3,480 research outputs found
A Comprehensive Survey of Potential Game Approaches to Wireless Networks
Potential games form a class of non-cooperative games where unilateral
improvement dynamics are guaranteed to converge in many practical cases. The
potential game approach has been applied to a wide range of wireless network
problems, particularly to a variety of channel assignment problems. In this
paper, the properties of potential games are introduced, and games in wireless
networks that have been proven to be potential games are comprehensively
discussed.Comment: 44 pages, 6 figures, to appear in IEICE Transactions on
Communications, vol. E98-B, no. 9, Sept. 201
Towards Optimal Distributed Node Scheduling in a Multihop Wireless Network through Local Voting
In a multihop wireless network, it is crucial but challenging to schedule
transmissions in an efficient and fair manner. In this paper, a novel
distributed node scheduling algorithm, called Local Voting, is proposed. This
algorithm tries to semi-equalize the load (defined as the ratio of the queue
length over the number of allocated slots) through slot reallocation based on
local information exchange. The algorithm stems from the finding that the
shortest delivery time or delay is obtained when the load is semi-equalized
throughout the network. In addition, we prove that, with Local Voting, the
network system converges asymptotically towards the optimal scheduling.
Moreover, through extensive simulations, the performance of Local Voting is
further investigated in comparison with several representative scheduling
algorithms from the literature. Simulation results show that the proposed
algorithm achieves better performance than the other distributed algorithms in
terms of average delay, maximum delay, and fairness. Despite being distributed,
the performance of Local Voting is also found to be very close to a centralized
algorithm that is deemed to have the optimal performance
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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Survey on wireless technology trade-offs for the industrial internet of things
Aside from vast deployment cost reduction, Industrial Wireless Sensor and Actuator Networks (IWSAN) introduce a new level of industrial connectivity. Wireless connection of sensors and actuators in industrial environments not only enables wireless monitoring and actuation, it also enables coordination of production stages, connecting mobile robots and autonomous transport vehicles, as well as localization and tracking of assets. All these opportunities already inspired the development of many wireless technologies in an effort to fully enable Industry 4.0. However, different technologies significantly differ in performance and capabilities, none being capable of supporting all industrial use cases. When designing a network solution, one must be aware of the capabilities and the trade-offs that prospective technologies have. This paper evaluates the technologies potentially suitable for IWSAN solutions covering an entire industrial site with limited infrastructure cost and discusses their trade-offs in an effort to provide information for choosing the most suitable technology for the use case of interest. The comparative discussion presented in this paper aims to enable engineers to choose the most suitable wireless technology for their specific IWSAN deployment
Detection of Link Failures and Autonomous Reconfiguration in WMNs
During their lifetime, multihop wireless mesh networks (WMNs) experience frequent link failures caused by channel interference, dynamic obstacles, and/or applicationsâ bandwidth demands. By reconfiguring these link failures ARS generates an effective reconfiguration plan that requires only local network configuration changes by exploiting channel, radio, and path diversity. ARS effectively identifies reconfiguration plans that satisfy QoS constraints. And ARS's online reconfigurability allows for real-time time failure detection and network reconfiguration. ARS is mainly evaluated in IEEE 802.11a networks. It's design goal is to reconfigure from network link failures accurately. Even then WMNs face some frequent link failures. By overcome these problems  we present Localized sElf-reconfiGuration algOrithms (LEGO) to autonomously and effectively recnfigure from wireless link failures. First, LEGO locally detects link failures. Second, it dynamically forms/deforms a local group for cooperative network reconfiguration among local mesh routers in a fully distributed manner. Next, LEGO intelligently generates a local network reconfiguration plan. Finally, by figuring local channel utilization and reconfiguration cost in its planning, LEGO maximizes the networkâs ability to meet diverse linksâ QoS demands. LEGO has been implemented on a Linux-based system and experimented on a real life test bed, demonstrating its effectiveness in recovering from link failures and its improvement of channel efficiency by up to 92%. Keywords - Self-Reconfigurable Networks, Multi-Radio Wireless Networks, IEEE 802.11, WLAN access points (AP)
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