2,427 research outputs found

    Incorporating prediction models in the SelfLet framework: a plugin approach

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    A complex pervasive system is typically composed of many cooperating \emph{nodes}, running on machines with different capabilities, and pervasively distributed across the environment. These systems pose several new challenges such as the need for the nodes to manage autonomously and dynamically in order to adapt to changes detected in the environment. To address the above issue, a number of autonomic frameworks has been proposed. These usually offer either predefined self-management policies or programmatic mechanisms for creating new policies at design time. From a more theoretical perspective, some works propose the adoption of prediction models as a way to anticipate the evolution of the system and to make timely decisions. In this context, our aim is to experiment with the integration of prediction models within a specific autonomic framework in order to assess the feasibility of such integration in a setting where the characteristics of dynamicity, decentralization, and cooperation among nodes are important. We extend an existing infrastructure called \emph{SelfLets} in order to make it ready to host various prediction models that can be dynamically plugged and unplugged in the various component nodes, thus enabling a wide range of predictions to be performed. Also, we show in a simple example how the system works when adopting a specific prediction model from the literature

    A Framework to Generate 3D Learning Experience

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    A Collaborative Virtual Environment (CVE) is a computer-based virtual space that supports collaborative work and social interplay. In a 3D CVE, a ā€˜hostingā€™ 3D world is the necessary ingredient: within it users provided with graphical embodiments called avatars that convey their identity (presence, location, movement etc.), can meet and interact with other users, with agents or with virtual objects. Even if graphics hardware and 3D technologies are rapidly evolving and the increased Internet connection speed allows the sharing of amounts of data and information among geographically distributed users, the development of networked three-dimensional applications is still complicated and requires expert knowledge. Although some collaborative 3D Web technologies and applications have already been developed, most of them are particularly concerned with offering a high level realistic representation of the virtual world since increasing the level of detail increases the sense of ā€˜virtual presenceā€™ in the 3D world. However, these developments have not, at the same time supported a high level, non-expert authoring process and the concepts of programming flexibility and component re-use have rarely been taken into account. In this introduction, we discuss our research experience in the field of Collaborative Virtual Environments. We will outline our approach which has been based on both multi-channel integration and on high performances issues

    Transaction management in object-oriented data base systems

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    Object-oriented data bases are fast gaining in popularity, especially with the advent of advanced applications like computer aided design (CAD) and multimedia data bases (MMDB). The modeling techniques required by these applications cannot be met by conventional data base systems. The semantic richness of the object-oriented model facilitates the modeling of advanced data base applications. These applications are characterized by long-duration cooperating transactions. Unlike the conventional data bases, serializability can no linger be the correctness criterion for concurrent transaction execution. A new transaction model for object-oriented data bases is needed. This dissertation describes our research in the area of transaction management for object-oriented data bases. A new transaction model for object-oriented data bases is defined. This model takes into consideration the unique requirements of the advanced applications. Data base consistency is now defined in terms of correctability. Object-oriented Correct Schedules (OOCS) and Object-oriented Correctable Schedules (OOCLS) are defined. This dissertation also describes a new concurrency control protocol that satisfies the correctness criterion for concurrent execution of transactions in an object-oriented data base environment, i.e. it allows only Object-oriented Correctable Schedules. Users of a data base interact with it through means of queries. Queries are then translated into transactions. The data base functionality necessary to support queries is also discussed in this research work

    DFKI publications : the first four years ; 1990 - 1993

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    On Agent-Based Software Engineering

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    Agent-based computing represents an exciting new synthesis both for Artificial Intelligence (AI) and, more generally, Computer Science. It has the potential to significantly improve the theory and the practice of modeling, designing, and implementing computer systems. Yet, to date, there has been little systematic analysis of what makes the agent-based approach such an appealing and powerful computational model. Moreover, even less effort has been devoted to discussing the inherent disadvantages that stem from adopting an agent-oriented view. Here both sets of issues are explored. The standpoint of this analysis is the role of agent-based software in solving complex, real-world problems. In particular, it will be argued that the development of robust and scalable software systems requires autonomous agents that can complete their objectives while situated in a dynamic and uncertain environment, that can engage in rich, high-level social interactions, and that can operate within flexible organisational structures
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