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Preparing sparse solvers for exascale computing.
Sparse solvers provide essential functionality for a wide variety of scientific applications. Highly parallel sparse solvers are essential for continuing advances in high-fidelity, multi-physics and multi-scale simulations, especially as we target exascale platforms. This paper describes the challenges, strategies and progress of the US Department of Energy Exascale Computing project towards providing sparse solvers for exascale computing platforms. We address the demands of systems with thousands of high-performance node devices where exposing concurrency, hiding latency and creating alternative algorithms become essential. The efforts described here are works in progress, highlighting current success and upcoming challenges. This article is part of a discussion meeting issue 'Numerical algorithms for high-performance computational science'
Distributed Big-Data Optimization via Block Communications
We study distributed multi-agent large-scale optimization problems, wherein
the cost function is composed of a smooth possibly nonconvex sum-utility plus a
DC (Difference-of-Convex) regularizer. We consider the scenario where the
dimension of the optimization variables is so large that optimizing and/or
transmitting the entire set of variables could cause unaffordable computation
and communication overhead. To address this issue, we propose the first
distributed algorithm whereby agents optimize and communicate only a portion of
their local variables. The scheme hinges on successive convex approximation
(SCA) to handle the nonconvexity of the objective function, coupled with a
novel block-signal tracking scheme, aiming at locally estimating the average of
the agents' gradients. Asymptotic convergence to stationary solutions of the
nonconvex problem is established. Numerical results on a sparse regression
problem show the effectiveness of the proposed algorithm and the impact of the
block size on its practical convergence speed and communication cost
Interdomain routing and games
We present a game-theoretic model that captures many of the intricacies of \emph{interdomain routing} in today's Internet. In this model, the strategic agents are source nodes located on a network, who aim to send traffic to a unique destination node. The interaction between the agents is dynamic and complex -- asynchronous, sequential, and based on partial information. Best-reply dynamics in this model capture crucial aspects of the only interdomain routing protocol de facto, namely the Border Gateway Protocol (BGP). We study complexity and incentive-related issues in this model. Our main results are showing that in realistic and well-studied settings, BGP is incentive-compatible. I.e., not only does myopic behaviour of all players \emph{converge} to a ``stable'' routing outcome, but no player has motivation to unilaterally deviate from the protocol. Moreover, we show that even \emph{coalitions} of players of \emph{any} size cannot improve their routing outcomes by collaborating. Unlike the vast majority of works in mechanism design, our results do not require any monetary transfers (to or by the agents).Interdomain Routing; Network Games; BGP protocol;
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