67,289 research outputs found

    Pedestrian demand modelling of large cities: an applied example from London

    Get PDF
    This paper introduces a methodology for the development of city wide pedestrian demand models and shows its application to London. The approach used for modelling is Multiple Regression Analysis of independent variables against the dependent variable of observed pedestrian flows. The test samples were from manual observation studies of average total pedestrian flow per hour on 237 sample sites. The model will provide predicted flow values for all 7,526 street segments in the 25 square kilometres of Central London. It has been independently validated by Transport for London and is being tested against further observation data. The longer term aim is to extend the model to the entire greater London area and to incorporate additional policy levers for use as a transport planning and evaluation tool

    Path planning for active tensegrity structures

    Get PDF
    This paper presents a path planning method for actuated tensegrity structures with quasi-static motion. The valid configurations for such structures lay on an equilibrium manifold, which is implicitly defined by a set of kinematic and static constraints. The exploration of this manifold is difficult with standard methods due to the lack of a global parameterization. Thus, this paper proposes the use of techniques with roots in differential geometry to define an atlas, i.e., a set of coordinated local parameterizations of the equilibrium manifold. This atlas is exploited to define a rapidly-exploring random tree, which efficiently finds valid paths between configurations. However, these paths are typically long and jerky and, therefore, this paper also introduces a procedure to reduce their control effort. A variety of test cases are presented to empirically evaluate the proposed method. (C) 2015 Elsevier Ltd. All rights reserved.Peer ReviewedPostprint (author's final draft

    Experience-Based Planning with Sparse Roadmap Spanners

    Full text link
    We present an experienced-based planning framework called Thunder that learns to reduce computation time required to solve high-dimensional planning problems in varying environments. The approach is especially suited for large configuration spaces that include many invariant constraints, such as those found with whole body humanoid motion planning. Experiences are generated using probabilistic sampling and stored in a sparse roadmap spanner (SPARS), which provides asymptotically near-optimal coverage of the configuration space, making storing, retrieving, and repairing past experiences very efficient with respect to memory and time. The Thunder framework improves upon past experience-based planners by storing experiences in a graph rather than in individual paths, eliminating redundant information, providing more opportunities for path reuse, and providing a theoretical limit to the size of the experience graph. These properties also lead to improved handling of dynamically changing environments, reasoning about optimal paths, and reducing query resolution time. The approach is demonstrated on a 30 degrees of freedom humanoid robot and compared with the Lightning framework, an experience-based planner that uses individual paths to store past experiences. In environments with variable obstacles and stability constraints, experiments show that Thunder is on average an order of magnitude faster than Lightning and planning from scratch. Thunder also uses 98.8% less memory to store its experiences after 10,000 trials when compared to Lightning. Our framework is implemented and freely available in the Open Motion Planning Library.Comment: Submitted to ICRA 201
    • …
    corecore