204 research outputs found

    Consensus with Max Registers

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    We consider the problem of implementing randomized wait-free consensus from max registers under the assumption of an oblivious adversary. We show that max registers solve m-valued consensus for arbitrary m in expected O(log^* n) steps per process, beating the Omega(log m/log log m) lower bound for ordinary registers when m is large and the best previously known O(log log n) upper bound when m is small. A simple max-register implementation based on double-collect snapshots translates this result into an O(n log n) expected step implementation of m-valued consensus from n single-writer registers, improving on the best previously-known bound of O(n log^2 n) for single-writer registers

    Rational Fair Consensus in the GOSSIP Model

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    The \emph{rational fair consensus problem} can be informally defined as follows. Consider a network of nn (selfish) \emph{rational agents}, each of them initially supporting a \emph{color} chosen from a finite set Σ \Sigma. The goal is to design a protocol that leads the network to a stable monochromatic configuration (i.e. a consensus) such that the probability that the winning color is cc is equal to the fraction of the agents that initially support cc, for any cΣc \in \Sigma. Furthermore, this fairness property must be guaranteed (with high probability) even in presence of any fixed \emph{coalition} of rational agents that may deviate from the protocol in order to increase the winning probability of their supported colors. A protocol having this property, in presence of coalitions of size at most tt, is said to be a \emph{whp\,-tt-strong equilibrium}. We investigate, for the first time, the rational fair consensus problem in the GOSSIP communication model where, at every round, every agent can actively contact at most one neighbor via a \emph{push//pull} operation. We provide a randomized GOSSIP protocol that, starting from any initial color configuration of the complete graph, achieves rational fair consensus within O(logn)O(\log n) rounds using messages of O(log2n)O(\log^2n) size, w.h.p. More in details, we prove that our protocol is a whp\,-tt-strong equilibrium for any t=o(n/logn)t = o(n/\log n) and, moreover, it tolerates worst-case permanent faults provided that the number of non-faulty agents is Ω(n)\Omega(n). As far as we know, our protocol is the first solution which avoids any all-to-all communication, thus resulting in o(n2)o(n^2) message complexity.Comment: Accepted at IPDPS'1

    Deterministic Digital Clustering of Wireless Ad Hoc Networks

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    We consider deterministic distributed communication in wireless ad hoc networks of identical weak devices under the SINR model without predefined infrastructure. Most algorithmic results in this model rely on various additional features or capabilities, e.g., randomization, access to geographic coordinates, power control, carrier sensing with various precision of measurements, and/or interference cancellation. We study a pure scenario, when no such properties are available. As a general tool, we develop a deterministic distributed clustering algorithm. Our solution relies on a new type of combinatorial structures (selectors), which might be of independent interest. Using the clustering, we develop a deterministic distributed local broadcast algorithm accomplishing this task in O(ΔlogNlogN)O(\Delta \log^*N \log N) rounds, where Δ\Delta is the density of the network. To the best of our knowledge, this is the first solution in pure scenario which is only polylog(n)(n) away from the universal lower bound Ω(Δ)\Omega(\Delta), valid also for scenarios with randomization and other features. Therefore, none of these features substantially helps in performing the local broadcast task. Using clustering, we also build a deterministic global broadcast algorithm that terminates within O(D(Δ+logN)logN)O(D(\Delta + \log^* N) \log N) rounds, where DD is the diameter of the network. This result is complemented by a lower bound Ω(DΔ11/α)\Omega(D \Delta^{1-1/\alpha}), where α>2\alpha > 2 is the path-loss parameter of the environment. This lower bound shows that randomization or knowledge of own location substantially help (by a factor polynomial in Δ\Delta) in the global broadcast. Therefore, unlike in the case of local broadcast, some additional model features may help in global broadcast

    Faster Concurrent Range Queries with Contention Adapting Search Trees Using Immutable Data

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    The need for scalable concurrent ordered set data structures with linearizable range query support is increasing due to the rise of multicore computers, data processing platforms and in-memory databases. This paper presents a new concurrent ordered set with linearizable range query support. The new data structure is based on the contention adapting search tree and an immutable data structure. Experimental results show that the new data structure is as much as three times faster compared to related data structures. The data structure scales well due to its ability to adapt the sizes of its immutable parts to the contention level and the sizes of the range queries

    Tribes Is Hard in the Message Passing Model

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    We consider the point-to-point message passing model of communication in which there are kk processors with individual private inputs, each nn-bit long. Each processor is located at the node of an underlying undirected graph and has access to private random coins. An edge of the graph is a private channel of communication between its endpoints. The processors have to compute a given function of all their inputs by communicating along these channels. While this model has been widely used in distributed computing, strong lower bounds on the amount of communication needed to compute simple functions have just begun to appear. In this work, we prove a tight lower bound of Ω(kn)\Omega(kn) on the communication needed for computing the Tribes function, when the underlying graph is a star of k+1k+1 nodes that has kk leaves with inputs and a center with no input. Lower bound on this topology easily implies comparable bounds for others. Our lower bounds are obtained by building upon the recent information theoretic techniques of Braverman et.al (FOCS'13) and combining it with the earlier work of Jayram, Kumar and Sivakumar (STOC'03). This approach yields information complexity bounds that is of independent interest

    On Efficient Distributed Construction of Near Optimal Routing Schemes

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    Given a distributed network represented by a weighted undirected graph G=(V,E)G=(V,E) on nn vertices, and a parameter kk, we devise a distributed algorithm that computes a routing scheme in (n1/2+1/k+D)no(1)(n^{1/2+1/k}+D)\cdot n^{o(1)} rounds, where DD is the hop-diameter of the network. The running time matches the lower bound of Ω~(n1/2+D)\tilde{\Omega}(n^{1/2}+D) rounds (which holds for any scheme with polynomial stretch), up to lower order terms. The routing tables are of size O~(n1/k)\tilde{O}(n^{1/k}), the labels are of size O(klog2n)O(k\log^2n), and every packet is routed on a path suffering stretch at most 4k5+o(1)4k-5+o(1). Our construction nearly matches the state-of-the-art for routing schemes built in a centralized sequential manner. The previous best algorithms for building routing tables in a distributed small messages model were by \cite[STOC 2013]{LP13} and \cite[PODC 2015]{LP15}. The former has similar properties but suffers from substantially larger routing tables of size O(n1/2+1/k)O(n^{1/2+1/k}), while the latter has sub-optimal running time of O~(min{(nD)1/2n1/k,n2/3+2/(3k)+D})\tilde{O}(\min\{(nD)^{1/2}\cdot n^{1/k},n^{2/3+2/(3k)}+D\})
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