2,703 research outputs found

    Bibliographic Review on Distributed Kalman Filtering

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    In recent years, a compelling need has arisen to understand the effects of distributed information structures on estimation and filtering. In this paper, a bibliographical review on distributed Kalman filtering (DKF) is provided.\ud The paper contains a classification of different approaches and methods involved to DKF. The applications of DKF are also discussed and explained separately. A comparison of different approaches is briefly carried out. Focuses on the contemporary research are also addressed with emphasis on the practical applications of the techniques. An exhaustive list of publications, linked directly or indirectly to DKF in the open literature, is compiled to provide an overall picture of different developing aspects of this area

    Overcoming Bandwidth Limitations in Wireless Sensor Networks by Exploitation of Cyclic Signal Patterns: An Event-triggered Learning Approach

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    Wireless sensor networks are used in a wide range of applications, many of which require real-time transmission of the measurements. Bandwidth limitations result in limitations on the sampling frequency and number of sensors. This problem can be addressed by reducing the communication load via data compression and event-based communication approaches. The present paper focuses on the class of applications in which the signals exhibit unknown and potentially time-varying cyclic patterns. We review recently proposed event-triggered learning (ETL) methods that identify and exploit these cyclic patterns, we show how these methods can be applied to the nonlinear multivariable dynamics of three-dimensional orientation data, and we propose a novel approach that uses Gaussian process models. In contrast to other approaches, all three ETL methods work in real time and assure a small upper bound on the reconstruction error. The proposed methods are compared to several conventional approaches in experimental data from human subjects walking with a wearable inertial sensor network. They are found to reduce the communication load by 60–70%, which implies that two to three times more sensor nodes could be used at the same bandwidth

    Gossip Algorithms for Distributed Signal Processing

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    Gossip algorithms are attractive for in-network processing in sensor networks because they do not require any specialized routing, there is no bottleneck or single point of failure, and they are robust to unreliable wireless network conditions. Recently, there has been a surge of activity in the computer science, control, signal processing, and information theory communities, developing faster and more robust gossip algorithms and deriving theoretical performance guarantees. This article presents an overview of recent work in the area. We describe convergence rate results, which are related to the number of transmitted messages and thus the amount of energy consumed in the network for gossiping. We discuss issues related to gossiping over wireless links, including the effects of quantization and noise, and we illustrate the use of gossip algorithms for canonical signal processing tasks including distributed estimation, source localization, and compression.Comment: Submitted to Proceedings of the IEEE, 29 page

    A review on analysis and synthesis of nonlinear stochastic systems with randomly occurring incomplete information

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    Copyright q 2012 Hongli Dong et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.In the context of systems and control, incomplete information refers to a dynamical system in which knowledge about the system states is limited due to the difficulties in modeling complexity in a quantitative way. The well-known types of incomplete information include parameter uncertainties and norm-bounded nonlinearities. Recently, in response to the development of network technologies, the phenomenon of randomly occurring incomplete information has become more and more prevalent. Such a phenomenon typically appears in a networked environment. Examples include, but are not limited to, randomly occurring uncertainties, randomly occurring nonlinearities, randomly occurring saturation, randomly missing measurements and randomly occurring quantization. Randomly occurring incomplete information, if not properly handled, would seriously deteriorate the performance of a control system. In this paper, we aim to survey some recent advances on the analysis and synthesis problems for nonlinear stochastic systems with randomly occurring incomplete information. The developments of the filtering, control and fault detection problems are systematically reviewed. Latest results on analysis and synthesis of nonlinear stochastic systems are discussed in great detail. In addition, various distributed filtering technologies over sensor networks are highlighted. Finally, some concluding remarks are given and some possible future research directions are pointed out. © 2012 Hongli Dong et al.This work was supported in part by the National Natural Science Foundation of China under Grants 61273156, 61134009, 61273201, 61021002, and 61004067, the Engineering and Physical Sciences Research Council (EPSRC) of the UK under Grant GR/S27658/01, the Royal Society of the UK, the National Science Foundation of the USA under Grant No. HRD-1137732, and the Alexander von Humboldt Foundation of German

    A framework for realistic 3D tele-immersion

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    Meeting, socializing and conversing online with a group of people using teleconferencing systems is still quite differ- ent from the experience of meeting face to face. We are abruptly aware that we are online and that the people we are engaging with are not in close proximity. Analogous to how talking on the telephone does not replicate the experi- ence of talking in person. Several causes for these differences have been identified and we propose inspiring and innova- tive solutions to these hurdles in attempt to provide a more realistic, believable and engaging online conversational expe- rience. We present the distributed and scalable framework REVERIE that provides a balanced mix of these solutions. Applications build on top of the REVERIE framework will be able to provide interactive, immersive, photo-realistic ex- periences to a multitude of users that for them will feel much more similar to having face to face meetings than the expe- rience offered by conventional teleconferencing systems

    Distributed Learning from Interactions in Social Networks

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    We consider a network scenario in which agents can evaluate each other according to a score graph that models some interactions. The goal is to design a distributed protocol, run by the agents, that allows them to learn their unknown state among a finite set of possible values. We propose a Bayesian framework in which scores and states are associated to probabilistic events with unknown parameters and hyperparameters, respectively. We show that each agent can learn its state by means of a local Bayesian classifier and a (centralized) Maximum-Likelihood (ML) estimator of parameter-hyperparameter that combines plain ML and Empirical Bayes approaches. By using tools from graphical models, which allow us to gain insight on conditional dependencies of scores and states, we provide a relaxed probabilistic model that ultimately leads to a parameter-hyperparameter estimator amenable to distributed computation. To highlight the appropriateness of the proposed relaxation, we demonstrate the distributed estimators on a social interaction set-up for user profiling.Comment: This submission is a shorter work (for conference publication) of a more comprehensive paper, already submitted as arXiv:1706.04081 (under review for journal publication). In this short submission only one social set-up is considered and only one of the relaxed estimators is proposed. Moreover, the exhaustive analysis, carried out in the longer manuscript, is completely missing in this versio
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