505 research outputs found
Coloring Artemis graphs
We consider the class A of graphs that contain no odd hole, no antihole, and
no ``prism'' (a graph consisting of two disjoint triangles with three disjoint
paths between them). We show that the coloring algorithm found by the second
and fourth author can be implemented in time O(n^2m) for any graph in A with n
vertices and m edges, thereby improving on the complexity proposed in the
original paper
On characterizing game-perfect graphs by forbidden induced subgraphs
A graph is called -perfect if, for any induced subgraph of , the game chromatic number of equals the clique number of . A graph is called -col-perfect if, for any induced subgraph of , the game coloring number of equals the clique number of . In this paper we characterize the classes of -perfect resp. -col-perfect graphs by a set of forbidden induced subgraphs and explicitly. Moreover, we study similar notions for variants of the game chromatic number, namely -perfect and -perfect graphs, and for several variants of the game coloring number, and characterize the classes of these graphs
Paperfolding morphisms, planefilling curves, and fractal tiles
An interesting class of automatic sequences emerges from iterated
paperfolding. The sequences generate curves in the plane with an almost
periodic structure. We generalize the results obtained by Davis and Knuth on
the self-avoiding and planefilling properties of these curves, giving simple
geometric criteria for a complete classification. Finally, we show how the
automatic structure of the sequences leads to self-similarity of the curves,
which turns the planefilling curves in a scaling limit into fractal tiles. For
some of these tiles we give a particularly simple formula for the Hausdorff
dimension of their boundary.Comment: 32 pages, 23 figure
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