20,644 research outputs found

    Cloud Compute-and-Forward with Relay Cooperation

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    We study a cloud network with M distributed receiving antennas and L users, which transmit their messages towards a centralized decoder (CD), where M>=L. We consider that the cloud network applies the Compute-and-Forward (C&F) protocol, where L antennas/relays are selected to decode integer equations of the transmitted messages. In this work, we focus on the best relay selection and the optimization of the Physical-Layer Network Coding (PNC) at the relays, aiming at the throughput maximization of the network. Existing literature optimizes PNC with respect to the maximization of the minimum rate among users. The proposed strategy maximizes the sum rate of the users allowing nonsymmetric rates, while the optimal solution is explored with the aid of the Pareto frontier. The problem of relay selection is matched to a coalition formation game, where the relays and the CD cooperate in order to maximize their profit. Efficient coalition formation algorithms are proposed, which perform joint relay selection and PNC optimization. Simulation results show that a considerable improvement is achieved compared to existing results, both in terms of the network sum rate and the players' profits.Comment: Submitted to IEEE Transactions on Wireless Communication

    Fronthaul-Constrained Cloud Radio Access Networks: Insights and Challenges

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    As a promising paradigm for fifth generation (5G) wireless communication systems, cloud radio access networks (C-RANs) have been shown to reduce both capital and operating expenditures, as well as to provide high spectral efficiency (SE) and energy efficiency (EE). The fronthaul in such networks, defined as the transmission link between a baseband unit (BBU) and a remote radio head (RRH), requires high capacity, but is often constrained. This article comprehensively surveys recent advances in fronthaul-constrained C-RANs, including system architectures and key techniques. In particular, key techniques for alleviating the impact of constrained fronthaul on SE/EE and quality of service for users, including compression and quantization, large-scale coordinated processing and clustering, and resource allocation optimization, are discussed. Open issues in terms of software-defined networking, network function virtualization, and partial centralization are also identified.Comment: 5 Figures, accepted by IEEE Wireless Communications. arXiv admin note: text overlap with arXiv:1407.3855 by other author

    Capacity of wireless erasure networks

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    In this paper, a special class of wireless networks, called wireless erasure networks, is considered. In these networks, each node is connected to a set of nodes by possibly correlated erasure channels. The network model incorporates the broadcast nature of the wireless environment by requiring each node to send the same signal on all outgoing channels. However, we assume there is no interference in reception. Such models are therefore appropriate for wireless networks where all information transmission is packetized and where some mechanism for interference avoidance is already built in. This paper looks at multicast problems over these networks. The capacity under the assumption that erasure locations on all the links of the network are provided to the destinations is obtained. It turns out that the capacity region has a nice max-flow min-cut interpretation. The definition of cut-capacity in these networks incorporates the broadcast property of the wireless medium. It is further shown that linear coding at nodes in the network suffices to achieve the capacity region. Finally, the performance of different coding schemes in these networks when no side information is available to the destinations is analyzed

    Cyclic Distributed Space–Time Codes for Wireless Relay Networks With No Channel Information

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    In this paper, we present a coding strategy for half duplex wireless relay networks, where we assume no channel knowledge at any of the transmitter, receiver, or relays. The coding scheme uses distributed space–time coding, that is, the relay nodes cooperate to encode the transmitted signal so that the receiver senses a space–time codeword. It is inspired by noncoherent differential techniques. The proposed strategy is available for any number of relays nodes. It is analyzed, and shown to yield a diversity linear in the number of relays. We also study the resistance of the scheme to relay node failures, and show that a network with R relay nodes and d of them down behaves, as far as diversity is concerned, as a network with R-d nodes. Finally, our construction can be easily generalized to the case where the transmitter and receiver nodes have several antennas

    Improving Macrocell - Small Cell Coexistence through Adaptive Interference Draining

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    The deployment of underlay small base stations (SBSs) is expected to significantly boost the spectrum efficiency and the coverage of next-generation cellular networks. However, the coexistence of SBSs underlaid to an existing macro-cellular network faces important challenges, notably in terms of spectrum sharing and interference management. In this paper, we propose a novel game-theoretic model that enables the SBSs to optimize their transmission rates by making decisions on the resource occupation jointly in the frequency and spatial domains. This procedure, known as interference draining, is performed among cooperative SBSs and allows to drastically reduce the interference experienced by both macro- and small cell users. At the macrocell side, we consider a modified water-filling policy for the power allocation that allows each macrocell user (MUE) to focus the transmissions on the degrees of freedom over which the MUE experiences the best channel and interference conditions. This approach not only represents an effective way to decrease the received interference at the MUEs but also grants the SBSs tier additional transmission opportunities and allows for a more agile interference management. Simulation results show that the proposed approach yields significant gains at both macrocell and small cell tiers, in terms of average achievable rate per user, reaching up to 37%, relative to the non-cooperative case, for a network with 150 MUEs and 200 SBSs

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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