238 research outputs found
Footstep Adjustment for Biped Push Recovery on Slippery Surfaces
Despite extensive studies on motion stabilization of bipeds, they still
suffer from the lack of disturbance coping capability on slippery surfaces. In
this paper, a novel controller for stabilizing a bipedal motion in its sagittal
plane is developed with regard to the surface friction limitations. By taking
into account the physical limitation of the surface in the stabilization trend,
a more advanced level of reliability is achieved that provides higher
functionalities such as push recovery on low-friction surfaces and prevents the
stabilizer from overreacting. The discrete event-based strategy consists of
modifying the step length and time period at the beginning of each footstep in
order to reestablish stability necessary conditions while taking into account
the surface friction limitation as a constraint to prevent slippage. Adjusting
footsteps to prevent slippage in confronting external disturbances is perceived
as a novel strategy for keeping stability, quite similar to human reaction. The
developed methodology consists of rough closed-form solutions utilizing
elementary math operations for obtaining the control inputs, allowing to reach
a balance between convergence and computational cost, which is quite suitable
for real-time operations even with modest computational hardware. Several
numerical simulations, including push recovery and switching between different
gates on low-friction surfaces, are performed to demonstrate the effectiveness
of the proposed controller. In correlation with human-gait experience, the
results also reveal some physical aspects favoring stability and the fact of
switching between gaits to reduce the risk of falling in confronting different
conditions.Comment: for associated simulation video, see https://youtu.be/BWzUgHGdl3
Ground reference points adjustment scheme for biped walking on uneven terrain
Ph.DDOCTOR OF PHILOSOPH
3LP: a linear 3D-walking model including torso and swing dynamics
In this paper, we present a new model of biped locomotion which is composed
of three linear pendulums (one per leg and one for the whole upper body) to
describe stance, swing and torso dynamics. In addition to double support, this
model has different actuation possibilities in the swing hip and stance ankle
which could be widely used to produce different walking gaits. Without the need
for numerical time-integration, closed-form solutions help finding periodic
gaits which could be simply scaled in certain dimensions to modulate the motion
online. Thanks to linearity properties, the proposed model can provide a
computationally fast platform for model predictive controllers to predict the
future and consider meaningful inequality constraints to ensure feasibility of
the motion. Such property is coming from describing dynamics with joint torques
directly and therefore, reflecting hardware limitations more precisely, even in
the very abstract high level template space. The proposed model produces
human-like torque and ground reaction force profiles and thus, compared to
point-mass models, it is more promising for precise control of humanoid robots.
Despite being linear and lacking many other features of human walking like CoM
excursion, knee flexion and ground clearance, we show that the proposed model
can predict one of the main optimality trends in human walking, i.e. nonlinear
speed-frequency relationship. In this paper, we mainly focus on describing the
model and its capabilities, comparing it with human data and calculating
optimal human gait variables. Setting up control problems and advanced
biomechanical analysis still remain for future works.Comment: Journal paper under revie
Humanoid Robot Soccer Locomotion and Kick Dynamics: Open Loop Walking, Kicking and Morphing into Special Motions on the Nao Robot
Striker speed and accuracy in the RoboCup (SPL) international robot soccer league is becoming
increasingly important as the level of play rises. Competition around the ball is now decided in a
matter of seconds. Therefore, eliminating any wasted actions or motions is crucial when attempting to
kick the ball.
It is common to see a discontinuity between walking and kicking where a robot will return to an
initial pose in preparation for the kick action. In this thesis we explore the removal of this behaviour
by developing a transition gait that morphs the walk directly into the kick back swing pose. The
solution presented here is targeted towards the use of the Aldebaran walk for the Nao robot.
The solution we develop involves the design of a central pattern generator to allow for controlled
steps with realtime accuracy, and a phase locked loop method to synchronise with the Aldebaran walk
so that precise step length control can be activated when required. An open loop trajectory mapping
approach is taken to the walk that is stabilized statically through the use of a phase varying joint
holding torque technique. We also examine the basic princples of open loop walking, focussing on the
commonly overlooked frontal plane motion.
The act of kicking itself is explored both analytically and empirically, and solutions are provided
that are versatile and powerful. Included as an appendix, the broader matter of striker behaviour
(process of goal scoring) is reviewed and we present a velocity control algorithm that is very accurate
and efficient in terms of speed of execution
Analytic and Learned Footstep Control for Robust Bipedal Walking
Bipedal walking is a complex, balance-critical whole-body motion with inherently unstable inverted pendulum-like dynamics. Strong disturbances must be quickly responded to by altering the walking motion and placing the next step in the right place at the right time. Unfortunately, the high number of degrees of freedom of the humanoid body makes the fast computation of well-placed steps a particularly challenging task. Sensor noise, imprecise actuation, and latency in the sensomotoric feedback loop impose further challenges when controlling real hardware. This dissertation addresses these challenges and describes a method of generating a robust walking motion for bipedal robots. Fast modification of footstep placement and timing allows agile control of the walking velocity and the absorption of strong disturbances. In a divide and conquer manner, the concepts of motion and balance are solved separately from each other, and consolidated in a way that a low-dimensional balance controller controls the timing and the footstep locations of a high-dimensional motion generator. Central pattern generated oscillatory motion signals are used for the synthesis of an open-loop stable walk on flat ground, which lacks the ability to respond to disturbances due to the absence of feedback. The Central Pattern Generator exhibits a low-dimensional parameter set to influence the timing and the landing coordinates of the swing foot. For balance control, a simple inverted pendulum-based physical model is used to represent the principal dynamics of walking. The model is robust to disturbances in a way that it returns to an ideal trajectory from a wide range of initial conditions by employing a combination of Zero Moment Point control, step timing, and foot placement strategies. The simulation of the model and its controller output are computed efficiently in closed form, supporting high-frequency balance control at the cost of an insignificant computational load. Additionally, the sagittal step size produced by the controller can be trained online during walking with a novel, gradient descent-based machine learning method. While the analytic controller forms the core of reliable walking, the trained sagittal step size complements the analytic controller in order to improve the overall walking performance. The balanced whole-body walking motion arises by using the footstep coordinates and the step timing predicted by the low-dimensional model as control input for the Central Pattern Generator. Real robot experiments are presented as evidence for disturbance-resistant, omnidirectional gait control, with arguably the strongest push-recovery capabilities to date
Whole-body control with disturbance rejection through a momentum-based observer for quadruped robots☆
This paper presents an estimator of external disturbances for legged robots, based on the system’s momentum. The estimator, along with a suitable motion planner for the trajectory of the robot’s center of mass and an optimization problem based on the modulation of ground reaction forces, devises a whole-body controller for the robot. The designed solution is tested on a quadruped robot within a dynamic simulation environment. The quadruped is stressed by external disturbances acting on stance and swing legs indifferently. The proposed approach is also evaluated through a comparison with two state-of-the-art solutions
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