5 research outputs found

    Wardrop Equilibrium in Discrete-Time Selfish Routing with Time-Varying Bounded Delays

    Get PDF
    This paper presents a multi-commodity, discrete- time, distributed and non-cooperative routing algorithm, which is proved to converge to an equilibrium in the presence of heterogeneous, unknown, time-varying but bounded delays. Under mild assumptions on the latency functions which describe the cost associated to the network paths, two algorithms are proposed: the former assumes that each commodity relies only on measurements of the latencies associated to its own paths; the latter assumes that each commodity has (at least indirectly) access to the measures of the latencies of all the network paths. Both algorithms are proven to drive the system state to an invariant set which approximates and contains the Wardrop equilibrium, defined as a network state in which no traffic flow over the network paths can improve its routing unilaterally, with the latter achieving a better reconstruction of the Wardrop equilibrium. Numerical simulations show the effectiveness of the proposed approach

    SDN workload balancing and QoE control in next generation network infrastructures

    Get PDF
    The increasing demand of bandwidth, low latency and reliability, even in mobile scenarios, has pushed the evolution of the networking technologies to satisfy new requirements of innovative services. Flexible orchestration of network resources is increasingly being investigated by the research community and by the service operator companies as a mean to easily deploy new remunerative services while reducing capital expenditures and operating expenses. In this regard, the Future Internet initiatives are expected to improve state of the art technologies by developing new orchestrating platforms based on the most prominent enabling technologies, namely, Software Defined Network (SDN) orchestrated Network Function Virtualization (NFV) infrastructure. After introducing the fundamental of the Next Generation Network, formalized as the conceptual Future Internet Platform architecture, the reference scenarios and the proposed control frameworks are given. The thesis discusses the design of two resources management framework of such architecture, targeted, respectively, (i) at the balancing of SDN Control traffic at the network core and (ii) at the user Quality of Experience (QoE) evaluation and control at the network edge. Regarding the first framework, to address the issues related with the adoption of a logically centralized but physically distributed SDN control plane, a discrete-time, distributed, non-cooperative load balancing algorithm is proposed, based on game theory and converged to a specific equilibrium known as Wardrop equilibrium. Regarding the QoE framework, a cognitive approach is presented, aimed at controlling the Quality of Experience (QoE) of the end users by closing the loop between the provided QoS and the user experience feedbacks parameters. QoE Management functionalities are aimed at approaching the desired QoE level exploiting a mathematical model and methodology to identify a set of QoE profiles and an optimal and adaptive control strategy based on a Reinforcement Learning algorithm. For both the proposed solutions, simulation and proof-of-concept implementation results are presented and discussed, to highlight the correctness and the effectiveness of the proposed solutions

    Distributed Learning of Wardrop Equilibria

    No full text
    International audienceWe consider the problem of learning equilibria in a well known game theoretic traffic model due to Wardrop. We consider a distributed learning algorithm that we prove to converge to equilibria. The proof of convergence is based on a differential equation governing the global macroscopic evolution of the system, inferred from the local microscopic evolutions of agents. We prove that the differential equation converges with the help of Lyapunov techniques

    Distributed Learning of Wardrop Equilibria

    No full text
    International audienceWe consider the problem of learning equilibria in a well known game theoretic traffic model due to Wardrop. We consider a distributed learning algorithm that we prove to converge to equilibria. The proof of convergence is based on a differential equation governing the global macroscopic evolution of the system, inferred from the local microscopic evolutions of agents. We prove that the differential equation converges with the help of Lyapunov techniques
    corecore