109,032 research outputs found
Fronthaul-Constrained Cloud Radio Access Networks: Insights and Challenges
As a promising paradigm for fifth generation (5G) wireless communication
systems, cloud radio access networks (C-RANs) have been shown to reduce both
capital and operating expenditures, as well as to provide high spectral
efficiency (SE) and energy efficiency (EE). The fronthaul in such networks,
defined as the transmission link between a baseband unit (BBU) and a remote
radio head (RRH), requires high capacity, but is often constrained. This
article comprehensively surveys recent advances in fronthaul-constrained
C-RANs, including system architectures and key techniques. In particular, key
techniques for alleviating the impact of constrained fronthaul on SE/EE and
quality of service for users, including compression and quantization,
large-scale coordinated processing and clustering, and resource allocation
optimization, are discussed. Open issues in terms of software-defined
networking, network function virtualization, and partial centralization are
also identified.Comment: 5 Figures, accepted by IEEE Wireless Communications. arXiv admin
note: text overlap with arXiv:1407.3855 by other author
On practical design for joint distributed source and network coding
This paper considers the problem of communicating correlated information from multiple source nodes over a network of noiseless channels to multiple destination nodes, where each destination node wants to recover all sources. The problem involves a joint consideration of distributed compression and network information relaying. Although the optimal rate region has been theoretically characterized, it was not clear how to design practical communication schemes with low complexity. This work provides a partial solution to this problem by proposing a low-complexity scheme for the special case with two sources whose correlation is characterized by a binary symmetric channel. Our scheme is based on a careful combination of linear syndrome-based Slepian-Wolf coding and random linear mixing (network coding). It is in general suboptimal; however, its low complexity and robustness to network dynamics make it suitable for practical implementation
Distributed Kernel Regression: An Algorithm for Training Collaboratively
This paper addresses the problem of distributed learning under communication
constraints, motivated by distributed signal processing in wireless sensor
networks and data mining with distributed databases. After formalizing a
general model for distributed learning, an algorithm for collaboratively
training regularized kernel least-squares regression estimators is derived.
Noting that the algorithm can be viewed as an application of successive
orthogonal projection algorithms, its convergence properties are investigated
and the statistical behavior of the estimator is discussed in a simplified
theoretical setting.Comment: To be presented at the 2006 IEEE Information Theory Workshop, Punta
del Este, Uruguay, March 13-17, 200
Enabling Factor Analysis on Thousand-Subject Neuroimaging Datasets
The scale of functional magnetic resonance image data is rapidly increasing
as large multi-subject datasets are becoming widely available and
high-resolution scanners are adopted. The inherent low-dimensionality of the
information in this data has led neuroscientists to consider factor analysis
methods to extract and analyze the underlying brain activity. In this work, we
consider two recent multi-subject factor analysis methods: the Shared Response
Model and Hierarchical Topographic Factor Analysis. We perform analytical,
algorithmic, and code optimization to enable multi-node parallel
implementations to scale. Single-node improvements result in 99x and 1812x
speedups on these two methods, and enables the processing of larger datasets.
Our distributed implementations show strong scaling of 3.3x and 5.5x
respectively with 20 nodes on real datasets. We also demonstrate weak scaling
on a synthetic dataset with 1024 subjects, on up to 1024 nodes and 32,768
cores
Split Distributed Computing in Wireless Sensor Networks
We designed a novel method intended to improve the performance of distributed computing in wireless sensor networks. Our proposed method is designed to rapidly increase the speed of distributed computing and decrease the number of the messages required for a network to achieve the desired result. In our analysis, we chose Average consensus algorithm. In this case, the desired result is that every node achieves the average value calculated from all the initial values in the reduced number of iterations. Our method is based on the idea that a fragmentation of a network into small geographical structures which execute distributed calculations in parallel significantly affects the performance
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#CHIMoney: Financial interactions, digital cash, capital exchange and mobile money
Interactions around money and financial services are a critical part of our lives on and off-line. New technologies and new ways of interacting with these technologies are of huge interest; they enable new business models and ways of making sense of this most important aspect of our everyday lives. At the same time, money is an essential element in HCI research and design. This workshop is intended to bring together researchers and practitioners involved in the design and use of systems that combine digital and new media with monetary and financial interactions to build on an understanding of these technologies and their impacts on users' behaviors. The workshop will focus on social, technical, and economic aspects around everyday user interactions with money and emerging financial technologies and systems
Game Theoretic Approaches to Massive Data Processing in Wireless Networks
Wireless communication networks are becoming highly virtualized with
two-layer hierarchies, in which controllers at the upper layer with tasks to
achieve can ask a large number of agents at the lower layer to help realize
computation, storage, and transmission functions. Through offloading data
processing to the agents, the controllers can accomplish otherwise prohibitive
big data processing. Incentive mechanisms are needed for the agents to perform
the controllers' tasks in order to satisfy the corresponding objectives of
controllers and agents. In this article, a hierarchical game framework with
fast convergence and scalability is proposed to meet the demand for real-time
processing for such situations. Possible future research directions in this
emerging area are also discussed
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