204 research outputs found
Consensus with Max Registers
We consider the problem of implementing randomized wait-free consensus from max registers under the assumption of an oblivious adversary. We show that max registers solve m-valued consensus for arbitrary m in expected O(log^* n) steps per process, beating the Omega(log m/log log m) lower bound for ordinary registers when m is large and the best previously known O(log log n) upper bound when m is small. A simple max-register implementation based on double-collect snapshots translates this result into an O(n log n) expected step implementation of m-valued consensus from n single-writer registers, improving on the best previously-known bound of O(n log^2 n) for single-writer registers
Rational Fair Consensus in the GOSSIP Model
The \emph{rational fair consensus problem} can be informally defined as
follows. Consider a network of (selfish) \emph{rational agents}, each of
them initially supporting a \emph{color} chosen from a finite set .
The goal is to design a protocol that leads the network to a stable
monochromatic configuration (i.e. a consensus) such that the probability that
the winning color is is equal to the fraction of the agents that initially
support , for any . Furthermore, this fairness property must
be guaranteed (with high probability) even in presence of any fixed
\emph{coalition} of rational agents that may deviate from the protocol in order
to increase the winning probability of their supported colors. A protocol
having this property, in presence of coalitions of size at most , is said to
be a \emph{whp\,--strong equilibrium}. We investigate, for the first time,
the rational fair consensus problem in the GOSSIP communication model where, at
every round, every agent can actively contact at most one neighbor via a
\emph{pushpull} operation. We provide a randomized GOSSIP protocol that,
starting from any initial color configuration of the complete graph, achieves
rational fair consensus within rounds using messages of
size, w.h.p. More in details, we prove that our protocol is a
whp\,--strong equilibrium for any and, moreover, it
tolerates worst-case permanent faults provided that the number of non-faulty
agents is . As far as we know, our protocol is the first solution
which avoids any all-to-all communication, thus resulting in message
complexity.Comment: Accepted at IPDPS'1
Deterministic Digital Clustering of Wireless Ad Hoc Networks
We consider deterministic distributed communication in wireless ad hoc
networks of identical weak devices under the SINR model without predefined
infrastructure. Most algorithmic results in this model rely on various
additional features or capabilities, e.g., randomization, access to geographic
coordinates, power control, carrier sensing with various precision of
measurements, and/or interference cancellation. We study a pure scenario, when
no such properties are available. As a general tool, we develop a deterministic
distributed clustering algorithm. Our solution relies on a new type of
combinatorial structures (selectors), which might be of independent interest.
Using the clustering, we develop a deterministic distributed local broadcast
algorithm accomplishing this task in rounds, where
is the density of the network. To the best of our knowledge, this is
the first solution in pure scenario which is only polylog away from the
universal lower bound , valid also for scenarios with
randomization and other features. Therefore, none of these features
substantially helps in performing the local broadcast task. Using clustering,
we also build a deterministic global broadcast algorithm that terminates within
rounds, where is the diameter of the
network. This result is complemented by a lower bound , where is the path-loss parameter of the
environment. This lower bound shows that randomization or knowledge of own
location substantially help (by a factor polynomial in ) in the global
broadcast. Therefore, unlike in the case of local broadcast, some additional
model features may help in global broadcast
Faster Concurrent Range Queries with Contention Adapting Search Trees Using Immutable Data
The need for scalable concurrent ordered set data structures with linearizable range query support is increasing due to the rise of multicore computers, data processing platforms and in-memory databases. This paper presents a new concurrent ordered set with linearizable range query support. The new data structure is based on the contention adapting search tree and an immutable data structure.
Experimental results show that the new data structure is as much as three times faster compared to related data structures. The data structure scales well due to its ability to adapt the sizes of its immutable parts to the contention level and the sizes of the range queries
Tribes Is Hard in the Message Passing Model
We consider the point-to-point message passing model of communication in
which there are processors with individual private inputs, each -bit
long. Each processor is located at the node of an underlying undirected graph
and has access to private random coins. An edge of the graph is a private
channel of communication between its endpoints. The processors have to compute
a given function of all their inputs by communicating along these channels.
While this model has been widely used in distributed computing, strong lower
bounds on the amount of communication needed to compute simple functions have
just begun to appear. In this work, we prove a tight lower bound of
on the communication needed for computing the Tribes function,
when the underlying graph is a star of nodes that has leaves with
inputs and a center with no input. Lower bound on this topology easily implies
comparable bounds for others. Our lower bounds are obtained by building upon
the recent information theoretic techniques of Braverman et.al (FOCS'13) and
combining it with the earlier work of Jayram, Kumar and Sivakumar (STOC'03).
This approach yields information complexity bounds that is of independent
interest
On Efficient Distributed Construction of Near Optimal Routing Schemes
Given a distributed network represented by a weighted undirected graph
on vertices, and a parameter , we devise a distributed
algorithm that computes a routing scheme in
rounds, where is the hop-diameter of the network. The running time matches
the lower bound of rounds (which holds for any
scheme with polynomial stretch), up to lower order terms. The routing tables
are of size , the labels are of size , and
every packet is routed on a path suffering stretch at most . Our
construction nearly matches the state-of-the-art for routing schemes built in a
centralized sequential manner. The previous best algorithms for building
routing tables in a distributed small messages model were by \cite[STOC
2013]{LP13} and \cite[PODC 2015]{LP15}. The former has similar properties but
suffers from substantially larger routing tables of size ,
while the latter has sub-optimal running time of
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