6 research outputs found

    Viral Marketing: Identifying Likely Adopters Via Consumer Networks

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    We investigate the hypothesis: those consumers who have communicated with a customer of a particular service have increased likelihood of adopting the service. We survey the diverse literature on such "viral marketing," providing a categorization of the specific research questions asked, the data analyzed, and the statistical methods used. We highlight a striking gap in the literature: no prior study has had both of the two key types of data necessary to provide direct support for the hypothesis: data on communications between consumers, and data on product adoption. We suggest a type of service for which both types of data are available telecommunications services. Then, for a particular telecommunication service, we show support for the hypothesis. Specifically, we show three main results. 1) there is such a "viral" effect and it is statistically significant, resulting in take rates 3-5 times greater than a baseline group; 2) attributes constructed from the consumer network can improve models for ranking of targeted customers by likelihood of adoption, and 3) observing the network allows the firm to target new customers that would have fallen through the cracks, because they would not have been identified based solely on the traditional set of attributes used for marketing by the firm. We close with a discussion of challenges and opportunities for research in this area. For example, can one determine whether the reason for the viral effect is customer advocacy (e.g., via "word of mouth") versus network-identified homophily?Information Systems Working Papers Serie

    Viral Marketing: Identifying Likely Adopters Via Consumer Networks

    Get PDF
    We investigate the hypothesis: those consumers who have communicated with a customer of a particular service have increased likelihood of adopting the service. We survey the diverse literature on such "viral marketing," providing a categorization of the specific research questions asked, the data analyzed, and the statistical methods used. We highlight a striking gap in the literature: no prior study has had both of the two key types of data necessary to provide direct support for the hypothesis: data on communications between consumers, and data on product adoption. We suggest a type of service for which both types of data are available telecommunications services. Then, for a particular telecommunication service, we show support for the hypothesis. Specifically, we show three main results. 1) there is such a "viral" effect and it is statistically significant, resulting in take rates 3-5 times greater than a baseline group; 2) attributes constructed from the consumer network can improve models for ranking of targeted customers by likelihood of adoption, and 3) observing the network allows the firm to target new customers that would have fallen through the cracks, because they would not have been identified based solely on the traditional set of attributes used for marketing by the firm. We close with a discussion of challenges and opportunities for research in this area. For example, can one determine whether the reason for the viral effect is customer advocacy (e.g., via "word of mouth") versus network-identified homophily?Information Systems Working Papers Serie

    Distributing Event Information by Simulating Word-of-Mouth Exchanges

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    Word-of-mouth is a persuasive but error-prone and unreliable mode of communicating personally relevant event information in a university environment. In this paper we present a design, early prototype, and the results of preliminary usability tests for Augmented Word-of-mouth Exchange (AWE), a portable system that models and enhances word-of-mouth communications

    Internet on mobiles: evolution of usability and user experience

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    The mobile Internet is no longer a new phenomenon; the first mobile devices supporting web access were introduced over 10 years ago. During the past ten years technology and business infrastructure have evolved and the number of mobile Internet users has increased all over the world. Service user interface, technology and business infrastructure have built a framework for service adaptation: they can act as enablers or as barriers. Users evaluate how the new technology adds value to their life based on multiple factors. This dissertation has its focus in the area of human-computer interaction research and practices. The overall goal of my research has been to improve the usability and the user experience of mobile Internet services. My research has sought answers to questions relevant in service development process. Questions have varied during the years, the main question being: How to design and create mobile Internet services that people can use and want to use? I have sought answers mostly from a human factors perspective, but have also taken the elements form technology and business infrastructure into consideration. In order to answer the questions raised in service development projects, we have investigated the mobile Internet services in the laboratory and in the field. My research has been conducted in various countries in 3 continents: Asia, Europe and North America. These studies revealed differences in mobile Internet use in different countries and between user groups. Studies in this dissertation were conducted between years 1998 and 2007 and show how questions and research methods have evolved during the time. Good service creation requires that all three factors: technology, business infrastructure and users are taken in consideration. When using knowledge on users in decision making, it is important to understand that the different phases of the service development cycle require the different kind of information on users. It is not enough to know about the users, the knowledge about users has to be transferred into decisions. The service has to be easy to use so that people can use it. This is related to usability. Usability is a very important factor in service adoption, but it is not enough. The service has to have relevant content from user perspective. The content is the reason why people want to use the service. In addition to the content and the ease of use, people evaluate the goodness of the service based on many other aspects: the cost, the availability and the reliability of the system for example. A good service is worth trying and after the first experience, is it worth using. These aspects are considered to influence the 'user experience' of the system. In this work I use lexical analysis to evaluate how the words "usability" and "user experience" are used in mobile HCI conference papers during the past 10 years. The use of both words has increased during the period and reflects the evolution of research questions and methodology over time
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