthropomorphic robotic hand (Allegro Hand), with the original fingertips replaced by tactile sensors (WTS-FT). In the experimental validation, several everyday objects with different shapes were successfully manipulated, rotating them without the need of knowing their shape or any other physical property.Peer ReviewedPostprint (author's final draft

    Novi mehanizam za pasivno-dinamičnu manipulaciju objektom duĆŸ zakrivljenog puta

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    Object manipulation is a basic task in robotics and automation. Active manipulation by grasp is conventional approach in object manipulation. However, in many cases, grasp-less manipulation can be beneficial in terms of cost, minimalism and extension of workspace. On the other hand passive mechanisms are advantageous from the energy saving viewpoint. In this paper we combine these ideas to develop a dynamic passive object manipulation mechanism to achieve manipulation in more than one dimension and simultaneously change position and orientation of the object. In developed mechanism the manipulation platform is a simple inclined surface. The object is composed of two wheels with different radiuses and an axle connecting the wheels to each other. The object moves passively along a circular path on the platform. Kinematic equations of the motion are devised, dynamic analyses are performed and no-slippage conditions are extracted. Modelling in CATIA and simulations in MSC.ADAMS are performed and experimental set up is built to verify the analysis.Manipulacija objektom je osnovni zadatak u robotici i automatici.Aktivna manipulacija hvatom predstavlja konvencionalan prostup manipulaciji objektom. Ipak, u mnogim slučajevima, manipulacija objektom bez hvata moĆŸe biti korisna u smislu troĆĄkova, minimalizma i proĆĄirenja radnom prostora.S druge strane, pasivni mehanizmi posjeduju prednosti iz perspektive uĆĄtede energije. U ovom radu mi kombiniramo ove ideje kako bismo razvili dinamično-pasivni mehanizam za manipulaciju objektom u svrhu postizanja manipulacije u viĆĄe od jedne dimenzije i simultano mijenjali poziciju i orijentaciju objekta. U razvijenom mehanizmu platforma za manipulaciju sastoji se od jednostavne nagnute plohe. Objekt se sastoji od dvaju kotača različitih radijusa i jedne osi koja spaja kotače. Objekt se kreće pasivno duĆŸ zakrivljenog puta na platformi.Postaljene su jednadĆŸbe kinematike gibanja, te je analizirana dinamika, dok je klizanje zanemareno. U svrhu verifikacije analize izrađen je model eksperimentalnog postava u CATIA-i te su provedene simulacije koriĆĄtenjem MSC.ADAMS alata

    Manipulation of unknown objects to improve the grasp quality using tactile information

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    This work presents a novel and simple approach in the area of manipulation of unknown objects considering both geometric and mechanical constraints of the robotic hand. Starting with an initial blind grasp, our method improves the grasp quality through manipulation considering the three common goals of the manipulation process: improving the hand configuration, the grasp quality and the object positioning, and, at the same time, prevents the object from falling. Tactile feedback is used to obtain local information of the contacts between the fingertips and the object, and no additional exteroceptive feedback sources are considered in the approach. The main novelty of this work lies in the fact that the grasp optimization is performed on-line as a reactive procedure using the tactile and kinematic information obtained during the manipulation. Experimental results are shown to illustrate the efficiency of the approachPeer ReviewedPostprint (published version

    Hybrid motion planning approach for robot dexterous hands

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    This paper presents a manipulation planning approach for robot hands that enables the generation of finger trajectories. The planner is based on a hybrid approach that combines discrete-continuous kinematics using a fully discrete transition system. One of the main contributions of this work consists in the representation of the universe of different submodel combinations, as states in a discrete transition system. The manipulated object geometry is taken into account and the system composed by the object and the hand is modeled as a set of closed kinematical chains. The methodology enables the synthesis of complex manipulation trajectories, when one or more fingers change the contact condition with the object. Contact condition changes include rolling contact, sliding contact, contact loss and contact establishment. Tests were carried out employing a three finger manipulation task in computer simulations and with an experimental setup

    Task-Oriented Contact Optimization for Pushing Manipulation with Mobile Robots

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    This work addresses the problem of transporting an object along a desired planar trajectory by pushing with mobile robots. More specifically, we concentrate on establishing optimal contacts between the object and the robots to execute the given task with minimum effort. We present a task-oriented contact placement optimization strategy for object pushing that allows calculating optimal contact points minimizing the amplitude of forces required to execute the task. Exploiting the optimized contact configuration, a motion controller uses the computed contact forces in feed-forward and position error feedback terms to realize the desired trajectory tracking task. Simulations and real experiments results confirm the validity of our approach

    The power dissipation method and kinematic reducibility of multiple-model robotic systems

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    This paper develops a formal connection between the power dissipation method (PDM) and Lagrangian mechanics, with specific application to robotic systems. Such a connection is necessary for understanding how some of the successes in motion planning and stabilization for smooth kinematic robotic systems can be extended to systems with frictional interactions and overconstrained systems. We establish this connection using the idea of a multiple-model system, and then show that multiple-model systems arise naturally in a number of instances, including those arising in cases traditionally addressed using the PDM. We then give necessary and sufficient conditions for a dynamic multiple-model system to be reducible to a kinematic multiple-model system. We use this result to show that solutions to the PDM are actually kinematic reductions of solutions to the Euler-Lagrange equations. We are particularly motivated by mechanical systems undergoing multiple intermittent frictional contacts, such as distributed manipulators, overconstrained wheeled vehicles, and objects that are manipulated by grasping or pushing. Examples illustrate how these results can provide insight into the analysis and control of physical systems

    A survey of dextrous manipulation

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    technical reportThe development of mechanical end effectors capable of dextrous manipulation is a rapidly growing and quite successful field of research. It has in some sense put the focus on control issues, in particular, how to control these remarkably humanlike manipulators to perform the deft movement that we take for granted in the human hand. The kinematic and control issues surrounding manipulation research are clouded by more basic concerns such as: what is the goal of a manipulation system, is the anthropomorphic or functional design methodology appropriate, and to what degree does the control of the manipulator depend on other sensory systems. This paper examines the potential of creating a general purpose, anthropomorphically motivated, dextrous manipulation system. The discussion will focus on features of the human hand that permit its general usefulness as a manipulator. A survey of machinery designed to emulate these capabilities is presented. Finally, the tasks of grasping and manipulation are examined from the control standpoint to suggest a control paradigm which is descriptive, yet flexible and computationally efficient1
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